Computer Graphics Market size worth US$340.475 billion by 2027
Knowledge Sourcing Intelligence announces the publication of a new analysis report on the market of “Computer graphics market – which is forecasted from 2020 to 2027”.
The key factors propelling the growth of the computer graphics market are the significant growth of the web across the globe, the growing IT industry, and the growing gaming population worldwide.
As per the report, the computer graphics market is projected to show only nominal growth throughout the anticipated period.
Computer graphics means the manipulation of visual content, and it plays an important role in supporting problem-solving scientific visualization. Many computer graphics are images that are presented on screens, together with the generation and modification of the graphics by computers. Either two-dimensional (2D) or three-dimensional (3D) photographs are used (3D). The growth of the computer graphics market is largely attributed to the significant growth of the web across the globe coupled with the robust growth of the IT industry globally. Furthermore, the rising dependency on computers in almost every industry such as automotive, entertainment, aerospace and defense, healthcare, and manufacturing among others has accelerated the market growth during the anticipated period. Additionally, the rising demand for graphics software to develop animated visual content in animated films, sci-fi movies, games, etc. further boosted the growth prospects of the computer graphics market. Moreover, the penetration of the web, the internet of things, and smartphone technology are expected to positively drive the computer graphics market.
The computer graphics market has been categorized based on offering, application, end-user industry, and geography.
By offering, the computer graphics market has been classified into solutions and services.
Based on the application, the classification has been done into image processing, design, visualization, animation, and others. The animation segment is expected to hold a dominating share in the computer graphics market due to the evident growth of software and the introduction of new technology, and graphics under this segment.
By end-user industry, the computer graphics market is divided into automotive, aerospace and defense, healthcare, manufacturing, media and entertainment, and others. It is expected that the entertainment and advertising industry will hold a significant share of the computer graphics market due to the strong demand for animation in movies, commercials, and video games among others.
Geographically, the North American region is expected to witness lucrative growth owing to its ongoing technical innovations, and high research and development across end-user industries coupled with the growing media and entertainment industry in the countries like the US and Canada. Furthermore, the increasing advances in the field of films, television streaming content, broadcasting, radio, and music among others are expected to further propel the computer graphics market.
The pandemic had a significant impact on the computer graphics market. The government-imposed lockdown pushed the companies, corporate offices, and other venues to temporarily shut down their operations. Furthermore, the travel restriction and complete shutdowns forced the population into isolation, as a result, online traffic climbed considerably during the pandemic. There was a substantial rise in online gaming, online entertainment, and binge-watching, which supported the overall growth prospects of the computer graphics market during the pandemic.
As a part of the report, the major players operating in the computer graphics market, that have been covered are NVIDIA Corporation, Adobe, Autodesk Inc., Smith Micro Software, Inc., Unity Technologies, InVisionApp Inc., Advanced Micro Devices, Inc, Canyon Bridge, Dassault Systèmes, PTC.
View a sample of the report or purchase the complete study at https://www.knowledge-sourcing.com/report/computer-graphics-market
This analytics report segments the computer graphics market on the following basis:
- By Offering
- By Application
- Image Processing
- By End-User Industry
- Aerospace and Defense
- Media and Entertainment
- By Geography
- North America
- South America
- Middle East and Africa
- Saudi Arabia
- Asia Pacific
- South Korea
- North America
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