Category

360 Degree Camera Market - Forecasts From 2019 To 2024

96 pages
Published on : May 2019
Report Code : KSI061612412

Description

The 360 degree camera market is expected to reach $XX billion by 2024 from $XX billion in 2018 growing at a CAGR of XX%.  The 360 degree camera market is expected to grow at a modest rate due to rising popularity in the VR games and consoles. Simultaneously these cameras are now entering the security market as a single camera is able to capture a 360 degree view with a single unit. In addition, the entertainment industry is focusing more on the VR content owing to which this market is expected to grow during the forecasted period.  Furthermore, the media and entertainment is expected to grow at an enormous rate due an increase in the VR games and movies. A rising trend is expected in the growth of this market due to more technological advancements across the globe resulting from the focus of media and entertainment industry on development of more VR content. Apart from this this market is expected to grow in the defense industry because of its latest technology of capturing the 360 degree aerial views.

DRIVERS

Increasing popularity of VR content.

Improvement in technology.

Increasing adoption of these camera across major industry verticals.

RESTRAINTS

Slow adoption of technology.

High costs of these cameras.

INDUSTRY UPDATE

In August 2017, Boeing invested in C360 Technologies, a company based in Pittsburgh focusing on 360 degree video and AR/VR across multiple platforms.

In October 2017, Insta360 launched a new action camera with 360-degree capability which can be used as a silent drone, it consists of advanced technology like cinematic slow-mo, ground-breaking stabilization  .

The major players profiled in the 360 degree camera market include Samsung Electronics Co. Ltd, Ricoh Company Ltd, Insta 360, LG Electronics, Nikon Corporation, Eastman Kodak Company, GoPro, Sphericam Inc., Giroptic, and 360Fly Inc.

Segmentation

The 360 degree camera market has been analyzed through the following segments:

By Verticals

Residential

Commercial

Defense

Media and Entertainment

Others

 

By Component

Hardware

Software

 

By End-user

Professionals

Individuals

 

By Geography

North America

USA

Canada

Mexico

 

South America

Brazil

Argentina

Others

 

Europe

United Kingdom

Germany

France

Others

 

Middle East and Africa

Saudi Arabia

UAE

Israel

Others

 

Asia Pacific

China

India

Australia

South Korea

Others

 

Target audience

Manufacturers

Suppliers

Distributors

Service Providers

Government Agencies

Research Organizations

Consultants

OUR CLIENTS