1. EXECUTIVE SUMMARY
2. MARKET SNAPSHOT
2.1. Market Overview
2.2. Market Definition
2.3. Scope of the Study
2.4. Market Segmentation
3. BUSINESS LANDSCAPE
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
3.4. Porter’s Five Forces Analysis
3.5. Industry Value Chain Analysis
3.6. Policies and Regulations
3.7. Strategic Recommendations
4. TECHNOLOGICAL OUTLOOK
5. GLOBAL CASTING DEVICES MARKET BY OPERATING SYSTEM
5.1. Introduction
5.2. Android
5.3. IOS
5.4. Windows
6. GLOBAL CASTING DEVICES MARKET BY CONNECTIVITY
6.1. Introduction
6.2. Wired
6.3. Wireless
7. GLOBAL CASTING DEVICES MARKET BY APPLICATION
7.1. Introduction
7.2. Gaming Console
7.3. Media Streamers
7.4. Smart TVs
7.5. Smartphone
7.6. Others
8. GLOBAL CASTING DEVICES MARKET BY END-USER
8.1. Introduction
8.2. Reidential
8.3. Commercial
9. GLOBAL CASTING DEVICES MARKET BY GEOGRAPHY
9.1. Introduction
9.2. North America
9.2.1. USA
9.2.2. Canada
9.2.3. Mexico
9.3. South America
9.3.1. Brazil
9.3.2. Argentina
9.3.3. Others
9.4. Europe
9.4.1. Germany
9.4.2. France
9.4.3. United Kingdom
9.4.4. Spain
9.4.5. Others
9.5. Middle East and Africa
9.5.1. Saudi Arabia
9.5.2. UAE
9.5.3. Israel
9.5.4. Others
9.6. Asia Pacific
9.6.1. China
9.6.2. India
9.6.3. Japan
9.6.4. South Korea
9.6.5. Indonesia
9.6.6. Taiwan
9.6.7. Others
10. COMPETITIVE ENVIRONMENT AND ANALYSIS
10.1. Major Players and Strategy Analysis
10.2. Market Share Analysis
10.3. Mergers, Acquisitions, Agreements, and Collaborations
10.4. Competitive Dashboard
11. COMPANY PROFILES
11.1. Google Inc
11.2. Roku Inc.
11.3. Apple Inc.
11.4. Amazon Inc.
11.5. Microsoft Corporation
11.6. Nomadix Inc. (ASSA ABLOY Group)
11.7. EZCast
11.8. ViewSonic
11.9. Mersive Technologies
11.10. ELMO USA Corp.
12. APPENDIX
12.1. Currency
12.2. Assumptions
12.3. Base and Forecast Years Timeline
12.4. Key benefits for the stakeholders
12.5. Research Methodology
12.6. Abbreviations
LIST OF FIGURES
LIST OF TABLES