1. INTRODUCTION
1.1. Market Overview
1.2. Market Definition
1.3. Scope of the Study
1.4. Market Segmentation
1.5. Currency
1.6. Assumptions
1.7. Base, and Forecast Years Timeline
1.8. Key benefits for the stakeholders
2. RESEARCH METHODOLOGY
2.1. Research Design
2.2. Research Process
3. EXECUTIVE SUMMARY
3.1. Key Findings
4. MARKET DYNAMICS
4.1. Market Drivers
4.2. Market Restraints
4.3. Porter’s Five Forces Analysis
4.3.1. Bargaining Power of Suppliers
4.3.2. Bargaining Power of Buyers
4.3.3. Threat of New Entrants
4.3.4. Threat of Substitutes
4.3.5. Competitive Rivalry in the Industry
4.4. Industry Value Chain Analysis
4.5. Analyst View
5. MANGA MARKET BY CONTENT TYPE
5.1. Introduction
5.2. Printed
5.3. Digital
6. MANGA MARKET BY GENRE
6.1. Introduction
6.2. Action and Adventure
6.3. Sci-Fi and Fantasy
6.4. Sports
6.5. Romance and Drama
6.6. Others
7. MANGA MARKET BY BUSINESS MODEL
7.1. Introduction
7.2. Children and Kids (Aged below 10 years)
7.3. Teenagers (Aged between 10 to 16 years)
7.4. Adults (Aged above 16 years)
8. MANGA MARKET BY GENDER
8.1. Introduction
8.2. Male
8.3. Female
9. MANGA MARKET BY GEOGRAPHY
9.1. Introduction
9.2. North America
9.2.1. By Content Type
9.2.2. By Genre
9.2.3. By Business Model
9.2.4. By Gender
9.2.5. By Country
9.2.5.1. United States
9.2.5.2. Canada
9.2.5.3. Mexico
9.3. South America
9.3.1. By Content Type
9.3.2. By Genre
9.3.3. By Business Model
9.3.4. By Gender
9.3.5. By Country
9.3.5.1. Brazil
9.3.5.2. Argentina
9.3.5.3. Others
9.4. Europe
9.4.1. By Content Type
9.4.2. By Genre
9.4.3. By Business Model
9.4.4. By Gender
9.4.5. By Country
9.4.5.1. Germany
9.4.5.2. United Kingdom
9.4.5.3. France
9.4.5.4. Spain
9.4.5.5. Others
9.5. Middle East and Africa
9.5.1. By Content Type
9.5.2. By Genre
9.5.3. By Business Model
9.5.4. By Gender
9.5.5. By Country
9.5.5.1. Saudi Arabia
9.5.5.2. UAE
9.5.5.3. Others
9.6. Asia Pacific
9.6.1. By Content Type
9.6.2. By Genre
9.6.3. By Business Model
9.6.4. By Gender
9.6.5. By Country
9.6.5.1. China
9.6.5.2. Japan
9.6.5.3. South Korea
9.6.5.4. India
9.6.5.5. Thailand
9.6.5.6. Indonesia
9.6.5.7. Others
10. COMPETITIVE ENVIRONMENT AND ANALYSIS
10.1. Major Players and Strategy Analysis
10.2. Market Share Analysis
10.3. Mergers, Acquisitions, Agreements, and Collaborations
10.4. Competitive Dashboard
11. COMPANY PROFILES
11.1. Akita Publishing Co., Ltd. (Akita Shoten)
11.2. Bilibili Comics Pte. Ltd.
11.3. Bungeishunj Ltd.
11.4. Hitotsubashi Group
11.5. Houbunsha Co., Ltd.
11.6. Kadokawa Corporation
11.7. Kodansha Ltd.
11.8. Nihon Bungeisha Co., Ltd (MEDIA DO Co., Ltd.)
11.9. Seven Seas Entertainment, Inc.
11.10. Yen Press