Global Animation Market - Forecasts from 2017 to 2022
The process of animation creates the illusion of change and illusion of movement, thus making a world of fantasy with the help of rapid display of grouping of pictures that negligibly contrast from each other. Animation is being used extensively in creating graphic elements, texts for commercial or promotional purposes. Animated logos on hoardings or pictures, commercials, video apps, social networking sites, TV promos or opening titles of the film are animations.
With the rapid advancement of technology and expansion of 3D and 4D technologies, the global market for animation is propelling. Moreover, the increasing number of TV channels coupled with grown in number of TV connection globally further drives the market growth. The target market for animation industry is increasing as the players within the industry are trying to attract kids, teenagers, and adults. The expanding market size promises a great future for animation market. In addition to this, rapid technological enhancements due to extensive research and development along with constant technological innovations contribute to the market growth significantly. However, issues like piracy and a shift from renting to free streaming over internet can restrain the market growth.
Geographically, the Asia-Pacific region is expected to drive the global market for animation owing to the presence of huge proportion of young population. Moreover, massive investments made by Japanese players are expected to strengthen the foothold of animation market in this region over the projected period.
Firstly, the report provides a brief introduction of the market and deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segmentations which have been covered as part of the report.
Next, the section provides comprehensive market dynamics through an overview section along with growth drivers, challenges, and opportunities which exist in the current market. This section of the report also provides supplier and industry outlook as a whole; key industry, global and regional regulations which are determining the market growth and a brief technological aspect of Animation. Complete industry analysis has also been covered by Porter’s five forces model as a part of this report section.
Thirdly, Animation Market has been segmented on the basis of type and geography as follows:
- By Type
- 3D Animation
- 2D Animation
- Visual Effects
- Computer Generated Imagery (CGI)
- Corporate Services
- Web Animation
- North America
- South America
- Europe Middle East and Africa
- Middle East and Africa
- Asia Pacific
Finally, competitive intelligence section deals with major players in the market, their market shares, growth strategies, products, financials, and recent investments among others. Key industry players profiled as part of this section are Sony Pictures Animation Inc., Disney, Microsoft, Nintendo, Autodesk Inc. and Time Warner, Inc.
2. Research Methodology
3. Executive Summary
4. Market Dynamics
4.1. Market Overview and Segmentations
4.5. Supplier Outlook
4.6. Industry Outlook
4.7. Porter’s 5 Forces Analysis
4.8. Industry Value Chain Analysis
4.9. Industry Regulations
4.10. Scenario Analysis
5. Global Animation Market Forecast by Type(US$ billion)
5.1. 3D Animation
5.2. 2D Animation
5.3. Visual Effects
5.4. Computer Generated Imagery (CGI)
5.5. Corporate Services
5.6. Web Animation
6. Global Animation Market Forecast by Geography (US$ billion)
6.1.1. North America
6.1.2. South America
6.2. Europe Middle East and Africa
6.2.2. Middle East and Africa
6.3. Asia Pacific
7. Competitive Intelligence
7.1. Market Share of Key Players
7.2. Investment Analysis
7.3. Recent Deals
7.4. Strategies of Key Players
8. Company Profiles
8.1. Sony Pictures Animation Inc
8.5. Autodesk Inc.
8.6. Time Warner, Inc.