The world was hit by the novel coronavirus in the year 2020 which was first detected in the city of Wuhan in China. Since then, the virus has continued to adversely affect several countries and industries along its way causing global disturbance which has led some major countries towards recession. Governments of different countries across the globe are now focussing more on bringing the economic balance back by giving out relaxations and forming laws which will help them fight the aftermaths Read more...
The aerial imaging market is evaluated at US$2.076 billion for the year 2019 growing at a CAGR of 15.72% reaching the market size of US$4.985 billion by the year 2025. Aerial imaging refers to photography which is done through a flying object. Numerous platforms can be used for taking photographs which may include drones, helicopters, balloons, and others. The technology used in the process of taking these images may include both hardware and software. The market for aerial imaging is be Read more...
Norway VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Norway VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the following Read more...
Sweden VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Sweden VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the following Read more...
Nordic VR headset market report analyses the industry comprehensively through various segments – end-device, end-user industry and geography.SegmentationThe Nordic VR headset market has been segmented by end-device, end-user industry and geography.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersBy GeographyNorwaySwedenDenmarkFinlandOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC Corpor Read more...
Finland VR games market report analyses the industry comprehensively through various segments – components and platform.SegmentationThe Finland VR games market has been segmented by components and platform.By ComponentsHardwareSoftwareBy PlatformPCsConsolesMobile DevicesSome of the key players covered as part of the report are:Iceflake StudiosSupercell OyRemedy Entertainment Plc.Rovio Entertainment CorporationReforged StudiosThe report contains the following data:Overall market size for the pe Read more...
Denmark VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Denmark VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the followi Read more...
Finland VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Finland VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the followi Read more...
The visual computing market was valued at US$14.812 billion in 2017 and is projected to expand at a CAGR of 18.52% over the forecast period to reach US$41.063 billion by 2023. Visual computing allows interaction with and control work by manipulating visual images. It basically means gaining information from the images by transforming information. The rapid increase in the simulation products and virtual reality is leading to the growth of the market. Simultaneously, the growing focus on the i Read more...
Virtual prototype market is projected to witness a CAGR of 20.32% during the forecast period to reach a total market size of US$622.734 million by 2023, increasing from US$205.224 million in 2017. Also known as Virtual modelling, Virtual Prototyping (VP) is a software-based engineering tool used in the process of product development by creating a model of the system and simulating its behaviour under controlled conditions with the help of computer software in order to approve its virtual desi Read more...