Computer Graphics Market Size, Share, Opportunities, COVID-19 Impact, And Trends By Offering (Solutions, Services), By Application (Image Processing, Design, Visualization, Animation, Others), By End-User Industry (Automotive, Aerospace And Defense, Healthcare, Manufacturing, Media And Entertainment, Others), And By Geography - Forecasts From 2022 To 2027

  • Published : Sep 2022
  • Report Code : KSI061610334
  • Pages : 122

The computer graphics market is projected to witness a compound annual growth rate of 6.67% to grow to US$340.475 billion by 2027, from US$216.686 billion in 2020.

The computer graphics market is projected to show only nominal growth over the course of the next five years. The growth is attributed to the significant increase in the number of smartphone users around the globe and the robust growth of the IT industry globally. Furthermore, industries are further showing their inclination toward the adoption of automation solutions primarily to improve their efficiency and enhance their productivity.

This, in turn, is one of the key factors driving the computer graphics market’s growth as the demand for computer systems will increase for operating automated solutions such as robots, machinery, and analytical tools, among others. Moreover, the growing gaming population worldwide and the emergence of 3D and 4D technologies are some of the additional factors that will continue to supplement the demand for computer graphics solutions in the coming years.

Adoption of automation solutions

The scenario across several industries is constantly becoming more complicated throughout the globe, which has further urged the industries to enhance their efficiency, decrease operational costs, and further reduce the time to market. This has further led to the adoption of automation solutions across different industries with the aim of swift operations or production. Industrial automation has revolutionized the way industries operate. It has eased the pressure on industries by providing better output at a much faster rate. Automation has also led to many new approaches that were not previously possible by human-controlled machines. With this, the demand for computer systems has been increasing significantly for operating and performing different tasks such as machinery control and programming, among others.

Computer systems along with being a core part of industrial automation, also provide lieu of supplementary benefits to automation such as automated report generation, checking for machinery damages, and maintaining proper service schedules. Thus, increased investment across industries is driving up demand for computers, which will drive up demand for computer graphics solutions during the forecast period.  

Additionally, the initiatives regarding the adoption of Industry 4.0 are also propelling the market growth during the next five years as it is an emerging trend towards industrial automation involving robotics and the exchange of data in processes related to cyber-physical systems among other technologies related to manufacturing and other industries, which in turn will further drive the demand for computer graphics for the smooth function of analytical tools and other automated systems.

North America to hold a significant market share

By geography, the computer graphics market is segmented into North America, South America, Europe, the Middle East,  Africa, and the Asia Pacific. North America and Europe together hold a significant share in the global computer graphics market owing to the high investment in R&D across end-user industries coupled with the early adoption of new technologies. The Asia Pacific regional market will witness a noteworthy CAGR during the forecast period on account of the rapidly growing media and entertainment industry in the region. The growing gaming industry in countries like South Korea and China is significantly augmenting the demand for advanced computer graphics solutions, thereby driving regional market growth.  

Key Developments

  • May 2022: AMD launched the three New Radeon RX 6000 Series Graphics Cards and First Games which will add support for AMD FidelityFX Super Resolution 2.0. These three updated models featured faster game clocks, faster GDDR6 memory, and enhanced software and firmware compared to previous-generation products, and delivered exceptional performance-per-watt based on AMD RDNATM 2 architecture.
  • February 2022: AMD acquired Xilinx in an all-stock transaction. With a substantial scale advantage as well as the strongest portfolio of computing, graphics, and adaptive SoC products, the company was now the industry's leading high-performance and adaptive computing player. In the first year, AMD expected the acquisition to add non-GAAP margins, non-GAAP EPS, and free cash flow.
  • November 2021: As per the press release by Threekit on 9 November 2021, the leading 3D visual commerce platform for brands, Threekit, raised $35 million in Series B funding from Leaders Fund, along with strategic investors Capgemini and ServiceNow, and existing investors Salesforce and Shasta Ventures. With this investment, Threekit accelerated investments in its product platform, eCommerce integration, global sales organization, and partner network.

Impact of COVID-19 on the Computer Graphics Market

The Computer Graphics market was affected by the pandemic. The ability to track consistent progress in the midst of the coronavirus pandemic depended on the interest in computer graphics. Businesses, corporate offices, recreation centres, and other locations were forced to close for the majority of the year 2020 due to strict lockdowns imposed by governments as a precaution to stop the spread of COVID-19. As a result, online traffic increased significantly throughout the entire year of 2020. Additionally, as the coronavirus pandemic spread, internet gaming increased significantly. As a result, game developers were under enormous pressure to enhance the visual quality of their games, which was a factor that was predicted to boost the growth of the computer graphics industry. Another factor used to predict the support for overall prospects of the global computer graphics market during the COVID-19 timeframe was the rise in the use of online content on OTT platforms. The market is anticipated to grow in the forecasted period.

Computer Graphics Market Scope:

Report Metric Details
 Market Size Value in 2020  US$216.686 billion
 Market Size Value in 2027  US$340.475 billion
 Growth Rate  CAGR of 6.67% from 2020 to 2027
 Base Year  2020
 Forecast Period  2022–2027
 Forecast Unit (Value)  USD Billion
 Segments Covered  Offering, Application, End-User Industry, And Geography
 Regions Covered  North America, South America, Europe, Middle East and Africa, Asia Pacific
 Companies Covered NVIDIA Corporation, Adobe, Autodesk Inc., Smith Micro Software, Inc., Unity Technologies, InVisionApp Inc., Advanced Micro Devices, Inc, Canyon Bridge, Dassault Systèmes, PTC
 Customization Scope  Free report customization with purchase


Market Segmentation

  • By Offering
    • Solutions
    • Services
  • By Application
    • Image Processing
    • Design
    • Visualization
    • Animation
    • Others
  • By End-User Industry
    • Automotive
    • Aerospace and Defense
    • Healthcare
    • Manufacturing
    • Media and Entertainment
    • Others
  • By Geography
    • North America
      • USA
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Others
    • Europe
      • Germany
      • France
      • UK
      • Italy
      • Spain
      • Others
    • Middle East and Africa
      • Saudi Arabia
      • UAE
      • Israel
      • Others
    • Asia Pacific
      • China
      • Japan
      • India
      • South Korea
      • Thailand
      • Taiwan
      • Indonesia
      • Others

Frequently Asked Questions (FAQs)

The computer graphics market is projected to reach a total market size of US$340.475 billion by 2027.
Computer Graphics Market was valued at US$216.686 billion in 2020.
The global computer graphics market is projected to witness a CAGR of 6.67% over the forecast period.
The computer graphics market growth is attributed to the significant increase in the number of smartphone users around the globe and the robust growth of the IT industry globally.
North America and Europe together hold a significant share in the global computer graphics market owing to the high investment in R&D across end-user industries coupled with the early adoption of new technologies.
1. Introduction
1.1. Market Overview
1.2. Covid-19 Scenario
1.3. Market Definition
1.4. Market Segmentation

2. Research Methodology
2.1. Research Data
2.2. Assumptions

3. Executive Summary
3.1. Research Highlights

4. Market Dynamics
4.1. Market Drivers
4.2. Market Restraints
4.3. Porters Five Forces Analysis
4.4. Industry Value Chain Analysis

5.  Computer Graphics Market Analysis, by Offering
5.1.  Introduction
5.2. Solutions
5.3.  Services

6. Computer Graphics Market Analysis, by Application
6.1.  Introduction
6.2.  Image Processing
6.3.  Design
6.4.  Visualization
6.5.  Animation
6.6.  Others

7.  Computer Graphics Market Analysis, by End-User Industry
7.1.  Introduction
7.2.  Automotive
7.3. Aerospace and Defense
7.4.  Healthcare
7.5. Manufacturing 
7.6.  Media and Entertainment
7.7. Others

8.  Computer Graphics Market Analysis, by Geography
8.1.  Introduction
8.2. North America
8.2.1. USA
8.2.2. Canada
8.2.3. Mexico
8.3. South America
8.3.1. Brazil
8.3.2. Argentina
8.3.3. Others
8.4. Europe
8.4.1. Germany
8.4.2. France
8.4.3. UK
8.4.4. Italy
8.4.5. Spain
8.4.6. Others
8.5. Middle East and Africa
8.5.1. Saudi Arabia
8.5.2. UAE
8.5.3. Israel
8.5.4. Others
8.6. Asia Pacific
8.6.1. China
8.6.2. Japan
8.6.3. India
8.6.4. South Korea
8.6.5. Thailand
8.6.6. Taiwan
8.6.7. Indonesia 
8.6.8. Others

9. Competitive Environment and Analysis
9.1. Major Players and Strategy Analysis
9.2.  Emerging Players and Market Lucrativeness
9.3.  Mergers, Acquisitions, Agreements, and Collaborations
9.4.  Vendor Competitiveness Matrix

10. Company Profiles 
10.1. NVIDIA Corporation
10.2. Adobe
10.3. Autodesk Inc.
10.4. Smith Micro Software, Inc.
10.5. Unity Technologies
10.6. InVisionApp Inc.
10.7. Advanced Micro Devices, Inc
10.8. Canyon Bridge
10.9. Dassault Systèmes
10.10. PTC

NVIDIA Corporation


Autodesk Inc.

Smith Micro Software, Inc.

Unity Technologies

InVisionApp Inc.

Advanced Micro Devices, Inc

Canyon Bridge

Dassault Systèmes