3D Gaming Console Market - Forecasts from 2018 to 2023

3D Gaming Console Market - Forecasts from 2018 to 2023

Global 3D gaming console market is projected to expand at a CAGR of 12.89% during 2017 to 2023. Advancement in the gaming technologies by the development of experience enhancing products such as virtual reality headsets, 3D display technology, and others have successfully provided tremendous growth opportunities to the vendors of 3D gaming console products over the last few years. The development of affordable solutions as compared to the previously high cost of advanced hardware has also complemented the market growth. The deployment of the multi-screen display, motion sensor, and intelligent communication provides an interactive gaming experience to its end users. Continued innovations through increased spending on research and development are expected to positively impact the market. However, the evolution of GaaS (Gaming as a Service) would prove to be a hindrance to the market growth over the next five years.

Research Methodology

The report provides a brief introduction of the market and deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segments which have been covered as part of the report.

Market Dynamics

The next section provides comprehensive market dynamics through an overview section along with growth drivers, challenges, and opportunities which exist in the current market. This section of the report also provides supplier and industry outlook as a whole; key industry, global and regional regulations which are determining the market growth and a brief technological aspect of 3D gaming console. Complete industry analysis has also been covered by Porter’s five forces model as a part of this report section.

Segmentation

3D gaming console market has been segmented on the basis of console type, technology, and geography as follows:

By Console Type

Home console

Handheld console

Micro-console

Others


By Technology

Virtual Reality

Polarized shutter

Autostereoscopy

Xbox Illumiroon

Leap Motion

Kinetic motion

Others


By Geography

Americas


North America

US

Canada

Mexico

Others


South America

Brazil

Argentina

Others


Europe Middle East and Africa

Europe

United Kingdom

Germany

France

Italy

Spain

Others


Middle East and Africa


Asia Pacific

Japan

China

India

Australia

Others

Market Players

 

Competitive intelligence section deals with major players in the market, their market shares, growth strategies, products, financials, and recent investments among others. Key industry players profiled as part of this section are Linden Lab, Sony Corporation, Microsoft Corporation, Oculus VR, Nintendo Co. Ltd., Logitech, Apple Inc., Electronics Art, Activision Publishing and Avatar Reality among others.

1. Introduction
1.1 Market Overview
1.2 Market Definition
1.3 Scope of Study
1.4 Currency
1.5 Assumptions
1.6 Base, and Forecast Years Timelines
2. Research Methodology
2.1 Research Design
2.2 Secondary Sources
3. Key Findings of the study
4. Market Dynamics

4.1. Segmentation
4.2. Drivers
4.3. Restraints
4.4. Opportunities
4.5. Supplier Outlook
4.6. Industry Outlook
4.7. Porter’s 5 Forces Analysis
4.8. Industry Value Chain Analysis
5. 3D Gaming Console Market Forecast by console type (US $ billion)
5.1. Home console
5.2. Handheld console
5.3. Micro console
5.4. Others
6. 3D Gaming Console Market Forecast by Technology (US$ billion)
6.1. Virtual Reality
6.2. Polarized shutter
6.3. Auto stereoscopy
6.4. Xbox Illumiroon
6.5. Leap motion
6.6. Kinetic motion 
6.7. Others
7. 3D Gaming Console Market Forecast by Geography (US$ billion)
7.1. Americas
7.1.1. North America
7.1.1.1. US
7.1.1.2. Canada
7.1.1.3. Mexico
7.1.1.4. Others
7.1.2. South America
7.1.2.1. Brazil
7.1.2.2. Argentina
7.1.2.3. Others 
7.2. Europe Middle East and Africa
7.2.1. Europe
7.2.1.1. United Kingdom
7.2.1.2. Germany
7.2.1.3. France
7.2.1.4. Italy
7.2.1.5. Spain
7.2.1.6. Others
7.2.2. Middle East and Africa
7.3. Asia Pacific
7.3.1. Japan
7.3.2. China
7.3.3. India
7.3.4. Australia
7.3.5. Others
8. Competitive Intelligence
8.1. Investment Analysis
8.2. Recent Deals
8.3. Strategies of Key Players
9. Company Profiles
9.1. Linden Lab
9.2. Sony Corporation
9.3. Microsoft Corporation
9.4. Oculus VR
9.5. Nintendo Co. Ltd.
9.6. Apple Inc.
9.7. Logitech
9.8. Electronics Art 
9.9. Activision Publishing 
9.10. Avatar Reality

List of Tables

List of Figures

 

Linden Lab
Sony Corporation
Microsoft Corporation
Oculus VR
Nintendo Co. Ltd.
Apple
Logitech
Electronics Art 
Activision Publishing 
Avatar Reality
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  • Publishing Date: 2018-04-02
  • Product Code: 1
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