1. EXECUTIVE SUMMARY
2. MARKET SNAPSHOT
2.1. Market Overview
2.2. Market Definition
2.3. Scope of the Study
2.4. Market Segmentation
3. BUSINESS LANDSCAPE
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
3.4. Porter’s Five Forces Analysis
3.5. Industry Value Chain Analysis
3.6. Policies and Regulations
3.7. Strategic Recommendations
4. TECHNOLOGICAL OUTLOOK
5. MOBILE GAMING MARKET BY DEVICE TYPE
5.1. Introduction
5.2. Smartphone
5.3. Tablet
5.4. Smartwatch
5.5. Others
6. MOBILE GAMING MARKET BY GENRE
6.1. Introduction
6.2. Action and Adventure
6.3. Arcade
6.4. Role-Playing Games (RPG)
6.5. Sports
6.6. Puzzle
6.7. Strategy
6.8. Simulation
6.9. Racing
6.10. Casino
6.11. Multiplayer Online Battle Arena (MOBA)
6.12. Battle Royale
6.13. Others
7. MOBILE GAMING MARKET BY MONETIZATION MODEL
7.1. Introduction
7.2. Free-to-Play
7.3. Freemium
7.4. Pay-to-Play
7.5. Subscription-Based
7.6. Ad-Based
8. MOBILE GAMING MARKET BY PLAYER TYPE
8.1. Introduction
8.2. Casual Gamers
8.3. Hardcore Gamers
8.4. Professional Players
9. MOBILE GAMING MARKET BY DISTRIBUTION PLATFORM
9.1. Introduction
9.2. iOS App Store
9.3. Google Play Store
9.4. Third-Party App Stores
9.5. Web-Based Platforms
9.6. Cloud Gaming Platforms
9.7. Action and Adventure
10. MOBILE GAMING MARKET BY GEOGRAPHY
10.1. Introduction
10.2. North America
10.2.1. By Device Type
10.2.2. By Genre
10.2.3. By Monetization Model
10.2.4. By Player Type
10.2.5. By Distribution Platform
10.2.6. By Country
10.2.6.1. USA
10.2.6.2. Canada
10.2.6.3. Mexico
10.3. South America
10.3.1. By Device Type
10.3.2. By Genre
10.3.3. By Monetization Model
10.3.4. By Player Type
10.3.5. By Distribution Platform
10.3.6. By Country
10.3.6.1. Brazil
10.3.6.2. Argentina
10.3.6.3. Others
10.4. Europe
10.4.1. By Device Type
10.4.2. By Genre
10.4.3. By Monetization Model
10.4.4. By Player Type
10.4.5. By Distribution Platform
10.4.6. By Country
10.4.6.1. United Kingdom
10.4.6.2. Germany
10.4.6.3. France
10.4.6.4. Spain
10.4.6.5. Others
10.5. Middle East and Africa
10.5.1. By Device Type
10.5.2. By Genre
10.5.3. By Monetization Model
10.5.4. By Player Type
10.5.5. By Distribution Platform
10.5.6. By Country
10.5.6.1. Saudi Arabia
10.5.6.2. UAE
10.5.6.3. Others
10.6. Asia Pacific
10.6.1. By Device Type
10.6.2. By Genre
10.6.3. By Monetization Model
10.6.4. By Player Type
10.6.5. By Distribution Platform
10.6.6. By Country
10.6.6.1. China
10.6.6.2. Japan
10.6.6.3. India
10.6.6.4. South Korea
10.6.6.5. Taiwan
10.6.6.6. Others
11. COMPETITIVE ENVIRONMENT AND ANALYSIS
11.1. Major Players and Strategy Analysis
11.2. Market Share Analysis
11.3. Mergers, Acquisitions, Agreements, and Collaborations
11.4. Competitive Dashboard
12. COMPANY PROFILES
12.1. Tencent Holdings Limited
12.2. Scopely
12.3. NetEase, Inc.
12.4. Playrix
12.5. Supercell Oy
12.6. King
12.7. Dream Games
12.8. Roblox Corporation
12.9. Century Games
13. APPENDIX
13.1. Currency
13.2. Assumptions
13.3. Base and Forecast Years Timeline
13.4. Key benefits for the stakeholders
13.5. Research Methodology
13.6. Abbreviations
LIST OF FIGURES
LIST OF TABLES