The Esports Market is expected to grow from US$2,843.349 million in 2025 to US$7,706.896 million in 2030, at a CAGR of 22.07%.
Esports are a form of tournament or competition that is played on a virtual platform between professional players. The rising interest and popularity in the video game industry and the increasing awareness of eSports will be the major driving factors of the eSports market. Also, the budding investments and the introduction of high prize pools in such tournaments will draw more participation, thus boosting the demand for this market.
The consoles segment will hold a major share during the forecast period, owing to the uniformity offered by them in terms of performance and connectivity. The Asia Pacific and the North American regions hold a significant share in the market due to the presence of major tournament organizers and game developers in these regions. Furthermore, these markets are also projected to show phenomenal growth over the coming years, owing to the increasing eSports viewership in these regions.
The growing popularity of video gaming
Rising investments and prize pools
Threat from eSports gambling
The major players profiled in the eSports Market include Valve Corporation, Riot Games, Turtle Entertainment GmbH, Unikrn, Inc., Activision Blizzard, Inc., Hi-Rez Studios, Epic Games, Electronic Arts (EA), Shoryuken, and Professional Gamers League (PGL), among others.
The eSports market has been analyzed through the following segments:
By Game Type
Shooting
Real-Time Strategy
Fighting
Racing
Multiplayer Online Battle Arena
Others
By Platform
Personal Computers (PC)
Consoles and Arcades
By Geography
North America
USA
Canada
Mexico
South America
Brazil
Argentina
Others
Europe
Germany
France
United Kingdom
Spain
Others
Middle East and Africa
Saudi Arabia
Israel
Others
Asia Pacific
China
Japan
South Korea
India
Others