The virtual production market is projected to rise at a compound annual growth rate (CAGR) of 19.98% to reach a market valuation of US$7,131.401 million by 2029, from US$1,992.493 million in 2022.
Virtual production is a technique that combines real-time computer-generated imagery (CGI) with live-action filming. It entails utilizing cutting-edge tools like augmented reality (AR) and virtual reality (VR) to build immersive, interactive sets. This method simplifies the production process and may even cut down on post-production work by improving the cooperation between digital and physical components. For instance, these methods were heavily used in the production of the television series "The Mandalorian." The set was encircled by LED screens that projected virtual backgrounds in real time to correspond with the filmed scenes. This made it possible for industries and filmmakers to interact with the virtual world, producing more genuine performances and saving time that would have been needed for background additions during post-production.
Further, teams can seamlessly and virtually integrate AR with CGI and footage captured on set by using real-time game engines like Unreal Engine. The industry leader in virtual production, Unreal, expands the opportunities available to media and filmmakers. Collaborators can create virtual worlds and characters with Unreal to be shown on large LED screens. Additionally, the latest version of Unreal, Unreal Engine 5 (UE5), has made animation and film production much easier with its technological advancements. As a result, real-time game engines are being used in a wider range of applications, including gaming, and film, which has also increased the revenue of video games. For instance, according to the World Economic Forum, the gaming industry could be valued at $321 billion by 2026 if it continues to grow at its current rate of acceleration. Furthermore, as per Infocomm Authority Development Authority, with new funding of S$25 million, IMDA stimulated the media sector by promoting international co-productions and strengthening domestic virtual production capacities in December 2023.
Increased demand for visual effects is anticipated to boost the market
The virtual production market is projected to rise at a substantial growth rate. The virtual production industry is thriving because of technology advancements like motion capture technologies and real-time rendering engines. Filmmakers are being pushed to acknowledge the necessity for high-quality content across entertainment platforms due to the creative flexibility afforded by virtual production. Furthermore, because of the increasing competition and expansion of streaming services, content creators are turning to virtual production to craft compelling experiences. Owing to the convergence of these factors, virtual production offers innovative and practical approaches to content generation, which might completely transform the entertainment industry. Moreover, with projections of the healthy growth rate of software components, the market is expected to rise steadily.
Further, the increasing accessibility of entertainment is expected to drive the growth of OTT virtual production. OTT spaces have grown as a result of the capacity to access an endless library of content. Entertainment has been disrupted by OTT platforms. It improves accessibility, affordability, and convenience of movie viewing. Further, Netflix, Inc., Hulu, Amazon Prime Video, and Apple TV+ have made significant investments in original content.
In terms of technology, these four companies have upped their expenditure on particular content. The demand for virtual production has increased as a result of OTT players' strategic maneuvers. The company is responsible for the production of Stranger Things 4, Slumberland, Don't Look Up, The Gray Man, and The Adam Project, among other Netflix originals. To increase its capacity, Netflix has invested in Scanline's pipeline, tools, and staff in addition to supporting Eyeline Studios' innovative virtual production endeavors. For instance, the demand for Netflix has increased from 56% in 2021 to 66% in 2023 in children in the UK due to its high views in gaming movies and action films.
The market is projected to grow in the North American region.
The North American region is anticipated to grow at a significant rate in the forecast period as there are early adopters of virtual production technology in the North American market, like the US and Canada, opening up new avenues for its applications. The market will continue to grow mostly due to the increasing use of smart television sets with integrated internet and other web-based interactive features. Asia Pacific and European regions are also expected to experience subsequent market expansion.
Key Players:
| Report Metric | Details |
|---|---|
| Study Period | 2021 to 2031 |
| Historical Data | 2021 to 2024 |
| Base Year | 2025 |
| Forecast Period | 2026 β 2031 |
| Report Metric | Details |
| Market Size Value in 2022 | US$1,992.493 million |
| Market Size Value in 2029 | US$7,131.401 million |
| Growth Rate | CAGR of 19.98% from 2022 to 2029 |
| Base Year | 2022 |
| Forecast Period | 2024 – 2029 |
| Forecast Unit (Value) | USD Million |
| Segments Covered |
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| Companies Covered |
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| Regions Covered | North America, South America, Europe, Middle East and Africa, Asia Pacific |
| Customization Scope | Free report customization with purchase |
Segmentation: