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Aerial Imaging Market Size, Share, Opportunities And Trends By Application (Disaster Management, Geo....

The aerial imaging market is evaluated at US$2.076 billion for the year 2019 growing at a CAGR of 15.72% reaching the market size of US$4.985 billion by the year 2025. Aerial imaging refers to photography which is done through a flying object. Numerous platforms can be used for taking photographs which may include drones, helicopters, balloons, and others. The technology used in the process of taking these images may include both hardware and software. The market for aerial imaging is be Read more...

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Norway VR Headset Market Size, Share, Opportunities And Trends By Type (Low-End Device, Medium-Range....

Norway VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Norway VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the following Read more...

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Sweden VR Headset Market Size, Share, Opportunities, And Trends By Type (Low-end device, Medium-rang....

Sweden VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Sweden VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the following Read more...

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Nordic VR Headset Market Size, Share, Opportunities, And Trends By Type (Low-end device, Medium-rang....

Nordic VR headset market report analyses the industry comprehensively through various segments – end-device, end-user industry and geography.SegmentationThe Nordic VR headset market has been segmented by end-device, end-user industry and geography.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersBy GeographyNorwaySwedenDenmarkFinlandOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC Corpor Read more...

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Finland VR Games Market Size, Share, Opportunities, And Trends By Components (Hardware, Software), A....

Finland VR games market report analyses the industry comprehensively through various segments – components and platform.SegmentationThe Finland VR games market has been segmented by components and platform.By ComponentsHardwareSoftwareBy PlatformPCsConsolesMobile DevicesSome of the key players covered as part of the report are:Iceflake StudiosSupercell OyRemedy Entertainment Plc.Rovio Entertainment CorporationReforged StudiosThe report contains the following data:Overall market size for the pe Read more...

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Denmark VR Headset Market Size, Share, Opportunities And Trends By Type (Low-End Device, Medium-Rang....

Denmark VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Denmark VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the followi Read more...

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Finland VR Headset Market Size, Share, Opportunities And Trends By Type (Low-End Device, Medium-Rang....

Finland VR headset market report analyses the industry comprehensively through various segments – end-device and end-user industry.SegmentationThe Finland VR headset market has been segmented by end-device and end-user industry.By TypeLow-end deviceMedium-range deviceHigh-end deviceBy End-User IndustryMedia and EntertainmentHospitalityEducationOthersSome of the key players covered as part of the report are:Oculus VR, LLCHTC CorporationAUKEYSony CorporationSAMSUNGThe report contains the followi Read more...

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Visual Computing Market Size, Share, Opportunities And Trends By Component (Hardware, Software, Serv....

The visual computing market was valued at US$14.812 billion in 2017 and is projected to expand at a CAGR of 18.52% over the forecast period to reach US$41.063 billion by 2023. Visual computing allows interaction with and control work by manipulating visual images. It basically means gaining information from the images by transforming information. The rapid increase in the simulation products and virtual reality is leading to the growth of the market. Simultaneously, the growing focus on the im Read more...

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Virtual Prototype Market Size, Share, Opportunities, And Trends By Tool (Finite Element Analysis, Co....

Virtual prototype market is projected to witness a CAGR of 20.32% during the forecast period to reach a total market size of US$622.734 million by 2023, increasing from US$205.224 million in 2017. Also known as Virtual modelling, Virtual Prototyping (VP) is a software-based engineering tool used in the process of product development by creating a model of the system and simulating its behaviour under controlled conditions with the help of computer software in order to approve its virtual design Read more...

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Virtual Reality Market Size, Share, Opportunities, And Trends By Component (Hardware, Software), By ....

Virtual reality market is expected to witness an exponential CAGR of 49.71% during the forecast period 2017 to 2023. The market is expected to reach US$60.901 billion by the end of the year 2023, from a market size of US$5.409 billion in 2017. Increased use of virtual reality in the defence sector, growing use of head-mounted displays (HMD) in the entertainment and gaming sector along with declining prices of displays and hardware components are some of the key factors propelling the market. Oth Read more...

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TOTAL RESULTS: 12

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