1. EXECUTIVE SUMMARY
2. MARKET SNAPSHOT
2.1. Market Overview
2.2. Market Definition
2.3. Scope of the Study
2.4. Market Segmentation
3. BUSINESS LANDSCAPE
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
3.4. Porter's Five Forces Analysis
3.5. Industry Value Chain Analysis
3.6. Policies and Regulations
3.7. Strategic Recommendations
4. VISUAL EFFECTS (VFX) MARKET BY COMPONENT
4.1. Introduction
4.2. Software
4.3. Hardware
4.4. Services
5. VISUAL EFFECTS (VFX) MARKET BY TECHNOLOGY
5.1. Introduction
5.2. CGI
5.3. 3D Modeling
5.4. Motion Capture
5.5. Simulation
5.6. Compositing
5.7. Others
6. VISUAL EFFECTS (VFX) MARKET BY APPLICATION
6.1. Introduction
6.2. Film
6.3. Television
6.4. Gaming
6.5. Advertising
6.6. Others
7. VISUAL EFFECTS (VFX) MARKET BY END-USER
7.1. Introduction
7.2. Production Companies
7.3. Advertising Agencies
7.4. Architectural Firms
7.5. Game Development Studios
7.6. Others
8. VISUAL EFFECTS (VFX) MARKET BY GEOGRAPHY
8.1. Introduction
8.2. North America
8.2.1. USA
8.2.2. Canada
8.2.3. Mexico
8.3. South America
8.3.1. Brazil
8.3.2. Argentina
8.3.3. Others
8.4. Europe
8.4.1. Germany
8.4.2. France
8.4.3. United Kingdom
8.4.4. Others
8.5. Middle East and Africa
8.5.1. Saudi Arabia
8.5.2. UAE
8.5.3. South Africa
8.5.4. Others
8.6. Asia Pacific
8.6.1. China
8.6.2. Japan
8.6.3. India
8.6.4. South Korea
8.6.5. New Zealand
8.6.6. Others
9. COMPETITIVE ENVIRONMENT AND ANALYSIS
9.1. Major Players and Strategy Analysis
9.2. Market Share Analysis
9.3. Mergers, Acquisitions, Agreements, and Collaborations
9.4. Competitive Dashboard
10. COMPANY PROFILES
10.1. Industrial Light & Magic
10.2. DNEG
10.3. W?t? FX
10.4. Framestore
10.5. Pixomondo
10.6. Digital Domain
10.7. Rodeo FX
10.8. Cinesite VFX Ltd.
10.9. Animal Logic
10.10. Scanline VFX