The Volumetric Video Market is expected to grow from US$1,617.445 million in 2025 to US$4,342.993 million in 2030, at a CAGR of 21.84%.
Volumetric video is a technique that records videos in 3D, capturing an object or a three-dimensional space such as a location in real time. The acquired data using such volumetric video techniques can be viewed using mobile phones, TV, web, or using 3D displays and VR goggles. Volumetric videos can be used in shows, live events, presentations, exhibitions, and conferences. Many players in the market have established studios to facilitate volumetric video services to their clients as per their requirements on a custom-made basis.
The volumetric video technology with the help of multiple capture images of real objects uses numerous sensors to detect the motion of the object. These images are used to create dynamically moving 3D models, which can be arbitrary viewpoints in a virtual scene. For instance, the volumetric video used to record a person can be viewed from all angles in their real shape and dimension.
The increasing number of studios established by major market players for gaming, filmmaking, and other entertainment applications is fuelling growth in the market. For instance, Microsoft has recently partnered with an Immersive media company, Imagine Room to build and operate a mixed-reality studio in Australia. Moreover, Microsoft Mixed Reality has also partnered with Dimension Studios. Growing demand for 360/3D content and VR applications paired with the increase in content delivery devices such as AR, VR are factors driving the growth of the volumetric video market. However, the significant cost of manufacturing volumetric video is hampering the growth in the volumetric video market.
The outbreak of the novel coronavirus disease severely impacted the volumetric video market. The pandemic led to a major disruption in the sports calendar with major sporting events like Formula One, Indian Premier League, Wimbledon, and Euro 2020 among others being canceled or delayed indefinitely. Besides, to contain the spread of the virus, several major sporting leagues around the world had to take extraordinary measures of either postponing or canceling the ongoing sporting fixtures. Similar cancellations and stoppages were seen in other entertainment industries. These disruptions have impacted the revenue streams of the players operating in the volumetric video market. However, the gaming industry witnessed a boom as many people were confined within their homes and resorted to various online streaming and gaming applications.
By application, the classification of the market has been done as Sports, Events and Entertainment, Advertisement, education and training, Medical, and others. The Sports, Event, and Entertainment segment is projected to hold a significant share in the market until the end of the forecast period. Improvement in camera technology coupled with advancements in lenses has improved the viewing experience for the end-users.
Geographically, the distribution of the global market has been done in North America, South America, Europe, the Middle East and Africa, and the Asia Pacific. The North American region is expected to hold a significant share in the market over the forecasted period owing to technological advancements and growing usage in the industry. Being an early adopter of emerging technologies, the North American region is home to major players in the volumetric video market. Thus, the high demand for volumetric video solutions in various verticals has been a driving force in the growth of the market. Moreover, the APAC region is expected to witness rapid growth owing to a growing number of studios and technological advancements in the region.
Volumetric Video Market Segmentation by type:
The Volumetric Video Market is analyzed by type, including:
Hardware
Software
Services
By Content Delivery Mode:
The report segments the market by content delivery mode, covering:
By Application:
The market is evaluated by application, including:
By End-Users Industry:
The market is assessed by end-user industry, including:
Volumetric Video Market Segmentation by regions:
The study also analysed the Volumetric Video Market into the following regions, with country level forecasts and analysis as below:
The volumetric video market features prominent players such as Facebook, Inc., Intel Corporation, Microsoft Corporation, Google LLC, Voxon Photonics, 8I Ltd., and 4D View Solutions SAS, among others.
This report provides extensive coverage as explained in the points below:
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| Report Metric | Details |
|---|---|
| Study Period | 2021 to 2031 |
| Historical Data | 2021 to 2024 |
| Base Year | 2025 |
| Forecast Period | 2026 β 2031 |
| Report Metric | Details |
| Volumetric Video Market Size in 2025 | US$1,617.445 million |
| Volumetric Video Market Size in 2030 | US$4,342.993 million |
| Growth Rate | CAGR of 21.84% |
| Study Period | 2020 to 2030 |
| Historical Data | 2020 to 2023 |
| Base Year | 2024 |
| Forecast Period | 2025 – 2030 |
| Forecast Unit (Value) | USD Million |
| Segmentation |
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| Geographical Segmentation | North America, South America, Europe, Middle East and Africa, Asia Pacific |
| List of Major Companies in Volumetric Video Market |
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| Customization Scope | Free report customization with purchase |