1. EXECUTIVE SUMMARY
2. MARKET SNAPSHOT
2.1. Market Overview
2.2. Market Definition
2.3. Scope of the Study
2.4. Market Segmentation
3. BUSINESS LANDSCAPE
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
3.4. Porter’s Five Forces Analysis
3.5. Industry Value Chain Analysis
3.6. Policies and Regulations
3.7. Strategic Recommendations
4. TECHNOLOGICAL OUTLOOK
5. GLOBAL AFFECTIVE COMPUTING MARKET BY TECHNOLOGY
5.1. Introduction
5.2. Touch-Based Affective Computing
5.3. Touchless Affective Computing
6. GLOBAL AFFECTIVE COMPUTING MARKET BY HARDWARE
6.1. Introduction
6.2. Sensors
6.3. Cameras
6.4. Storage Devices & Processors
6.5. Wearable Devices
6.6. Others
7. GLOBAL AFFECTIVE COMPUTING MARKET BY END-USER INDUSTRY
7.1. Introduction
7.2. Healthcare
7.3. Media & Entertainment
7.4. Government & Defense
7.5. Communication & Technology
7.6. Leisure & Hospitality
7.7. Automotive
7.8. Others
8. GLOBAL AFFECTIVE COMPUTING MARKET BY GEOGRAPHY
8.1. Introduction
8.2. North America
8.2.1. By Technology
8.2.2. By Hardware
8.2.3. By End-User Industry
8.2.4. By Country
8.2.4.1. USA
8.2.4.2. Canada
8.2.4.3. Mexico
8.3. South America
8.3.1. By Technology
8.3.2. By Hardware
8.3.3. By End-User Industry
8.3.4. By Country
8.3.4.1. Brazil
8.3.4.2. Argentina
8.3.4.3. Others
8.4. Europe
8.4.1. By Technology
8.4.2. By Hardware
8.4.3. By End-User Industry
8.4.4. By Country
8.4.4.1. United Kingdom
8.4.4.2. Germany
8.4.4.3. France
8.4.4.4. Spain
8.4.4.5. Others
8.5. Middle East and Africa
8.5.1. By Technology
8.5.2. By Hardware
8.5.3. By End-User Industry
8.5.4. By Country
8.5.4.1. Saudi Arabia
8.5.4.2. UAE
8.5.4.3. Others
8.6. Asia Pacific
8.6.1. By Technology
8.6.2. By Hardware
8.6.3. By End-User Industry
8.6.4. By Country
8.6.4.1. China
8.6.4.2. Japan
8.6.4.3. India
8.6.4.4. South Korea
8.6.4.5. Taiwan
8.6.4.6. Others
9. COMPETITIVE ENVIRONMENT AND ANALYSIS
9.1. Major Players and Strategy Analysis
9.2. Market Share Analysis
9.3. Mergers, Acquisitions, Agreements, and Collaborations
9.4. Competitive Dashboard
10. COMPANY PROFILES
10.1. Smart Eye AB
10.2. Realeyes
10.3. nViso SA
10.4. Microsoft Corporation
10.5. Intel Corporation
10.6. Qualcomm Technologies, Inc.
10.7. Kairos
11. APPENDIX
11.1. Currency
11.2. Assumptions
11.3. Base and Forecast Years Timeline
11.4. Key benefits for the stakeholders
11.5. Research Methodology
11.6. Abbreviations
LIST OF FIGURES
LIST OF TABLES