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Mobile Gaming Market Size, Share, Opportunities, And Trends By Device Type (Smartphone, Smartwatch, PDA, Tablet, Others), By Genre (Action And Adventure, Arcade, Role-playing, Sports, Others), And By Geography - Forecasts From 2025 To 2030

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Table of Contents

1. EXECUTIVE SUMMARY 

2. MARKET SNAPSHOT

2.1. Market Overview

2.2. Market Definition

2.3. Scope of the Study

2.4. Market Segmentation

3. BUSINESS LANDSCAPE 

3.1. Market Drivers

3.2. Market Restraints

3.3. Market Opportunities 

3.4. Porter’s Five Forces Analysis

3.5. Industry Value Chain Analysis

3.6. Policies and Regulations 

3.7. Strategic Recommendations 

4. TECHNOLOGICAL OUTLOOK

5. MOBILE GAMING MARKET BY DEVICE TYPE

5.1. Introduction

5.2. Smartphone

5.3. Tablet

5.4. Smartwatch

5.5. Others

6. MOBILE GAMING MARKET BY GENRE

6.1. Introduction

6.2. Action and Adventure

6.3. Arcade

6.4. Role-Playing Games (RPG)

6.5. Sports

6.6. Puzzle

6.7. Strategy

6.8. Simulation

6.9. Racing

6.10. Casino

6.11. Multiplayer Online Battle Arena (MOBA)

6.12. Battle Royale

6.13. Others

7. MOBILE GAMING MARKET BY MONETIZATION MODEL

7.1. Introduction

7.2. Free-to-Play

7.3. Freemium

7.4. Pay-to-Play

7.5. Subscription-Based

7.6. Ad-Based

8. MOBILE GAMING MARKET BY PLAYER TYPE

8.1. Introduction

8.2. Casual Gamers

8.3. Hardcore Gamers

8.4. Professional Players

9. MOBILE GAMING MARKET BY DISTRIBUTION PLATFORM

9.1. Introduction

9.2. iOS App Store

9.3. Google Play Store

9.4. Third-Party App Stores

9.5. Web-Based Platforms

9.6. Cloud Gaming Platforms

9.7. Action and Adventure

10. MOBILE GAMING MARKET BY GEOGRAPHY

10.1. Introduction

10.2. North America

10.2.1. By Device Type

10.2.2. By Genre

10.2.3. By Monetization Model

10.2.4. By Player Type

10.2.5. By Distribution Platform

10.2.6. By Country

10.2.6.1. USA

10.2.6.2. Canada

10.2.6.3. Mexico

10.3. South America

10.3.1. By Device Type

10.3.2. By Genre

10.3.3. By Monetization Model

10.3.4. By Player Type

10.3.5. By Distribution Platform

10.3.6. By Country

10.3.6.1. Brazil

10.3.6.2. Argentina

10.3.6.3. Others

10.4. Europe

10.4.1. By Device Type

10.4.2. By Genre

10.4.3. By Monetization Model

10.4.4. By Player Type

10.4.5. By Distribution Platform

10.4.6. By Country

10.4.6.1. United Kingdom

10.4.6.2. Germany

10.4.6.3. France

10.4.6.4. Spain

10.4.6.5. Others

10.5. Middle East and Africa

10.5.1. By Device Type

10.5.2. By Genre

10.5.3. By Monetization Model

10.5.4. By Player Type

10.5.5. By Distribution Platform

10.5.6. By Country

10.5.6.1. Saudi Arabia

10.5.6.2. UAE

10.5.6.3. Others

10.6. Asia Pacific

10.6.1. By Device Type

10.6.2. By Genre

10.6.3. By Monetization Model

10.6.4. By Player Type

10.6.5. By Distribution Platform

10.6.6. By Country

10.6.6.1. China

10.6.6.2. Japan

10.6.6.3. India

10.6.6.4. South Korea

10.6.6.5. Taiwan

10.6.6.6. Others

11. COMPETITIVE ENVIRONMENT AND ANALYSIS

11.1. Major Players and Strategy Analysis

11.2. Market Share Analysis

11.3. Mergers, Acquisitions, Agreements, and Collaborations

11.4. Competitive Dashboard

12. COMPANY PROFILES

12.1. Tencent Holdings Limited

12.2. Scopely

12.3. NetEase, Inc.

12.4. Playrix

12.5. Supercell Oy

12.6. King

12.7. Dream Games

12.8. Roblox Corporation

12.9. Century Games

13. APPENDIX

13.1. Currency

13.2. Assumptions

13.3. Base and Forecast Years Timeline

13.4. Key benefits for the stakeholders

13.5. Research Methodology 

13.6. Abbreviations 

LIST OF FIGURES

LIST OF TABLES

REPORT DETAILS

Report ID:KSI061610536
Published:Jul 2025
Pages:149
Format:PDF, Excel, PPT, Dashboard
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