Smart Home Projector Market Size, Share, Opportunities, And Trends By Type (LED Based, Laser Based), By Technology (DLP, LCD, LED, Others), By Sales Channel (Online, Offline), And By Geography - Forecasts From 2024 To 2029

  • Published : May 2024
  • Report Code : KSI061615432
  • Pages : 138

The smart home projector market is expected to grow at a CAGR of 8.32% reaching a market size of US$6.492 billion in 2029 from US$3.710 billion in 2022.

Typically, a smart home projector is a portable gadget that blends cutting-edge display technology with cleverly integrated features. For a flawless viewing experience, the newest model will connect to mobile devices, home networks, and content providers. You'd be shocked at the improvements in viewing quality that the correct projector can make. Some of the main reasons driving the projector's adoption are rising trends in king-size video game playing, at-home theatre experiences, and holiday décor.

The market for smart home projectors is being driven by several factors, such as the combination of projection technologies with mobile devices, an individual's rising disposable income and evolving lifestyle, the growing popularity of playing king-size video games at home, taking advantage of home theatre experiences, and seasonal decorations.

Rising technological advancements 

The developments in projection technologies and their integration abilities are key driving factors for the growth of this industry. As projectors are becoming smarter and more capable of seamless integration with consumer electronics such as mobile phones, laptops, and desktops, there is an increasing scope for the applications of these smart home projectors. The ease offered in connecting different source devices to projectors for its usage encourages consumers to purchase this product for different needs, such as regular television watching, home theatre experiences, etc.

Growing smart infrastructure projects -

There are more effects possible with a projector and screen than just visual ones. Projectors are a great tool for personal use and are particularly helpful in the gaming area and business meeting rooms. Projectors became popular in home theatres when electronics companies produced lighter, more portable models. Video games have always caused controversy, drawing both fans and critics. The number of players and money made from video games has increased recently, and the market is expected to be driven by the growing popularity of projectors for gaming.

For optimal quality, many owners of high-resolution projectors choose to project onto custom screens or white-painted walls, though it's not strictly required. Larger screens give small projectors an advantage. Users do not have to strain their eyes to view a larger screen than a smaller one because larger letters are easier to read. When looking at projected images, high-resolution projectors make things feel easier and more comfortable. The market for smart home projectors has the opportunity as a result of the introduction of high-resolution projectors.

Rise of laser projection technology

Laser projectors have become significant competitors for traditional lamp-based projectors because of their extended lifetimes, higher colour precision and increased light intensity. These are some benefits of clearer images, reduced maintenance expenses, as well as being adaptable in long-term care settings such as conference centres or academic settings to the commercial sector. The surge in the use of laser technology in the smart home projector market has been fueled by the increasing demand for high-end models with exceptional performance.”

Rising demand from the gaming and entertainment industry

Interactive projectors make interactive entertainment attractions and immersive gaming experiences possible. They are used in arcades and home gaming consoles in computer game production so guests can get a different and exciting experience of playing. Improving the gameplay is enhanced by their ability to discover body language and movement which also makes it more intriguing to play. The demand from customers is such that consumers are looking for interactive entertainment, including those in the gaming and entertainment sectors.

Rising affordability and flexibility

The costs of making smart home projectors have been reduced, making them available to a wider population. Given their inexpensive nature, smart home projectors offer a cheaper method of providing entertainment in one's house. As they can project large images from small distances, short-throw projectors are increasing in popularity. Therefore, they are ideal for spaces with tiny areas on their walls or those homes with small rooms for in-home entertainment purposes.

North America is witnessing exponential growth during the forecast period

North America is expected to constitute a significant market share, and similar trends will be followed in the forecast period. This market share is due to the demand increase for brighter and more power-efficient display options and a large urban population with growing needs for recreational purposes and home upgrades. Projectors using LEDs have a long life since no need exists for replacing parts or utilizing external power sources. USB input and SD memory card readers are incorporated into them so that people can connect their gadgets using USB sticks and memory cards.

Market key launches

  • In September 2023, the Beem 420 was introduced by Portronics to provide a larger-than-life cinematic experience. This tiny multimedia projector can turn a room into a theatre and change the way people watch television. It can even turn an entire wall into a screen.  They can watch movies and sports, give presentations, host video conferences, and more with Beem 420, which instantly turns any wall or flat surface into an entertainment panel.  A 250-inch projection screen allows users to enjoy their favourite OTT movies or TV series in crisp Full HD 1080p. The 30,000-hour LED lamp can project their favourite sports and TV shows with a brightness level of up to 3200 Lumens, creating bright, clear images on nearly any flat white surface.
  • In January 2023, LG Electronics announced the launch of its latest CineBeam Smart Portable Projector, designed to provide the feeling of a home theatre in any room. It is lightweight, which makes it easier to carry to different rooms or places, provides high-quality display resolution, and offers integration facilities with smart electronics and streaming services.
  • In March 2023, Seraphic Information Technology announced the launch of its new smart projector that provides support for all the big streaming services globally and internet connectivity capability for web browsing.

Segmentation:

  • By Type
    • LED Based
    • Laser Based
  • By Technology
    • DLP
    • LCD
    • LED
    • Others
  • By Sales Channel
    • Online
    • Offline
  • By Geography
    • North America
      • USA
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Others
    • Europe
      • Germany
      • France
      • United Kingdom
      • Spain
      • Others
    • Middle East and Africa
      • Saudi Arabia
      • UAE
      • Israel
      • Others
    • Asia Pacific
      • China
      • Japan
      • India
      • South Korea
      • Indonesia
      • Taiwan
      • Others

Frequently Asked Questions (FAQs)

The global smart home projector market is expected to grow at a CAGR of 8.32% during the forecast period.
The smart home projector market is expected to reach a total market size of US$6.492 billion by 2029.
Smart Home Projector Market was valued at US$3.710 billion in 2022.
The major drivers for the smart home projector market growth include the increasing integration of projection technologies with smartphones and other consumer electronics and rising standards of living in urban areas.
North American region is expected to hold a significant share of the smart home projector market.

1. INTRODUCTION

1.1. Market Overview

1.2. Market Definition

1.3. Scope of the Study

1.4. Market Segmentation

1.5. Currency

1.6. Assumptions

1.7. Base, and Forecast Years Timeline

1.8. Key Benefits to the Stakeholder

2. RESEARCH METHODOLOGY  

2.1. Research Design

2.2. Research Processes

3. EXECUTIVE SUMMARY

3.1. Key Findings

4. MARKET DYNAMICS

4.1. Market Drivers

4.2. Market Restraints

4.3. Porter’s Five Forces Analysis

4.3.1. Bargaining Power of Suppliers

4.3.2. Bargaining Power of Buyers

4.3.3. Threat of New Entrants

4.3.4. Threat of Substitutes

4.3.5. Competitive Rivalry in the Industry

4.4. Industry Value Chain Analysis

4.5. Analyst View

5. SMART HOME PROJECTOR MARKET, BY TYPE

5.1. Introduction

5.2. LED Based

5.2.1. Market Trends and Opportunities

5.2.2. Growth Prospects

5.2.3. Geographic Lucrativeness

5.3. Laser Based

5.3.1. Market Trends and Opportunities

5.3.2. Growth Prospects

5.3.3. Geographic Lucrativeness

6. SMART HOME PROJECTOR MARKET, BY TECHNOLOGY

6.1. Introduction

6.2. DLP

6.2.1. Market Trends and Opportunities

6.2.2. Growth Prospects

6.2.3. Geographic Lucrativeness

6.3. LCD

6.3.1. Market Trends and Opportunities

6.3.2. Growth Prospects

6.3.3. Geographic Lucrativeness

6.4. LED

6.4.1. Market Trends and Opportunities

6.4.2. Growth Prospects

6.4.3. Geographic Lucrativeness

6.5. Others

6.5.1. Market Trends and Opportunities

6.5.2. Growth Prospects

6.5.3. Geographic Lucrativeness

7. SMART HOME PROJECTOR MARKET, BY SALES CHANNEL

7.1. Introduction

7.2. Online

7.2.1. Market Trends and Opportunities

7.2.2. Growth Prospects

7.2.3. Geographic Lucrativeness

7.3. Offline

7.3.1. Market Trends and Opportunities

7.3.2. Growth Prospects

7.3.3. Geographic Lucrativeness

8. SMART HOME PROJECTOR MARKET, BY GEOGRAPHY

8.1. Introduction

8.2. North America

8.2.1. By Type

8.2.2. By Technology

8.2.3. By Sales Channel

8.2.4. By Country

8.2.4.1. USA

8.2.4.1.1. Market Trends and Opportunities

8.2.4.1.2. Growth Prospects

8.2.4.2. Canada

8.2.4.2.1. Market Trends and Opportunities

8.2.4.2.2. Growth Prospects

8.2.4.3. Mexico

8.2.4.3.1. Market Trends and Opportunities

8.2.4.3.2. Growth Prospects

8.3. South America

8.3.1. By Type

8.3.2. By Technology

8.3.3. By Sales Channel

8.3.4. By Country

8.3.4.1. Brazil

8.3.4.1.1. Market Trends and Opportunities

8.3.4.1.2. Growth Prospects

8.3.4.2. Argentina

8.3.4.2.1. Market Trends and Opportunities

8.3.4.2.2. Growth Prospects

8.3.4.3. Others

8.3.4.3.1. Market Trends and Opportunities

8.3.4.3.2. Growth Prospects

8.4. Europe

8.4.1. By Type

8.4.2. By Technology

8.4.3. By Sales Channel

8.4.4. By Country

8.4.4.1. Germany

8.4.4.1.1. Market Trends and Opportunities

8.4.4.1.2. Growth Prospects

8.4.4.2. France

8.4.4.2.1. Market Trends and Opportunities

8.4.4.2.2. Growth Prospects

8.4.4.3. United Kingdom

8.4.4.3.1. Market Trends and Opportunities

8.4.4.3.2. Growth Prospects

8.4.4.4. Spain

8.4.4.4.1. Market Trends and Opportunities

8.4.4.4.2. Growth Prospects

8.4.4.5. Others

8.4.4.5.1. Market Trends and Opportunities

8.4.4.5.2. Growth Prospects

8.5. Middle East and Africa

8.5.1. By Type

8.5.2. By Technology

8.5.3. By Sales Channel

8.5.4. By Country

8.5.4.1. Saudi Arabia

8.5.4.1.1. Market Trends and Opportunities

8.5.4.1.2. Growth Prospects

8.5.4.2. UAE

8.5.4.2.1. Market Trends and Opportunities

8.5.4.2.2. Growth Prospects

8.5.4.3. Israel

8.5.4.3.1. Market Trends and Opportunities

8.5.4.3.2. Growth Prospects

8.5.4.4. Others

8.5.4.4.1. Market Trends and Opportunities

8.5.4.4.2. Growth Prospects

8.6. Asia Pacific

8.6.1. By Type

8.6.2. By Technology

8.6.3. By Sales Channel

8.6.4. By Country

8.6.4.1. By Country China

8.6.4.1.1. Market Trends and Opportunities

8.6.4.1.2. Growth Prospects

8.6.4.2. Japan

8.6.4.2.1. Market Trends and Opportunities

8.6.4.2.2. Growth Prospects

8.6.4.3. India

8.6.4.3.1. Market Trends and Opportunities

8.6.4.3.2. Growth Prospects

8.6.4.4. South Korea

8.6.4.4.1. Market Trends and Opportunities

8.6.4.4.2. Growth Prospects

8.6.4.5. Indonesia

8.6.4.5.1. Market Trends and Opportunities

8.6.4.5.2. Growth Prospects

8.6.4.6. Taiwan

8.6.4.6.1. Market Trends and Opportunities

8.6.4.6.2. Growth Prospects

8.6.4.7. Others

8.6.4.7.1. Market Trends and Opportunities

8.6.4.7.2. Growth Prospects

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

9.1. Major Players and Strategy Analysis

9.2. Market Share Analysis

9.3. Mergers, Acquisitions, Agreements, and Collaborations

9.4. Competitive Dashboard

10. COMPANY PROFILES

10.1. Samsung Electronics

10.2. Sony Corporation

10.3. ViewSonic Corporation

10.4. SERAPHIC Information Technology Co. Ltd.

10.5. Koninklijke Philips N.V

10.6. Zebronics


Samsung Electronics

Sony Corporation

ViewSonic Corporation

SERAPHIC Information Technology Co. Ltd.

Koninklijke Philips N.V

Zebronics


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