Volumetric Video Market Size, Share, Opportunities, And Trends By Type (Hardware, Software, Services), By Content Delivery Mode (Projectors, AR/VR Head-Mounted Displays, Smartphones, Volumetric Displays), By Application (Sports Events and Entertainment, Advertisement, Education and Training, Medical, Others), By End-User Industry (Entertainment, Healthcare, Sports, Events, Others), And By Geography – Forecasts from 2025 to 2030
- Published : May 2025
- Report Code : KSI061612338
- Pages : 141
Volumetric Video Market Size:
The Volumetric Video Market is expected to grow from US$1,617.445 million in 2025 to US$4,342.993 million in 2030, at a CAGR of 21.84%.
Volumetric video is a technique that records videos in 3D, capturing an object or a three-dimensional space such as a location in real time. The acquired data using such volumetric video techniques can be viewed using mobile phones, TV, web, or using 3D displays and VR goggles. Volumetric videos can be used in shows, live events, presentations, exhibitions, and conferences. Many players in the market have established studios to facilitate volumetric video services to their clients as per their requirements on a custom-made basis.
Volumetric Video Market Trends:
The volumetric video technology with the help of multiple capture images of real objects uses numerous sensors to detect the motion of the object. These images are used to create dynamically moving 3D models, which can be arbitrary viewpoints in a virtual scene. For instance, the volumetric video used to record a person can be viewed from all angles in their real shape and dimension.
The increasing number of studios established by major market players for gaming, filmmaking, and other entertainment applications is fuelling growth in the market. For instance, Microsoft has recently partnered with an Immersive media company, Imagine Room to build and operate a mixed-reality studio in Australia. Moreover, Microsoft Mixed Reality has also partnered with Dimension Studios. Growing demand for 360/3D content and VR applications paired with the increase in content delivery devices such as AR, VR are factors driving the growth of the volumetric video market. However, the significant cost of manufacturing volumetric video is hampering the growth in the volumetric video market.
The outbreak of the novel coronavirus disease severely impacted the volumetric video market. The pandemic led to a major disruption in the sports calendar with major sporting events like Formula One, Indian Premier League, Wimbledon, and Euro 2020 among others being canceled or delayed indefinitely. Besides, to contain the spread of the virus, several major sporting leagues around the world had to take extraordinary measures of either postponing or canceling the ongoing sporting fixtures. Similar cancellations and stoppages were seen in other entertainment industries. These disruptions have impacted the revenue streams of the players operating in the volumetric video market. However, the gaming industry witnessed a boom as many people were confined within their homes and resorted to various online streaming and gaming applications.
Volumetric Video Market Segmentation Analysis:
- Sports, Events, and Entertainment hold a significant market share.
By application, the classification of the market has been done as Sports, Events and Entertainment, Advertisement, education and training, Medical, and others. The Sports, Event, and Entertainment segment is projected to hold a significant share in the market until the end of the forecast period. Improvement in camera technology coupled with advancements in lenses has improved the viewing experience for the end-users.
Volumetric Video Market Geographical Outlook:
- North American region to witness lucrative growth opportunities.
Geographically, the distribution of the global market has been done in North America, South America, Europe, the Middle East and Africa, and the Asia Pacific. The North American region is expected to hold a significant share in the market over the forecasted period owing to technological advancements and growing usage in the industry. Being an early adopter of emerging technologies, the North American region is home to major players in the volumetric video market. Thus, the high demand for volumetric video solutions in various verticals has been a driving force in the growth of the market. Moreover, the APAC region is expected to witness rapid growth owing to a growing number of studios and technological advancements in the region.
Volumetric Video Market Segmentations:
Volumetric Video Market Segmentation by type:
The Volumetric Video Market is analyzed by type, including:
Hardware
Software
Services
By Content Delivery Mode:
The report segments the market by content delivery mode, covering:
- Projectors
- AR/VR Head-Mounted Displays
- Smartphones
- Volumetric Displays
By Application:
The market is evaluated by application, including:
- Sports Events and Entertainment
- Advertisement
- Education and Training
- Medical
- Others
By End-Users Industry:
The market is assessed by end-user industry, including:
- Entertainment
- Healthcare
- Sports
- Events
- Others
Volumetric Video Market Segmentation by regions:
The study also analysed the Volumetric Video Market into the following regions, with country level forecasts and analysis as below:
- North America (US, Canada, and Mexico)
- South America (Brazil, Argentina, and Others)
- Europe (Germany, UK, France, Spain, and Others
- Middle East and Africa (Saudi Arabia, UAE, and Others)
- Asia Pacific (China, Japan, India, South Korea, Thailand, Indonesia, and Others)
Volumetric Video Market Competitive Landscape:
The volumetric video market features prominent players such as Facebook, Inc., Intel Corporation, Microsoft Corporation, Google LLC, Voxon Photonics, 8I Ltd., and 4D View Solutions SAS, among others.
Volumetric Video Market Report Coverage:
This report provides extensive coverage as explained in the points below:
- Volumetric Video Market Size, Forecasts, and Trends by Type: Includes historical revenue data and analysis of factors driving sub-segments like Hardware, Software, and Services, alongside current challenges and major growth areas for key players.
- Volumetric Video Market Size, Forecasts, and Trends by Content Delivery Mode: Provides historical revenue data and insights into demand for delivery modes such as Projectors and AR/VR Head-Mounted Displays, focusing on mode-specific trends and innovations.
- Volumetric Video Market Size, Forecasts, and Trends by Application: Analyzes historical data and trends across applications like Sports Events and Entertainment, Education and Training, and Medical, including key developments and regulations impacting these areas.
- Volumetric Video Market Size, Forecasts, and Trends by End-Users Industry: Examines historical data and trends across industries such as Entertainment, Healthcare, and Sports, including key developments and regulations impacting these sectors.
- Volumetric Video Market is also analysed across different regions, with historical data, regional share, attractiveness, and opportunity of these solutions in different countries. The growth prospects and key players operating in these markets. The section also dwells on the macro factors, economic scenario and other complementing factors aiding in market growth.
- Market dynamics: The section details the market growth factors, restraints, and opportunities in the market. The segment also presents complete market scenario with the help of Porter’s five forces model.
- Competitive Intelligence: A thorough investigation on the competitive structure of the market presented through proprietary vendor matrix model, market share analysis of key players, insights on strategies of key players and recent major developments undertaken by the companies to gain competitive edge.
- Research methodology: The assumptions and sources which were considered to arrive at the final market estimates. Additionally, how our model is refined to ensure most significant factors are taken into consideration with the proper hypothesis and bottom-up and top-down approaches enhance the reliability of forecasts further strengthening the trustworthiness of the numbers being presented.
How this report is helpful to you and reasons for purchase?
- The report provides a strategic outlook of the volumetric video market to the decision-makers, analysts and other stakeholders in the easy-to-read format for taking informed decisions.
- The charts, tables and figures make it easy for the executives to gain valuable insights while skimming the report.
- Analyst support through calls and email for timely clarification and incorporating additional requests.
- Option of presentation or doc format with the estimates file to take care of diverse requirements.
- 15% FREE customization with all our reports help cater additional requirements with significant cost-savings.
- Option of purchasing specific segments of the study, including opting for summary reports or just the estimates file.
Volumetric Video Market Scope:
Report Metric | Details |
Volumetric Video Market Size in 2025 | US$1,617.445 million |
Volumetric Video Market Size in 2030 | US$4,342.993 million |
Growth Rate | CAGR of 21.84% |
Study Period | 2020 to 2030 |
Historical Data | 2020 to 2023 |
Base Year | 2024 |
Forecast Period | 2025 – 2030 |
Forecast Unit (Value) | USD Million |
Segmentation |
|
Geographical Segmentation | North America, South America, Europe, Middle East and Africa, Asia Pacific |
List of Major Companies in Volumetric Video Market |
|
Customization Scope | Free report customization with purchase |
Frequently Asked Questions (FAQs)
The volumetric video market is expected to reach a total market size of US$4,342.993 million by 2030.
Volumetric Video Market is valued at US$1,617.445 million in 2025.
The volumetric video market is expected to grow at a CAGR of 21.84% during the forecast period.
The North American region is anticipated to hold a significant share of the volumetric video market.
Prominent key market players in the volumetric video market include Microsoft Corporation, Google LLC, Voxon Photonics, 8I Ltd., 4D View Solutions SAS, among others.
1. EXECUTIVE SUMMARY
2. MARKET SNAPSHOT
2.1. Market Overview
2.2. Market Definition
2.3. Scope of the Study
2.4. Market Segmentation
3. BUSINESS LANDSCAPE
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
3.4. Porter’s Five Forces Analysis
3.5. Industry Value Chain Analysis
3.6. Policies and Regulations
3.7. Strategic Recommendations
4. TECHNOLOGICAL OUTLOOK
5. VOLUMETRIC VIDEO MARKET BY TYPE
5.1. Introduction
5.2. Hardware
5.3. Software
5.4. Services
6. VOLUMETRIC VIDEO MARKET BY CONTENT DELIVERY MODE
6.1. Introduction
6.2. Projectors
6.3. AR/VR Head-Mounted Displays
6.4. Smartphones
6.5. Volumetric Displays
7. VOLUMETRIC VIDEO MARKET BY APPLICATION
7.1. Introduction
7.2. Sports Events and Entertainment
7.3. Advertisement
7.4. Education and Training
7.5. Medical
7.6. Others
8. VOLUMETRIC VIDEO MARKET BY END-USERS INDUSTRY
8.1. Introduction
8.2. Entertainment
8.3. Healthcare
8.4. Sports
8.5. Events
8.6. Others
9. VOLUMETRIC VIDEO MARKET BY GEOGRAPHY
9.1. Introduction
9.2. North America
9.2.1. USA
9.2.2. Canada
9.2.3. Mexico
9.3. South America
9.3.1. Brazil
9.3.2. Argentina
9.3.3. Others
9.4. Europe
9.4.1. United Kingdom
9.4.2. Germany
9.4.3. France
9.4.4. Italy
9.4.5. Spain
9.4.6. Others
9.5. Middle East and Africa
9.5.1. Saudi Arabia
9.5.2. UAE
9.5.3. Others
9.6. Asia Pacific
9.6.1. China
9.6.2. Japan
9.6.3. India
9.6.4. South Korea
9.6.5. Taiwan
9.6.6. Thailand
9.6.7. Indosneisa
9.6.8. Others
10. COMPETITIVE ENVIRONMENT AND ANALYSIS
10.1. Major Players and Strategy Analysis
10.2. Market Share Analysis
10.3. Mergers, Acquisitions, Agreements, and Collaborations
10.4. Competitive Dashboard
11. COMPANY PROFILES
11.1. Facebook, Inc.
11.2. Intel Corporation.
11.3. Microsoft Corporation
11.4. Google LLC
11.5. Voxon Photonics
11.6. 8I Ltd.
11.7. 4D View Solutions SAS
12. APPENDIX
12.1. Currency
12.2. Assumptions
12.3. Base and Forecast Years Timeline
12.4. Key benefits for the stakeholders
12.5. Research Methodology
12.6. Abbreviations
Facebook, Inc.
Intel Corporation.
Microsoft Corporation
Google LLC
Voxon Photonics
8I Ltd.
4D View Solutions SAS
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