Global Animation Market Size, Share, Opportunities, COVID 19 Impact, And Trends By Type (Traditional, 2D Vector-Based, 3D Computer, Motion Graphics, Stop Motion), By Component (Software, Services), By Deployment Model (On-Premise, Cloud), By Industry (Media And Entertainment, Education, Retail, Healthcare, Manufacturing, Others), And By Geography - Forecasts From 2021 To 2026

Published:  Jul 2021 Report Code: KSI061610747 Pages: 114

The global animation market is evaluated at US$335.710 billion for the year 2019 growing at a CAGR of 4.95% reaching the market size of US$470.697 billion by the year 2026.

Key market drivers.

The growing communication and technology industry across the globe is fuelling the entry of many new animation tools into the market. The availability of a wide range of tools in the market is spurring their adoption among various end-user industries which are boosting their market growth. Growing competition across industries is leading to the adoption of new and innovative ways of advertising. The rapidly growing media and entertainment industry are also increasing the adoption of advanced animation tools by the industry players to offer high-quality animated videos and films to their audience, thus augmenting the growth of this market. Continuous advancements in technology and expansion of 3D and 4D technologies can be seen as a major growth opportunity for this market. However, issues like piracy and a shift from renting to free streaming over the internet can restrain the market growth to some extent.

Moreover, in recent movies, the adoption of visual effect technology is increasing which is projected to have a positive effect on the global industry growth. Increasing entertainment and the media industry is anticipated to create numerous opportunities for the growth of the industry. 

COVID-19 Impact On Global Animation Market

The advent of COVID-19 resulted in a slight decline during the period as the activities in all the major industries came to a standstill to curb the widespread of the disease during the year. The imposition of strict lockdowns and curfews during the period resulted in lesser production activities in the sector. It took a while for the studios to realize that the work can also be done from home even if not at the same pace as the circumstances during the pandemic were challenging. As the world recovers from the pandemic, the animation market is also expected to witness growth in the coming years as a substantial number of ongoing projects were put on hold. Moreover, the pandemic resulted in an increased demand for shows and productions on various OTT platforms, which is, in turn, is anticipated to impact the animation market positively during the forecast period.

Global Animation Market Scope:

Report Metric Details
 Market size value in 2019  US$335.710 billion
 Market size value in 2026  US$470.697 billion
 Growth Rate  CAGR of 4.95% from 2019 to 2026
 Base year  2019
 Forecast period  2021–2026
 Forecast Unit (Value)  USD Billion
 Segments covered  Type, Component, Deployment Mode, Industry, And Geography
 Regions covered  North America, South America, Europe, Middle East and Africa, Asia Pacific
 Companies covered  Serif Ltd., DWANGO Co. Ltd., Blender Foundation, Synfig Studio, Toon Boom   Animation Inc., Adobe Inc., Autodesk Inc., iPi Soft LLC., (Exocortex   Technologies Inc.), Smith Micro Software Inc.
 Customization scope  Free report customization with purchase



  • By Type
    • Traditional
    • 2D Vector-Based
    • 3D Computer
    • Motion Graphics
    • Stop Motion
  • By Component
    • Software
    • Services
  • By Deployment Mode
    • On-Premise
    • Cloud
  • By Industry
    • Media And Entertainment
    • Education
    • Retail
    • Healthcare
    • Manufacturing
    • Others
  • By Geography
    • North America
      • USA
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Others
    • Europe
      • Germany
      • France
      • UK
      • Others
    • Middle East & Africa
      • Saudi Arabia
      • Israel
      • Others
    • Asia Pacific
      • China
      • India
      • Japan
      • South Korea
      • Taiwan
      • Thailand
      • Indonesia
      • Others

Frequently Asked Questions (FAQs)

Q1. What will be the animation market size by 2026?
A1. The global animation market is expected to reach a total market size of US$470.697 billion in 2026.

Q2. What are the growth prospects for the animation market?
A2. The global animation market is expected to grow at a CAGR of 4.95% during the forecast period.

Q3. What is the size of the global animation market?
A3. Animation Market was valued at US$335.710 billion in 2019.

Q4. What factors are anticipated to drive the animation market growth?
A4. Continuous advancements in technology and expansion of 3D and 4D technologies can be seen as a major growth opportunity for the animation market.

Q5. How is the global animation market segmented?
A5. The global animation market has been segmented by type, component, deployment mode, industry, and geography.

1. Introduction
1.1. Market Definition
1.2. Market Segmentation

2. Research Methodology
2.1. Research Data
2.2. Assumptions

3. Executive Summary
3.1. Research Highlights

4. Market Dynamics
4.1. Market Drivers
4.2. Market Restraints
4.3. Porters Five Forces Analysis
4.3.1. Bargaining Power of End-Users
4.3.2. Bargaining Power of Buyers
4.3.3. Threat of New Entrants
4.3.4. Threat of Substitutes
4.3.5. Competitive Rivalry in the Industry
4.4. Industry Value Chain Analysis

5. Animation Market Analysis, by Type    
5.1. Introduction
5.2. Traditional
5.3. 2D Vector-Based
5.4. 3D Computer
5.5. Motion Graphics
5.6. Stop Motion

6. Animation Market Analysis, by Component    
6.1. Introduction
6.2. Software
6.3. Services

7. Animation Market Analysis, by Deployment mode    
7.1. Introduction
7.2. On-Premise
7.3. Cloud 

8. Animation Market Analysis, by Industry    
8.1. Introduction
8.2. Media And Entertainment
8.3. Education
8.4. Retail
8.5. Healthcare
8.6. Manufacturing
8.7. Others

9. Animation Market Analysis, by Geography
9.1. Introduction
9.2. North America
9.2.1. USA
9.2.2. Canada
9.2.3. Mexico
9.3. South America
9.3.1. Brazil
9.3.2. Argentina
9.3.3. Others
9.4. Europe
9.4.1. Germany
9.4.2. France
9.4.3. UK
9.4.4. Others
9.5. Middle East and Africa
9.5.1. Saudi Arabia
9.5.2. UAE
9.5.3. Others
9.6. Asia Pacific
9.6.1. China
9.6.2. India
9.6.3. Japan
9.6.4. South Korea
9.6.5. Taiwan
9.6.6. Thailand
9.6.7. Indonesia
9.6.8. Others

10. Competitive Environment and Analysis
10.1. Major Players and Strategy Analysis
10.2. Emerging Players and Market Lucrativeness
10.3. Mergers, Acquisitions, Agreements, and Collaborations
10.4. Vendor Competitiveness Matrix

11. Company Profiles 
11.1. Serif Ltd.
11.2. DWANGO Co. Ltd.
11.3. Blender Foundation
11.4. Synfig Studio
11.5. Toon Boom Animation Inc.
11.6. Adobe Inc.
11.7. Autodesk Inc.
11.8. iPi Soft LLC.
11.9. (Exocortex Technologies Inc.)
11.10. Smith Micro Software Inc.

Serif Ltd.


Blender Foundation

Synfig Studio

Toon Boom Animation Inc.

Adobe Inc.

Autodesk Inc.

iPi Soft LLC. (Exocortex Technologies Inc.)

Smith Micro Software Inc.


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