1. INTRODUCTION
1.1. MARKET OVERVIEW
1.2. MARKET DEFINITION
1.3. SCOPE OF THE STUDY
1.4. CURRENCY
1.5. ASSUMPTIONS
1.6. BASE, AND FORECAST YEARS TIMELINE
2. RESEARCH METHODOLOGY
2.1. RESEARCH DESIGN
2.2. SECONDARY SOURCES
3. KEY FINDINGS
4. MARKET DYNAMICS
4.1. MARKET SEGMENTATION
4.2. MARKET DRIVERS
4.3. MARKET RESTRAINTS
4.4. MARKET OPPORTUNITIES
4.5. PORTER’S FIVE FORCES ANALYSIS
4.5.1. BARGAINING POWER OF SUPPLIERS
4.5.2. BARGAINING POWER OF BUYERS
4.5.3. THREAT OF NEW ENTRANTS
4.5.4. THREAT OF SUBSTITUTES
4.5.5. COMPETITIVE RIVALRY IN THE INDUSTRY
4.6. LIFE CYCLE ANALYSIS - REGIONAL SNAPSHOT
4.7. MARKET ATTRACTIVENESS
5. POINT OF SALE (POS) SOFTWARE MARKET BY INDUSTRY VERTICAL
5.1. RETAIL INDUSTRY
5.2. HOSPITALITY
5.3. TRAVELS & TOURISM
5.4. HEALTHCARE
5.5. OTHERS
6. POINT OF SALE (POS) SOFTWARE MARKET BY OPERATING SYSTEM
6.1. WINDOWS
6.2. IOS
6.3. LINUX
6.4. OTHERS
7. POINT OF SALE (POS) SOFTWARE MARKET BY GEOGRAPHY
7.1. NORTH AMERICA
7.1.1. USA
7.1.2. CANADA
7.1.3. MEXICO
7.1.4. OTHERS
7.2. SOUTH AMERICA
7.2.1. BRAZIL
7.2.2. ARGENTINA
7.2.3. OTHERS
7.3. EUROPE
7.3.1. GERMANY
7.3.2. FRANCE
7.3.3. UNITED KINGDOM
7.3.4. SPAIN
7.3.5. OTHERS
7.4. MIDDLE EAST AND AFRICA
7.4.1. SAUDI ARABIA
7.4.2. ISRAEL
7.4.3. OTHERS
7.5. ASIA PACIFIC
7.5.1. CHINA
7.5.2. JAPAN
7.5.3. SOUTH KOREA
7.5.4. INDIA
7.5.5. OTHERS
8. COMPETITIVE INTELLIGENCE
8.1. COMPETITIVE BENCHMARKING AND ANALYSIS
8.2. RECENT INVESTMENTSS AND DEALS
8.3. STRATEGIES OF KEY PLAYERS
9. COMPANY PROFILES
9.1. SHOPIFY INC.
9.2. SQUARE, INC.
9.3. CLOVER NETWORK,INC.
9.4. LIGHTSPEED
9.5. VEND™ LIMITED
9.6. SHOPKEEP
9.7. ERPLY
9.8. EPOS NOW
9.9. NCR CORPORATION
9.10. REVEL SYSTEMS
LIST OF FIGURES
LIST OF TABLES
DISCLAIMER