1. EXECUTIVE SUMMARY
2. MARKET SNAPSHOT
2.1. Market Overview
2.2. Market Definition
2.3. Scope of the Study
2.4. Market Segmentation
3. BUSINESS LANDSCAPE
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
3.4. Porter’s Five Forces Analysis
3.5. Industry Value Chain Analysis
3.6. Policies and Regulations
3.7. Strategic Recommendations
4. TECHNOLOGICAL OUTLOOK
5. 3D ANIMATION MARKET BY SOLUTION
5.1. Introduction
5.2. Hardware
5.2.1. Workstations
5.2.2. Motion Capturing (MOCAP) Systems
5.2.3. Video Cards and GPU
5.2.4. Others
5.3. Software
6. 3D ANIMATION MARKET BY DEPLOYMENT
6.1. Introduction
6.2. On-Premises
6.3. Cloud Based
7. 3D ANIMATION MARKET BY INDUSTRY VERTICAL
7.1. Introduction
7.2. Construction
7.3. Media and Entertainment
7.4. Education
7.5. Healthcare
7.6. Military and Defense
7.7. Manufacturing
7.8. Others
8. 3D ANIMATION MARKET BY GEOGRAPHY
8.1. Introduction
8.2. North America
8.2.1. United States
8.2.2. Canada
8.2.3. Mexico
8.3. South America
8.3.1. Brazil
8.3.2. Argentina
8.3.3. Others
8.4. Europe
8.4.1. United Kingdom
8.4.2. Germany
8.4.3. France
8.4.4. Spain
8.4.5. Others
8.5. Middle East & Africa
8.5.1. Saudi Arabia
8.5.2. Israel
8.5.3. UAE
8.5.4. Others
8.6. Asia Pacific
8.6.1. Japan
8.6.2. China
8.6.3. India
8.6.4. South Korea
8.6.5. Indonesia
8.6.6. Thailand
8.6.7. Others
9. COMPETITIVE ENVIRONMENT AND ANALYSIS
9.1. Major Players and Strategy Analysis
9.2. Market Share Analysis
9.3. Mergers, Acquisitions, Agreements, and Collaborations
9.4. Competitive Dashboard
10. COMPANY PROFILES
10.1. Adobe Systems
10.2. Autodesk
10.3. Intel Corporation
10.4. Maxon
10.5. Newtek
10.6. Side Effects Software
10.7. Corel Corporation
10.8. Unity Technologies
11. APPENDIX
11.1. Currency
11.2. Assumptions
11.3. Base and Forecast Years Timeline
11.4. Key benefits for the stakeholders
11.5. Research Methodology
11.6. Abbreviations