Global Animation Market Size, Share, Opportunities, and Trends Report Segmented By Type, Component, Deployment, End User, and Geography – Forecasts from 2025 to 2030
- Published : Aug 2025
- Report Code : KSI061610747
- Pages : 145
Animation Market Size:
The global animation market is expected to grow at a CAGR of 6.07%, from an estimated market size of USD 428.084 billion in 2025 to USD 574.702 billion in 2030.
Animation Market Highlights:
- Increasing demand for animated content is driving growth across streaming and gaming platforms.
- Growing media and entertainment are boosting the adoption of advanced animation tools.
- Asia-Pacific is witnessing rapid market expansion due to the rising TV channels.
- Advancing 3D animation technologies are enhancing visual quality and storytelling.
- Rising education sector is promoting animation for innovative learning solutions.
- Expanding gaming industry is fueling demand for high-quality animation content.
- Evolving digital marketing trends are increasing animation use for engaging advertisements.
Animation Market Trends:
The global animation market is a rapidly growing industry that involves creating and distributing animated content for various platforms, including television, film, video games, and online streaming services. The animation industry has experienced notable growth in recent years due to the increasing demand for high-quality content by people worldwide. The global animation market is a rapidly growing industry that involves creating and distributing animated content for various platforms, including television, film, video games, and online streaming services. The animation industry has experienced notable growth in recent years due to the increasing demand for high-quality content by people worldwide.
With the growing communication and technology industry worldwide, many new animation tools are being funneled into the market from various new and established companies in the animation sector consistently. Availability of a wide range of tools in the market is spurring their adoption among various end-user industries for activities such as gaming, entertainment, and advertisement, among several others, which is boosting their market growth.
Growing competition across industries is leading to the adoption of new and innovative ways of advertising. The rapidly growing media and entertainment industry is also increasing the adoption of advanced animation tools by industry players to offer high-quality animated videos and films to their audience, thus augmenting the market growth. Continuous advancements in technology and the expansion of 3D and 4D technologies can be seen as a major growth opportunity for this market in the current scenario as well as in the future. However, issues such as piracy and the shortage of skilled professionals, coupled with the high cost of developing quality and appealing animated content, may restrain the market growth.
Animation Market Growth Drivers:
- The rising demand for content animation.
The increasing demand for animation content is the key factor projected to drive the global animation market. Animation is not just for kids anymore. With the advent of streaming services, animation content is now being produced for various audiences, from children to adults. It is generally more cost-effective than live-action content because it requires fewer resources and can be made more efficiently. Animation studios can produce high-quality content with fewer people and resources, which helps to keep costs down. Animators create fantastical worlds and characters that would be impossible to create with live-action techniques, which allows for more creative storytelling and unique visual experiences.
Moreover, the growing popularity of video games is one of the driving factors behind the rising adoption of animation software solutions. The video game industry has witnessed a significant increase in recent years, with more people than ever before playing games on consoles, PCs, and mobile devices. They require a considerable amount of animation content, including character, environmental, and visual effects. With the increasing complexity and realism of video games, the demand for high-quality animation content has grown. Game developers are constantly looking for ways to enhance their game's visual appeal and gameplay, and animation is a critical component of achieving these goals. As a result, the demand for high-quality animation and visual effects in video games has increased, leading to a surge in demand for animation content.
- Growing consumption of digital media
The media consumption worldwide is usually found in digital formats. This is further supported by the increase in the number of devices available, which are capable of supporting digital media, in addition to the increase in internet speed. This has provided consumers with an option to access the media content according to their choice, anytime and anywhere. Media consumption in the United States has shown a significant leap from traditional media to digital media. A shift has been observed with the rising popularity of digital media among marketers who are increasingly allocating their budgets for digital media following the changing trend. Mobile devices, including smartphones and tablets, are the main drivers for digital media consumption. In the end, with better networks, coverage, and advanced technologies such as 3G and 4G, the internet has been a continuous disruptive force, which has a huge impact on the distribution and consumption of digital media.
Animation Market Segment Analysis:
- The 3D computer segment is expected to witness robust growth during the forecast period.
By type, the global animation market has been segmented as traditional animation, 2D vector-based animation, 3D computer animation, motion graphics, and stop motion. The global animation industry has experienced a tremendous surge in demand for 3D computer animation in recent years. Various causes have fueled this tendency, including technological developments, the rising popularity of animated films and series, and the rise of the gaming industry.
According to a journal by Limkokwing University of Creative Technology, Malaysia, in 2022, the increased need for 3D computer animation has been crucial in the movie industry's change. Computer graphics (CG) have evolved into tools for filmmakers to portray their ideas. With the great popularity of blockbuster films such as Avatar, Kung Fu Panda, The Lion King, Black Panther, and Avengers, among others, the utilization of cutting-edge technology such as 3D animation and graphics has captivated a diverse audience ranging from young children to the elderly. This spike in demand for 3D computer animation has made it necessary for most film productions, reflecting its growing worldwide popularity.
Furthermore, the development and the falling costs of computer hardware have also enabled more users to switch towards graphically intensive 3D animation processes. The technological advancements are transforming the shape of animation from 2-dimensional white and black images to highly realistic 3D images.
The marketing industry is increasingly using 3D animation for building a strategic plan for their products since it allows them to promote and sell their product online 24 hours a day. The growing demand for 3D animation in manufacturing plants will bolster the market growth in the upcoming years.
The 2D vector-based animation will also hold a substantial market share owing to the high usage and easier learning curve of the animation technique.
- The increasing adoption of animation in the education sector will propel its market growth
By industry, the global animation market is segmented into media and entertainment, education, retail, healthcare, manufacturing, and others. Rising adoption of animation across the education industry to make learning more effective and interesting for students is propelling the animation market growth across this industry. Instructors are using animation to demonstrate various concepts visually, resulting in a better understanding of the subject matter. Rising demand for innovative learning solutions for young students is also boosting the animation market across this industry, as it helps to develop students’ skills and understanding of creating and responding. High proliferation of smartphones and other connected devices also supports the global education animation market expansion. This factor is attracting market players to diversify their portfolio by adding educational mobile apps and desktop apps for children to learn things more efficiently.
Furthermore, favorable government policies and initiatives to include digital art education are also fueling the global market growth. For instance, the state government in Karnataka, India, is planning to design a policy to include digital art education in the curricula of certain fine arts schools.
Media and entertainment will also hold a significant market share throughout the forecast period, owing to the booming global gaming industry. The retail industry will witness a significant CAGR during the forecast period due to the rising adoption of innovative marketing strategies to maintain its position in a highly competitive environment.
Animation Market Geographical Outlook:
- North America accounted for a major share of the global animation market.
By geography, the global animation market has been segmented into North America, South America, Europe, the Middle East and Africa, and the Asia Pacific.
Animation has become integral to many industries, including film, television, digital marketing, and e-learning, due to its ability to create visually compelling and engaging experiences for audiences. Moreover, technological advancements, including real-time rendering, AI and ML automation, virtual production techniques, cloud-based animation tools, 3D printing for physical props, improved animation software and hardware, increased use of motion capture, and AR/VR animations have played a significant role in driving the growth of the animation market. This has expanded the possibilities of energy in terms of visual aesthetics, storytelling, and immersive experiences, which has driven the demand for animated content. The USA animation market boasts several major players, including prominent animation studios such as Walt Disney Animation Studios, Pixar Animation Studios, DreamWorks Animation, Illumination Entertainment, and Blue-Sky Studios. These studios significantly impact the animation industry, producing popular animated films and TV shows and driving innovation in animation techniques, technologies, and storytelling.
The demand for animation in the region is expected to increase with the increase in targeted broadcasting hours by cable and satellite TV. The rapid advancement of technology has made animation available to the masses, and it has become one of the fastest-growing segments in the media and entertainment market. The rapidly growing media and entertainment industry is also increasing the adoption of advanced animation tools by industry players to offer high-quality animated videos and films to their audience, thus augmenting this market’s growth. According to the International Trade Administration (ITA), U.S. Department of Commerce, the United States media and entertainment industry is the largest in the world, representing a third of the global media and entertainment industry, including motion pictures, commercials, streaming content, broadcast, among various other products. The retail industry is expected to benefit from the animated videos, as they help to showcase product attributes to their customers; therefore, expanding this industry is further expected to propel the market growth opportunities in the coming years.
In addition, increasing investment in the gaming industry and growing cloud gaming services, which are growing exponentially, are expected to drive the market for animation in the coming years. Furthermore, the growing healthcare sector is anticipated to drive the market during the forecast period as animation is widely used in the healthcare sector; it allows professionals and medical students to visualize the details of the human anatomy with clarity.
The European region is estimated to hold a significant market share due to its well-established media and entertainment industry. Asia Pacific is expected to be one of the fastest-growing regions during the forecast period, owing to its increasing number of TV channels and growing target customers. The growing retail and healthcare sector in developing countries is expected to be the prime driver for the regional market expansion in the coming years.
List of Top Animation Companies:
- Canva
- DWANGO Co., Ltd.
- Synfig Studio
- Toon Boom Animation Inc. (Integrated Media Company)
- Adobe Inc.
Animation Market Scope:
Report Metric | Details |
Animation Market Size in 2025 | USD 428.084 billion |
Animation Market Size in 2030 | USD 574.702 billion |
Growth Rate | CAGR of 6.07% |
Study Period | 2020 to 2030 |
Historical Data | 2020 to 2023 |
Base Year | 2024 |
Forecast Period | 2025 – 2030 |
Forecast Unit (Value) | USD Billion |
Segmentation |
|
Geographical Segmentation | North America, South America, Europe, Middle East and Africa, Asia Pacific |
List of Major Companies in Animation Market |
|
Customization Scope | Free report customization with purchase |
Animation Market Segmentation
- By Type
- 2D Animation
- 3D Animation
- Motion Graphics
- Stop Motion
- Others
- By Component
- Software
- Services
- By Deployment
- On-Premise
- Cloud
- By End-User
- Media and Entertainment
- Education
- Retail
- Healthcare
- Manufacturing
- Others
-
By Geography
- North America
- United States
- Canada
- Mexico
- South America
- Brazil
- Argentina
- Others
- Europe
- Germany
- France
- United Kingdom
- Others
- Middle East and Africa
- Saudi Arabia
- UAE
- Others
- Asia Pacific
- China
- Japan
- South Korea
- India
- Taiwan
- Thailand
- Indonesia
- Others
- North America
Navigation
Frequently Asked Questions (FAQs)
Animation Market is valued at USD 428.084 billion in 2025.
The animation market is expected to grow at a CAGR of 6.07% during the forecast period.
The global animation market is driven on account of the growing demand for content animation.
The animation market is expected to reach a total market size of USD 574.702 billion by 2030.
North America accounted for a major share of the global animation market.
1. EXECUTIVE SUMMARY
2. MARKET SNAPSHOT
2.1. Market Overview
2.2. Market Definition
2.3. Scope of the Study
2.4. Market Segmentation
3. BUSINESS LANDSCAPE
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
3.4. Porter’s Five Forces Analysis
3.5. Industry Value Chain Analysis
3.6. Policies and Regulations
3.7. Strategic Recommendations
4. TECHNOLOGICAL OUTLOOK
5. GLOBAL ANIMATION MARKET BY TYPE
5.1. Introduction
5.2. 2D Animation
5.3. 3D Animation
5.4. Motion Graphics
5.5. Stop Motion
5.6. Others
6. GLOBAL ANIMATION MARKET BY COMPONENT
6.1. Introduction
6.2. Software
6.3. Services
7. GLOBAL ANIMATION MARKET BY DEPLOYMENT
7.1. Introduction
7.2. On-Premise
7.3. Cloud
8. GLOBAL ANIMATION MARKET BY END-USER
8.1. Introduction
8.2. Media and Entertainment
8.3. Education
8.4. Retail
8.5. Healthcare
8.6. Manufacturing
8.7. Others
9. GLOBAL ANIMATION MARKET BY GEOGRAPHY
9.1. Introduction
9.2. North America
9.2.1. By Type
9.2.2. By Component
9.2.3. By Deployment
9.2.4. By End-User
9.2.5. By Country
9.2.5.1. USA
9.2.5.2. Canada
9.2.5.3. Mexico
9.3. South America
9.3.1. By Type
9.3.2. By Component
9.3.3. By Deployment
9.3.4. By End-User
9.3.5. By Country
9.3.5.1. Brazil
9.3.5.2. Argentina
9.3.5.3. Others
9.4. Europe
9.4.1. By Type
9.4.2. By Component
9.4.3. By Deployment
9.4.4. By End-User
9.4.5. By Country
9.4.5.1. Germany
9.4.5.2. France
9.4.5.3. United Kingdom
9.4.5.4. Spain
9.4.5.5. Others
9.5. Middle East and Africa
9.5.1. By Type
9.5.2. By Component
9.5.3. By Deployment
9.5.4. By End-User
9.5.5. By Country
9.5.5.1. Saudi Arabia
9.5.5.2. UAE
9.5.5.3. Others
9.6. Asia Pacific
9.6.1. By Type
9.6.2. By Component
9.6.3. By Deployment
9.6.4. By End-User
9.6.5. By Country
9.6.5.1. China
9.6.5.2. India
9.6.5.3. Japan
9.6.5.4. South Korea
9.6.5.5. Indonesia
9.6.5.6. Thailand
9.6.5.7. Taiwan
9.6.5.8. Others
10. COMPETITIVE ENVIRONMENT AND ANALYSIS
10.1. Major Players and Strategy Analysis
10.2. Market Share Analysis
10.3. Mergers, Acquisitions, Agreements, and Collaborations
10.4. Competitive Dashboard
11. COMPANY PROFILES
11.1. Canva
11.2. DWANGO Co., Ltd.
11.3. Synfig Studio
11.4. Toon Boom Animation Inc. (Integrated Media Company)
11.5. Adobe Inc.
11.6. Autodesk Inc.
11.7. iPi Soft LLC.
11.8. Clara.io (Exocortex Technologies Inc.)
11.9. Lost Marble LLC
11.10. Powtoon Ltd.
12. APPENDIX
12.1. Currency
12.2. Assumptions
12.3. Base and Forecast Years Timeline
12.4. Key benefits for the stakeholders
12.5. Research Methodology
12.6. Abbreviations
List of Tables
Table 1: Research Assumptions
Table 2: Global Animation Market, Key Findings
Table 3: Global Animation Market, By Type, USD Billion, 2020 to 2030
Table 4: Global Animation Market Shares, By Type, 2025 and 2030 (%)
Table 5: Global Animation Market, By Component, USD Billion, 2020 to 2030
Table 6: Global Animation Market Shares, By Component, 2025 and 2030 (%)
Table 7: Global Animation Market, By Deployment, USD Billion, 2020 to 2030
Table 8: Global Animation Market Shares, By Deployment, 2025 and 2030 (%)
Table 9: Global Animation Market, By End-User, USD Billion, 2020 to 2030
Table 10: Global Animation Market Shares, By End-User, 2025 and 2030 (%)
Table 11: Global Animation Market, By Geography, USD Billion, 2020 to 2030
Table 12: Global Animation Market Shares, By Geography, 2025 and 2030 (%)
Table 13: North America Animation Market, By Type, USD Billion, 2020 to 2030
Table 14: North America Animation Market Shares, By Type, 2025 and 2030 (%)
Table 15: North America Animation Market, By Component, USD Billion, 2020 to 2030
Table 16: North America Animation Market Shares, By Component, 2025 and 2030 (%)
Table 17: North America Animation Market, By Deployment, USD Billion, 2020 to 2030
Table 18: North America Animation Market Shares, By Deployment, 2025 and 2030 (%)
Table 19: North America Animation Market, By End-User, USD Billion, 2020 to 2030
Table 20: North America Animation Market Shares, By End-User, 2025 and 2030 (%)
Table 21: North America Animation Market, By Country, USD Billion, 2020 to 2030
Table 22: North America Animation Market Shares, By Country, 2025 and 2030 (%)
Table 23: South America Animation Market, By Type, USD Billion, 2020 to 2030
Table 24: South America Animation Market Shares, By Type, 2025 and 2030 (%)
Table 25: South America Animation Market, By Component, USD Billion, 2020 to 2030
Table 26: South America Animation Market Shares, By Component, 2025 and 2030 (%)
Table 27: South America Animation Market, By Deployment, USD Billion, 2020 to 2030
Table 28: South America Animation Market Shares, By Deployment, 2025 and 2030 (%)
Table 29: South America Animation Market, By End-User, USD Billion, 2020 to 2030
Table 30: South America Animation Market Shares, By End-User, 2025 and 2030 (%)
Table 31: South America Animation Market, By Country, USD Billion, 2020 to 2030
Table 32: South America Animation Market Shares, By Country, 2025 and 2030 (%)
Table 33: Europe Animation Market, By Type, USD Billion, 2020 to 2030
Table 34: Europe Animation Market Shares, By Type, 2025 and 2030 (%)
Table 35: Europe Animation Market, By Component, USD Billion, 2020 to 2030
Table 36: Europe Animation Market Shares, By Component, 2025 and 2030 (%)
Table 37: Europe Animation Market, By Deployment, USD Billion, 2020 to 2030
Table 38: Europe Animation Market Shares, By Deployment, 2025 and 2030 (%)
Table 39: Europe Animation Market, By End-User, USD Billion, 2020 to 2030
Table 40: Europe Animation Market Shares, By End-User, 2025 and 2030 (%)
Table 41: Europe Animation Market, By Country, USD Billion, 2020 to 2030
Table 42: Europe Animation Market Shares, By Country, 2025 and 2030 (%)
Table 43: Middle East and Africa Animation Market, By Type, USD Billion, 2020 to 2030
Table 44: Middle East and Africa Animation Market Shares, By Type, 2025 and 2030 (%)
Table 45: Middle East and Africa Animation Market, By Component, USD Billion, 2020 to 2030
Table 46: Middle East and Africa Animation Market Shares, By Component, 2025 and 2030 (%)
Table 47: Middle East and Africa Animation Market, By Deployment, USD Billion, 2020 to 2030
Table 48: Middle East and Africa Animation Market Shares, By Deployment, 2025 and 2030 (%)
Table 49: Middle East and Africa Animation Market, By End-User, USD Billion, 2020 to 2030
Table 50: Middle East and Africa Animation Market Shares, By End-User, 2025 and 2030 (%)
Table 51: Middle East and Africa Animation Market, By Country, USD Billion, 2020 to 2030
Table 52: Middle East and Africa Animation Market Shares, By Country, 2025 and 2030 (%)
Table 53: Asia Pacific Animation Market, By Type, USD Billion, 2020 to 2030
Table 54: Asia Pacific Animation Market Shares, By Type, 2025 and 2030 (%)
Table 55: Asia Pacific Animation Market, By Component, USD Billion, 2020 to 2030
Table 56: Asia Pacific Animation Market Shares, By Component, 2025 and 2030 (%)
Table 57: Asia Pacific Animation Market, By Deployment, USD Billion, 2020 to 2030
Table 58: Asia Pacific Animation Market Shares, By Deployment, 2025 and 2030 (%)
Table 59: Asia Pacific Animation Market, By End-User, USD Billion, 2020 to 2030
Table 60: Asia Pacific Animation Market Shares, By End-User, 2025 and 2030 (%)
Table 61: Asia Pacific Animation Market, By Country, USD Billion, 2020 to 2030
Table 62: Asia Pacific Animation Market Shares, By Country, 2025 and 2030 (%)
Table 63: Global Animation Market, Strategy Analysis of Major Players
Table 64: Global Animation Market, Mergers, Acquisitions, Agreements, and Collaborations
Table 65: Canva, Products and Services
Table 66: DWANGO Co., Ltd., Products and Services
Table 67: Synfig Studio, Products and Services
Table 68: Toon Boom Animation Inc., Products and Services
Table 69: Adobe Inc., Products and Services
Table 70: Autodesk Inc., Products and Services
Table 71: iPi Soft LLC., Products and Services
Table 72: Clara.io (Exocortex Technologies Inc.), Products and Services
Table 73: Lost Marble LLC, Products and Services
Table 74: Powtoon Ltd., Products and Services
List of Figures
Figure 1: Global Animation Market Size, USD Billion, 2020 to 2030
Figure 2: Global Animation Market Segmentation
Figure 3: Key Market Drivers Impact Analysis
Figure 4: Key Market Restraints Impact Analysis
Figure 5: Key Market Opportunities Impact Analysis
Figure 6: Porter’s Five Forces Analysis: Bargaining Power of Suppliers
Figure 7: Porter’s Five Forces Analysis: Bargaining Power of Buyers
Figure 8: Porter’s Five Forces Analysis: Threat of New Entrants
Figure 9: Porter’s Five Forces Analysis: Threat of Substitutes
Figure 10: Porter’s Five Forces Analysis: Competitive Rivalry in the Industry
Figure 11: Global Animation Market, Industry Value Chain Analysis
Figure 12: Global Animation Market Share (%), By Type, 2025 and 2030
Figure 13: Global Animation Market Attractiveness by Type, 2030
Figure 14: Global Animation Market Share (%), By Component, 2025 and 2030
Figure 15: Global Animation Market Attractiveness by Component, 2030
Figure 16: Global Animation Market Share (%), By Deployment, 2025 and 2030
Figure 17: Global Animation Market Attractiveness by Deployment, 2030
Figure 18: Global Animation Market Share (%), By End-User, 2025 and 2030
Figure 19: Global Animation Market Attractiveness by End-User, 2030
Figure 20: Global Animation Market Share (%), By Geography, 2025 and 2030
Figure 21: Global Animation Market Attractiveness by Geography, 2030
Figure 22: North America Animation Market, USD Billion, 2020 to 2030
Figure 23: North America Animation Market Share (%), By Type, 2025 and 2030
Figure 24: North America Animation Market Attractiveness, By Type, 2030
Figure 25: North America Animation Market Share (%), By Component, 2025 and 2030
Figure 26: North America Animation Market Attractiveness, By Component, 2030
Figure 27: North America Animation Market Share (%), By Deployment, 2025 and 2030
Figure 28: North America Animation Market Attractiveness, By Deployment, 2030
Figure 29: North America Animation Market Share (%), By End-User, 2025 and 2030
Figure 30: North America Animation Market Attractiveness, By End-User, 2030
Figure 31: North America Animation Market Share (%), By Country, 2025 and 2030
Figure 32: North America Animation Market Attractiveness, By Country, 2020
Figure 33: South America Animation Market, USD Billion, 2020 to 2030
Figure 34: South America Animation Market Share (%), By Type, 2025 and 2030
Figure 35: South America Animation Market Attractiveness, By Type, 2030
Figure 36: South America Animation Market Share (%), By Component, 2025 and 2030
Figure 37: South America Animation Market Attractiveness, By Component, 2030
Figure 38: South America Animation Market Share (%), By Deployment, 2025 and 2030
Figure 39: South America Animation Market Attractiveness, By Deployment, 2030
Figure 40: South America Animation Market Share (%), By End-User, 2025 and 2030
Figure 41: South America Animation Market Attractiveness, By End-User, 2030
Figure 42: South America Animation Market Share (%), By Country, 2025 and 2030
Figure 43: South America Animation Market Attractiveness, By Country, 2030
Figure 44: Europe Animation Market, USD Billion, 2020 to 2030
Figure 45: Europe Animation Market Share (%), By Type, 2025 and 2030
Figure 46: Europe Animation Market Attractiveness, By Type, 2030
Figure 47: Europe Animation Market Share (%), By Component, 2025 and 2030
Figure 48: Europe Animation Market Attractiveness, By Component, 2030
Figure 49: Europe Animation Market Share (%), By Deployment, 2025 and 2030
Figure 50: Europe Animation Market Attractiveness, By Deployment, 2030
Figure 51: Europe Animation Market Share (%), By End-User, 2025 and 2030
Figure 52: Europe Animation Market Attractiveness, By End-User, 2030
Figure 53: Europe Animation Market Share (%), By Country, 2025 and 2030
Figure 54: Europe Animation Market Attractiveness, By Country, 2030
Figure 55: Middle East and Africa Animation Market, USD Billion, 2020 to 2030
Figure 56: Middle East and Africa Animation Market Share (%), By Type, 2025 and 2030
Figure 57: Middle East and Africa Animation Market Attractiveness, By Type, 2030
Figure 58: Middle East and Africa Animation Market Share (%), By Component, 2025 and 2030
Figure 59: Middle East and Africa Animation Market Attractiveness, By Component, 2030
Figure 60: Middle East and Africa Animation Market Share (%), By Deployment, 2025 and 2030
Figure 61: Middle East and Africa Animation Market Attractiveness, By Deployment, 2030
Figure 62: Middle East and Africa Animation Market Share (%), By End-User, 2025 and 2030
Figure 63: Middle East and Africa Animation Market Attractiveness, By End-User, 2030
Figure 64: Middle East and Africa Animation Market Share (%), By Country, 2025 and 2030
Figure 65: Middle East and Africa Animation Market Attractiveness, By Country, 2030
Figure 66: Asia Pacific Animation Market, USD Billion, 2020 to 2030
Figure 67: Asia Pacific Animation Market Share (%), By Type, 2025 and 2030
Figure 68: Asia Pacific Animation Market Attractiveness, By Type, 2030
Figure 69: Asia Pacific Animation Market Share (%), By Component, 2025 and 2030
Figure 70: Asia Pacific Animation Market Attractiveness, By Component, 2030
Figure 71: Asia Pacific Animation Market Share (%), By Deployment, 2025 and 2030
Figure 72: Asia Pacific Animation Market Attractiveness, By Deployment, 2030
Figure 73: Asia Pacific Animation Market Share (%), By End-User, 2025 and 2030
Figure 74: Asia Pacific Animation Market Attractiveness, By End-User, 2030
Figure 75: Asia Pacific Animation Market Share (%), By Country, 2025 and 2030
Figure 76: Asia Pacific Animation Market Attractiveness, By Country, 2030
Figure 77: Global Animation Market Share, 2025
Figure 78: Competitive Dashboard
Figure 79: Canva, Financials, 2022–2024
Figure 80: DWANGO Co., Ltd., Financials, 2022–2024
Figure 81: Synfig Studio, Financials, 2022–2024
Figure 82: Toon Boom Animation Inc., Financials, 2022–2024
Figure 83: Adobe Inc., Financials, 2022–2024
Figure 84: Autodesk Inc., Financials, 2022–2024
Figure 85: iPi Soft LLC., Financials, 2022–2024
Figure 86: Clara.io (Exocortex Technologies Inc.), Financials, 2022–2024
Figure 87: Lost Marble LLC, Financials, 2022–2024
Figure 88: Powtoon Ltd., Financials, 2022–2024
Canva
DWANGO Co., Ltd.
Toon Boom Animation Inc. (Integrated Media Company)
Adobe Inc.
Autodesk Inc.
iPi Soft LLC.
Clara.io (Exocortex Technologies Inc.)
Lost Marble LLC
Powtoon Ltd.
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