Virtual Reality In Rehabilitation Market Size, Share, Opportunities, And Trends By Component (Hardware (VR Headsets, Motion Sensors, Accessories), Software (Rehabilitation Applications, Therapeutic Games), Services (Consulting, Training, Maintenance)), By Application (Motor Rehabilitation, Cognitive Rehabilitation, Pain Management, Mental Health, Rehabilitation Assessment and Training ), By End-User (Hospitals and Clinics, Rehabilitation Centers, Home Care Settings), And By Geography - Forecasts From 2023 To 2028

  • Published : Jun 2023
  • Report Code : KSI061615609
  • Pages : 150
excel pdf power-point

The virtual reality in rehabilitation market is expected to grow at a CAGR of 16.6% during the forecast period.

Virtual reality (VR) is changing the rehabilitation industry. By providing immersive and interactive environments, virtual reality technology enhances therapeutic outcomes and patient engagement. Patients can set individualized goals and track their progress with VR-based therapy, which is tailored to their needs. It is a low-cost alternative that does not necessitate specialized facilities or equipment. Due to increased accessibility and advancements in VR technology, healthcare professionals are increasingly accepting virtual reality (VR) as a viable treatment option which will lead to virtual reality in rehabilitation market growth. By incorporating virtual reality (VR) into routine rehabilitation procedures, patients stand to gain improved outcomes as well as a more enjoyable rehabilitation process.

Introduction:

The technology known as virtual reality (VR) is rapidly evolving and has crucial applications across a variety of sectors, including healthcare. VR has emerged as a viable method for enhancing therapy and improving rehabilitation patient outcomes. People with cognitive, physical, or psychological issues can benefit from comprehensive and engaging experiences provided by virtual reality in rehabilitation. Virtual reality in the rehabilitation market size is growing awareness of its therapeutic potential, and its application has seen significant growth in recent years.

The VR in rehabilitation market covers a variety of applications, including neurorehabilitation, physiotherapy, pain management, psychological treatment, and occupational therapies. Virtual reality in rehabilitation is a growing market that has the potential to transform rehabilitation therapy and improve patient outcomes. It includes segments such as motor rehabilitation, cognitive rehabilitation, pain management and mental health.

Products and Services offered by key companies:

  • Oculus VR: It is a pioneer in the virtual reality market that has made significant advancements in the field of virtual reality in rehabilitation. Their headsets, the Oculus Rift and the Oculus Quest, offer realistic therapeutic experiences. Oculus VR has worked with medical services specialists to make VR-based restoration programs, and the organization has vigorously participated in examinations intended to improve the utilization of VR in medical care.
  • Samsung Electronics: With its Samsung Gear VR and Samsung Odyssey headsets, Samsung Electronics has been a major player in the virtual reality industry. Due to its VR technology and extensive consumer electronics market reach, Samsung is a major player in the rehabilitation sector.
  • Medical Reality: It is a British company that focuses on utilizing augmented and virtual reality for medical education and instruction. Even though rehabilitation is not their primary focus, they have developed virtual reality platforms that can be used for surgical training and experiments, which can indirectly assist rehabilitation professionals in surgical rehabilitation situations.

Drivers:

  • Enhanced therapeutic outcomes:

Virtual reality (VR) improves rehabilitation outcomes by creating realistic landscapes and immersing patients in immersive experiences. It reduces the risk of falling because it improves balance, cognitive ability, and motor function. Additionally, pain management and cognitive rehabilitation are helped by virtual reality. VR's success in rehabilitation is influenced by a number of factors, including patient factors, software, equipment, and healthcare practitioner expertise.

  • Technological Advancements:

Participation treatment has increased as a result of VR technological advancements that have increased the realism of experiences and the precision of motion tracking. Advanced graphics and programming make it possible to create realistic virtual worlds. Because of advances in wireless technology and lightweight headgear, VR-based therapy is becoming more accessible and customizable. The utilization of virtual reality (VR) in rehabilitation is bolstered by individualized apps that cater to a diverse range of patient needs.

  • Patient-Centric approach:

Patient-centred virtual reality (VR) therapy maximizes VR's benefits by tailoring treatment to each patient's needs, preferences, and goals. Motivation, compliance, and outcomes are all improved in personalized virtual reality environments. Active patient participation is encouraged by setting patient-centred goals like cognitive development or pain management. VR's criticism and observation elements enable patients by imparting certainty and autonomy in them, bringing about improved results and more pleasurable encounters.

  • Research and evidence-based support:

VR rehabilitation research improves and develops existing treatments by expanding our understanding of how it affects neurology, cognition, and behaviour. The increasing amount of data Favors incorporating virtual reality (VR) into mainstream rehabilitation, making it more accessible and having an impact on outcomes. Research provides insights, optimizes therapy, directs uptake, and accelerates success in VR-based treatment.

  • Cost-effectiveness and accessibility:

VR rehabilitation aims to be accessible and affordable. Even though VR technology may require an initial investment, the benefits, in the long run, outweigh the costs, reducing the need for costly physical infrastructure. Virtual reality provides remote solutions for neglected areas by overcoming geographical and professional constraints. VR equipment that is affordable and software that is easy to use increase affordability, making VR integration for healthcare professionals simpler and expanding patient access.

The virtual reality in rehabilitation market is expanding at a constant pace in the forecast period.

The market for population health management is segmented by component, application, end-user, and geography. The component is further segmented into hardware, software and services. The end-user is further segmented into hospitals and clinics, rehabilitation centres and home care settings.

Virtual reality (VR) in rehabilitation has a significant market in North America, particularly the United States.

There is a growing interest in VR-based rehabilitation therapy and a robust healthcare system in North America. However, its widespread use is restricted, particularly among financially disadvantaged patients and small healthcare organizations, due to the high cost of the equipment and stringent payment regulations. Europe has also adopted virtual reality for rehabilitation due to its established healthcare system and emphasis on innovation. The virtual reality in healthcare market growth has experienced significant expansion in the Asia-Pacific region, which includes China, Japan, and South Korea. In Africa and the Middle East, Saudi Arabia and the United Arab Emirates have invested in VR technology. It is essential for the global expansion of virtual reality in rehabilitation to overcome obstacles like accessibility, affordability, cultural tolerance, and standardization. Healthcare professionals, technology developers, legislators, and researchers must work together to address these issues.

Key Developments:

  • In December 2022, Vibra Healthcare, a leader in post-acute hospital patient care, and MindMaze, a global leader in AI-driven neurological technology, announced a partnership to implement MindMaze's digital health structure in select Vibra hospitals in Kentucky and California for hospitalized patients.
  • In November 2022, MindMaze, an international pioneer in digital healthcare for neuroscience, and Mount Sinai Health System, one of the most prominent educational medical systems in the New York metropolitan area, are collaborating to launch a digital therapeutic program that will expedite neurological patients' exposure to novel electronic treatments and produce evidence-driven models that will promote the delivery of this care at scale and at a low cost. This program attempts to improve motor and cognitive function by providing high-dose, intense exercise across the entire continuum of care, including in the patient's home.
  • In June 2022, A new interventional study with The University of Auckland has been announced by MindMaze, a global leader in digital therapeutics (DTx) for neurological recovery and care. The goal of the study is to demonstrate the advantages of early, immersive, and intensive intervention for stroke patients to recover movement.

Virtual Reality in Rehabilitation Market Scope:

 

Report Metric Details
Growth Rate CAGR of 16.6% from 2021 to 2028
Base Year 2021
Forecast Period 2023 – 2028
Forecast Unit (Value) USD Billion
Segments Covered
  • Component
  • Application
  • End-User
  • Geography
Companies Covered
  • MindMaze SA
  • Motekforce Link
  • GestureTek
  • Neuro Rehab VR
  • Oxford VR
Regions Covered
North America, South America, Europe, Middle East and Africa, Asia Pacific
Customization Scope Free report customization with purchase

 

Key Market Segments:

  • BY COMPONENT
    • Hardware (VR Headsets, Motion Sensors, Accessories)
    • Software (Rehabilitation Applications, Therapeutic Games)
    • Services (Consulting, Training, Maintenance)     
  • BY APPLICATION
    • Motor Rehabilitation
    • Cognitive Rehabilitation
    • Pain Management
    • Mental Health
    • Rehabilitation Assessment and Training  
  • BY END-USER
    • Hospitals and Clinics
    • Rehabilitation Centers
    • Home Care Settings
  • BY GEOGRAPHY
    • North America
      • United States
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Others
    • Europe
      • United Kingdom
      • Germany
      • France
      • Italy
      • Spain    
      • Others
    • Middle East and Africa
      • Saudi Arabia
      • UAE
      • Others
    • Asia Pacific
      • Japan
      • China
      • India
      • South Korea
      • Indonesia
      • Taiwan
      • Others
 

Frequently Asked Questions (FAQs)

The global virtual reality in rehabilitation market is expected to grow at a CAGR of 16.6% during the forecast period.

Prominent key market players in the virtual reality in rehabilitation market include MindMaze SA, Motekforce Link, GestureTek, Neuro Rehab VR, and Oxford VR, among others.

The global virtual reality in rehabilitation market has been segmented by component, application, end-user, and geography.

Due to increased accessibility and advancements in VR technology, healthcare professionals are increasingly accepting virtual reality (VR) as a viable treatment option which will lead to virtual reality in rehabilitation market growth.

North America holds the largest share of virtual reality in rehabilitation market.

1. INTRODUCTION

1.1. Market Overview

1.2. Market Definition

1.3. Scope of the Study

1.4. Market Segmentation

1.5. Currency

1.6. Assumptions

1.7. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY  

2.1. Research Data

2.2. Sources

2.3. Research Design

3. EXECUTIVE SUMMARY

3.1. Research Highlights

4. MARKET DYNAMICS

4.1. Market Drivers

4.2. Market Restraints

4.3. Porters Five Forces Analysis

4.3.1. Bargaining Power of Suppliers

4.3.2. Bargaining Power of Buyers

4.3.3. Threat of New Entrants

4.3.4. Threat of Substitutes

4.3.5. Competitive Rivalry in the Industry

4.4. Industry Value Chain Analysis

5. VIRTUAL REALITY IN REHABILITATION MARKET, BY COMPONENT

5.1. Introduction

5.2. Hardware (VR Headsets, Motion Sensors, Accessories)

5.3. Software (Rehabilitation Applications, Therapeutic Games)

5.4. Services (Consulting, Training, Maintenance)      

6. VIRTUAL REALITY IN REHABILITATION MARKET, BY APPLICATION

6.1. Introduction

6.2. Motor Rehabilitation

6.3. Cognitive Rehabilitation

6.4. Pain Management

6.5. Mental Health

6.6. Rehabilitation Assessment and Training   

7. VIRTUAL REALITY IN REHABILITATION MARKET, BY END-USER

7.1.  Introduction

7.2.  Hospitals and Clinics

7.3. Rehabilitation Centers

7.4. Home Care Settings 

8. VIRTUAL REALITY IN REHABILITATION MARKET MARKET, BY GEOGRAPHY

8.1. Introduction

8.2. North America

8.2.1. United States

8.2.2. Canada

8.2.3. Mexico

8.3. South America

8.3.1. Brazil

8.3.2. Argentina

8.3.3. Others

8.4. Europe

8.4.1. United Kingdom

8.4.2. Germany

8.4.3. France

8.4.4. Italy

8.4.5. Spain

8.4.6. Others

8.5. Middle East and Africa

8.5.1. Saudi Arabia

8.5.2. UAE

8.5.3. Others

8.6. Asia Pacific

8.6.1. Japan

8.6.2. China

8.6.3. India

8.6.4. South Korea

8.6.5. Indonesia 

8.6.6. Taiwan

8.6.7. Others

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

9.1. Major Players and Strategy Analysis

9.2. Emerging Players and Market Lucrativeness

9.3. Mergers, Acquisitions, Agreements, and Collaborations

9.4. Vendor Competitiveness Matrix

10. COMPANY PROFILES

10.1. MindMaze SA

10.2. Motekforce Link

10.3. GestureTek

10.4. Neuro Rehab VR

10.5. Oxford VR

10.6. Firsthand Technology

10.7. Brontes Processing

10.8. Eodyne Systems

10.9. XRHealth

10.10. Hinge Health      

MindMaze SA

Motekforce Link

GestureTek

Neuro Rehab VR

Oxford VR

Firsthand Technology

Brontes Processing

Eodyne Systems

XRHealth

Hinge Health