The Expansion of Emerging Product Range and R&D will boost the Screenless Display Market
The screenless display market is projected to grow at a CAGR of 29.86% to reach US$6.713 billion in 2027 from US$1.078 billion in 2020.
A projection-based screenless display employs a digital light processor, a mobile device operating system, and wireless connectivity. These technologies are employed in a screenless projection to allow users to project any material onto any surface using a compact, portable, and connected device. The technical advancements in screenless displays are assisting the market’s growth. Screenless technology will soon replace the existing display and touch screen technologies in tablet devices, phones, and laptops to improve display quality. The increasing number of applications for screenless displays in industries such as aerospace, defense, and consumer devices is expected to drive the growth of this market. Because of the tremendous technical improvements in the electronics market, the use of touch-enabled displays is expected to grow dramatically.
The screenless displays circumvent the mobility restriction of touch screens. Screenless displays offer a better content-watching experience, more space, lower power consumption, more mobility, and a widescreen angle. Color provides superior contrast and brightness to standard screens, which appeals to customers. As a result, the market for screenless displays will expand. Furthermore, several tech companies have launched innovative products and enhanced their research and development departments in this segment which has positively influenced the market for screenless displays. For instance, Apple Inc began its research in October 2021 on how its impending Apple Glass augmented reality (AR) smart glasses may potentially broadcast visuals directly on a user’s retinas rather than displays. The US tech behemoth recently filed a patent for its “Direct Retinal Projector” solution, which it claims may be the next step in the development of augmented reality and can prevent travel sickness and migraines while in use.
Avegant Corporation, Google, Inc., EON Reality, Inc., Displair, Inc., Leia Inc., and others are a few key major players in the market of Screenless Displays.
Google, Inc. is a global technology business based in California that specializes in search engine technology, internet advertising, cloud services, computer software, scientific computing, e-commerce, machine intelligence, and consumer devices. Google has consistently developed its research and development departments to provide better solutions to its consumers. For instance, Google actively started redesigning its Google Glass in 2019. Google Glass 2.0 is now in development as part of Project Aura, which is led by Nest Co-founder Tony Fadell. According to the corporate report, Glass 2.0 may be available in three forms. According to the source, Fadell’s Project Aura team is also enlisting audio specialists from Amazon.com to embark on the corporation model with a display that will undoubtedly have a far super-resolution clarity than the explorer version.
EON Reality, Inc. is the world’s leading provider of Augmented and Virtual Reality academic and industrial training solutions. The company has spent the last two decades constructing the de-facto benchmark for AR/VR learning and industry solutions that work with devices ranging from smartphones to head-mounted display devices to huge screens and facilities. Including over 8,000 applications and 40 million users globally, EON Reality has established the finest AR/VR training collection with over 20 locations worldwide. EON-XR is a training service offered by the corporation that aims to introduce Augmented and Virtual Reality technologies to as numerous people as possible throughout the world. EON-XR overcomes the barriers that typically accompany introducing AR and VR into an educational or industrial setting. The teachings can then be transmitted to their target demographic of students, trainees, workers, or the public at large for reception on common devices like smartphones, computers, and publicly available headsets. In dozens of countries throughout the world, EON-XR is training millions of students, employers, and citizens for the future and the present by both replacing and supplementing standard training and teaching techniques.
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