1. EXECUTIVE SUMMARY
2. MARKET SNAPSHOT
2.1. Market Overview
2.2. Market Definition
2.3. Scope of the Study
2.4. Market Segmentation
3. BUSINESS LANDSCAPE
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
3.4. Porter’s Five Forces Analysis
3.5. Industry Value Chain Analysis
3.6. Policies and Regulations
3.7. Strategic Recommendations
4. TECHNOLOGICAL OUTLOOK
5. GAMIFICATION MARKET BY ENTERPRISE SIZE
5.1. Introduction
5.2. Small
5.3. Medium
5.4. Large
6. GAMIFICATION MARKET BY DEPLOYMENT
6.1. Introduction
6.2. Cloud
6.3. On-premises
7. GAMIFICATION MARKET MARKET BY INDUSTRY-VERTICAL
7.1. Introduction
7.2. BFSI
7.3. Retail
7.4. Government
7.5. Education
7.6. IT and Telecom
7.7. Others
8. GAMIFICATION MARKET BY GEOGRAPHY
8.1. Introduction
8.2. North America
8.2.1. By Enterprise Size
8.2.2. By Deployment
8.2.3. By Industry-Vertical
8.2.4. By Country
8.2.4.1. USA
8.2.4.2. Canada
8.2.4.3. Mexico
8.3. South America
8.3.1. By Enterprise Size
8.3.2. By Deployment
8.3.3. By Industry-Vertical
8.3.4. By Country
8.3.4.1. Brazil
8.3.4.2. Argentina
8.3.4.3. Others
8.4. Europe
8.4.1. By Enterprise Size
8.4.2. By Deployment
8.4.3. By Industry-Vertical
8.4.4. By Country
8.4.4.1. United Kingdom
8.4.4.2. Germany
8.4.4.3. France
8.4.4.4. Spain
8.4.4.5. Others
8.5. Middle East and Africa
8.5.1. By Enterprise Size
8.5.2. By Deployment
8.5.3. By Industry-Vertical
8.5.4. By Country
8.5.4.1. Saudi Arabia
8.5.4.2. UAE
8.5.4.3. Israel
8.5.4.4. Others
8.6. Asia Pacific
8.6.1. By Enterprise Size
8.6.2. By Deployment
8.6.3. By Industry-Vertical
8.6.4. By Country
8.6.4.1. Japan
8.6.4.2. China
8.6.4.3. India
8.6.4.4. South Korea
8.6.4.5. Indonesia
8.6.4.6. Thailand
8.6.4.7. Others
9. COMPETITIVE ENVIRONMENT AND ANALYSIS
9.1. Major Players and Strategy Analysis
9.2. Market Share Analysis
9.3. Mergers, Acquisitions, Agreements, and Collaborations
9.4. Competitive Dashboard
10. COMPANY PROFILES
10.1. SAP
10.2. BI WORLDWIDE
10.3. Microsoft Corporation
10.4. Cognizant
10.5. Raydiant, Inc.
10.6. Ambition
10.7. Adobe
10.8. Axonify Inc.
10.9. G-Cube
10.10. IActionable
10.11. MPS Interactive Systems Limited
11. APPENDIX
11.1. Currency
11.2. Assumptions
11.3. Base and Forecast Years Timeline
11.4. Key benefits for the stakeholders
11.5. Research Methodology
11.6. Abbreviations