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Virtual Reality in Rehabilitation Market - Strategic Insights and Forecasts (2026-2031)

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Table of Contents

1. EXECUTIVE SUMMARY 

2. MARKET SNAPSHOT

2.1. Market Overview

2.2. Market Definition

2.3. Scope of the Study

2.4. Market Segmentation

3. BUSINESS LANDSCAPE 

3.1. Market Drivers

3.2. Market Restraints

3.3. Market Opportunities 

3.4. Porter’s Five Forces Analysis

3.5. Industry Value Chain Analysis

3.6. Policies and Regulations 

3.7. Strategic Recommendations 

4. TECHNOLOGICAL OUTLOOK

5. VIRTUAL REALITY IN REHABILITATION MARKET BY COMPONENT

5.1. Introduction

5.2. Hardware (VR Headsets, Motion Sensors, Accessories)

5.3. Software (Rehabilitation Applications, Therapeutic Games)

5.4. Services (Consulting, Training, Maintenance)

6. VIRTUAL REALITY IN REHABILITATION MARKET BY APPLICATION

6.1. Introduction

6.2. Motor Rehabilitation

6.3. Cognitive Rehabilitation

6.4. Pain Management

6.5. Mental Health

6.6. Rehabilitation Assessment and Training 

7. VIRTUAL REALITY IN REHABILITATION MARKET BY END-USER

7.1. Introduction

7.2. Hospitals and Clinics

7.3. Rehabilitation Centers

7.4. Home Care Settings

8. VIRTUAL REALITY IN REHABILITATION MARKET BY GEOGRAPHY

8.1. Introduction

8.2. North America

8.2.1. USA

8.2.2. Canada

8.2.3. Mexico

8.3. South America

8.3.1. Brazil

8.3.2. Argentina

8.3.3. Others

8.4. Europe

8.4.1. Germany

8.4.2. France

8.4.3. United Kingdom

8.4.4. Spain

8.4.5. Others

8.5. Middle East and Africa

8.5.1. Saudi Arabia

8.5.2. UAE

8.5.3. Others

8.6. Asia Pacific

8.6.1. China

8.6.2. India

8.6.3. Japan

8.6.4. South Korea

8.6.5. Indonesia

8.6.6. Thailand

8.6.7. Others

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

9.1. Major Players and Strategy Analysis

9.2. Market Share Analysis

9.3. Mergers, Acquisitions, Agreements, and Collaborations

9.4. Competitive Dashboard

10. COMPANY PROFILES

10.1. MindMaze SA

10.2. Motekforce Link

10.3. GestureTek

10.4. Neuro Rehab VR

10.5. Oxford VR

10.6. Firsthand Technology

10.7. Brontes Processing

10.8. Eodyne Systems

10.9. XRHealth

10.10. Hinge Health

11. APPENDIX

11.1. Currency 

11.2. Assumptions

11.3. Base and Forecast Years Timeline

11.4. Key benefits for the stakeholders

11.5. Research Methodology 

11.6. Abbreviations 

LIST OF FIGURES

LIST OF TABLES

REPORT DETAILS

Report ID:KSI061615609
Published:Jan 2026
Pages:150
Format:PDF, Excel, PPT, Dashboard
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Table of Contents - Virtual Reality In Rehabilitation Market Report 2030