Category

Esports Market Size, Share, Opportunities, And Trends By Game Type (Shooting, Real-Time Strategy, Fighting, Racing, Multiplayer Online Battle Arena, Others), By Platform (Personal Computers, Consoles And Arcades) And Geography - Forecasts From 2019 To 2024.

Published: May 2020 | Report Code:  KSI061612161 | Pages:  105

The eSports market is projected to reach US$2214.584 million by 2024 from US$875.667 million in 2018 with a CAGR of 16.72%. eSports are a form of a tournament or competition that is played on a virtual platform between professional players. The rising interests and popularity in the video game industry and the increasing awareness about eSports will be the major driving factors of the eSports market. Also, the budding investments and the introduction of high prize pools of such tournaments will draw more participation, thus boosting the demand for this market. Consoles segment will hold a major share during the forecast period owing to the uniformity offered by them in terms of performance and connectivity. The Asia Pacific and the North American region hold a significant share in the market due to the presence of major tournament organizers and game developers in these regions. Furthermore, these markets are also projected to show phenomenal growth over the coming years owing to the increasing eSports viewership in these regions.

DRIVERS

  • Growing popularity of video gaming

  • Rising investments and prize pools

RESTRAINTS

  • Threat from eSports gambling

INDUSTRY UPDATES

  • In May 2019, Riot Games extended their eSports sponsorship pact with U.S. based insurance firm State Farm for events related to their game League of Legends till 2021.

  • In May 2019, Complexity Gaming, an eSports organization in North America, opened its new headquarters in Frisco, Texas. The facility is built to provide eSport players professional athlete like treatment.

  • In May 2019, Gameloft, a mobile game developer, is joining the eSports scene with the company announcing the first edition of its Asphalt eSports series.

The major players profiled in the eSports Market include Valve Corporation, Riot Games, Turtle Entertainment GmbH, Unikrn, Inc., Activision Blizzard, Inc., Hi-Rez Studios, Epic Games, Electronic Arts (EA), Shoryuken, and Professional Gamers League (PGL) among others.

Segmentation

The eSports market has been analyzed through the following segments:

By Game Type

  • Shooting

  • Real-Time Strategy

  • Fighting

  • Racing

  • Multiplayer Online Battle Arena

  • Others

By Platform

  • Personal Computers (PC)

  • Consoles and Arcades

By Geography

  • North America

    • USA

    • Canada

    • Mexico

  • South America

    • Brazil

    • Argentina

    • Others

  • Europe

    • Germany

    • France

    • United Kingdom

    • Spain

    • Others

  • Middle East and Africa

    • Saudi Arabia

    • Israel

    • Others

  • Asia Pacific

    • China

    • Japan

    • South Korea

    • India

    • Others


Frequently Asked Questions (FAQs)

Q1. What will be the eSports market size by 2024?
A1. The eSports market is projected to reach a total market size of US$2214.584 million in 2024.
 
Q2. What are the growth prospects for eSports market?
A2. The global eSports market is projected to grow at a CAGR of 16.72% during the forecast period.
 
Q3. What is the size of global eSports market?
A3. The eSports market was valued at US$875.667 million in 2018.
 
Q4. What factors are anticipated to drive the eSports market growth?
A4. The rising interests and popularity in the video game industry and the increasing awareness about eSports will be the major driving factors of the eSports market.
 
Q5. Which region holds the largest market share in the global eSports market?
A5. The Asia Pacific and the North American region hold a significant share in the eSports market due to the presence of major tournament organizers and game developers in these regions.

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