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Emergence Of Covid-19: Outlook For The ICT Sector

The world was hit by the novel coronavirus in the year 2020 which was first detected in the city of Wuhan in China. Since then, the virus has continued to adversely affect several countries and industries along its way causing global disturbance which has led some major countries towards recession. Governments of different countries across the globe are now focussing more on bringing the economic balance back by giving out relaxations and forming laws which will help them fight the aftermaths of Read more...

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Aerial Imaging Market Size, Share, Opportunities, COVID 19 Impact, And Trends By Application (Disast....

The aerial imaging market is evaluated at US$2.076 billion for the year 2019 growing at a CAGR of 15.72% reaching the market size of US$4.985 billion by the year 2025. Aerial imaging refers to photography which is done through a flying object. Numerous platforms can be used for taking photographs which may include drones, helicopters, balloons, and others. The technology used in the process of taking these images may include both hardware and software. The market for aerial imaging is being Read more...

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Norway VR Headset Market Size, Share, Opportunities And Trends By Type (Low-End Device, Medium-Range....

Norway VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Norway VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the following Read more...

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Sweden VR Headset Market Size, Share, Opportunities, And Trends By Type (Low-end device, Medium-rang....

Sweden VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Sweden VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the following Read more...

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Nordic VR Headset Market Size, Share, Opportunities, And Trends By Type (Low-end device, Medium-rang....

Nordic VR headset market report analyses the industry comprehensively through various segments – end-device, end-user industry and geography.SegmentationThe Nordic VR headset market has been segmented by end-device, end-user industry and geography.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersBy GeographyNorwaySwedenDenmarkFinlandOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC Corpor Read more...

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Finland VR Games Market Size, Share, Opportunities, And Trends By Components (Hardware, Software), A....

Finland VR games market report analyses the industry comprehensively through various segments – components and platform.SegmentationThe Finland VR games market has been segmented by components and platform.By ComponentsHardwareSoftwareBy PlatformPCsConsolesMobile DevicesSome of the key players covered as part of the report are:Iceflake StudiosSupercell OyRemedy Entertainment Plc.Rovio Entertainment CorporationReforged StudiosThe report contains the following data:Overall market size for the pe Read more...

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Denmark VR Headset Market Size, Share, Opportunities And Trends By Type (Low-End Device, Medium-Rang....

Denmark VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Denmark VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the followi Read more...

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Finland VR Headset Market Size, Share, Opportunities And Trends By Type (Low-End Device, Medium-Rang....

Finland VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Finland VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the followi Read more...

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Visual Computing Market Size, Share, Opportunities, COVID 19 Impact, And Trends By Component (Hardwa....

The visual computing market was valued at US$14.812 billion in 2017 and is projected to expand at a CAGR of 18.52% over the forecast period to reach US$41.063 billion by 2023. Visual computing allows interaction with and control work by manipulating visual images. It basically means gaining information from the images by transforming information. The rapid increase in the simulation products and virtual reality is leading to the growth of the market. Simultaneously, the growing focus on the impr Read more...

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Virtual Prototype Market Size, Share, Opportunities, COVID-19 Impact, And Trends By Tool (Finite Ele....

The virtual prototype market is expected to grow at a compound annual growth rate of 20.79% over the forecast period to reach a market size of US$1,058.631 million in 2026 from US$282.181 million in 2019. Introduction. Virtual prototyping, also known as digital prototyping, makes use of engineering simulation software in order to model and visualize a system before actually creating a physical prototype. The rising adoption of consumer electronics is prompting manufacturers to make use of Read more...

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TOTAL RESULTS: 13

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