1. EXECUTIVE SUMMARY
2. MARKET SNAPSHOT
2.1. Market Overview
2.2. Market Definition
2.3. Scope of the Study
2.4. Market Segmentation
3. BUSINESS LANDSCAPE
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
3.4. Porter's Five Forces Analysis
3.5. Industry Value Chain Analysis
3.6. Policies and Regulations
3.7. Strategic Recommendations
4. TECHNOLOGICAL OUTLOOK
5. US METAVERSE MARKET BY COMPONENT
5.1. Introduction
5.2. Hardware
5.3. Software
6. US METAVERSE MARKET BY TECHNOLOGY
6.1. Introduction
6.2. Virtual Reality and Augmented Reality
6.3. Edge Computing
6.4. Artificial Intelligence
6.5. Mixed Reality
6.6. Human Interface
6.7. Others
7. US METAVERSE MARKET BY PLATFORM
7.1. Introduction
7.2. Desktop
7.3. Mobile
7.4. Consoles
7.5. Others
8. US METAVERSE MARKET BY INDUSTRY VERTICAL
8.1. Introduction
8.2. BFSI
8.3. Retail
8.4. Media & Entertainment
8.5. Education
8.6. Aerospace And Defense
8.7. Manufacturing
8.8. Others
9. COMPETITIVE ENVIRONMENT AND ANALYSIS
9.1. Major Players and Strategy Analysis
9.2. Market Share Analysis
9.3. Mergers, Acquisitions, Agreements, and Collaborations
9.4. Competitive Dashboard
10. COMPANY PROFILES
10.1. Meta Platforms
10.2. NVIDIA
10.3. Epic Games
10.4. Roblox
10.5. Unity Technologies
10.6. Microsoft
10.7. Google
10.8. Apple
10.9. Amazon
10.10. Active Theory
11. APPENDIX
11.1. Currency
11.2. Assumptions
11.3. Base and Forecast Years Timeline
11.4. Key benefits for the stakeholders
11.5. Research Methodology
11.6. Abbreviations
LIST OF FIGURES
LIST OF TABLES