Gaming Console Market Size, Share, Opportunities And Trends By Type (Home Console, Handheld Game Console), By Age (Group 0-17 Years, 18-24 Years, And More Than 25 Years), By Product (PlayStation, Xbox, Wii, And Others), And By Geography - Forecasts From 2019 To 2024

Published: Mar 2020 | Report Code:  KSI061610194 | Pages:  114

The gaming console market was valued at US$41.450 billion in 2018 and is anticipated to grow at a CAGR of 3.53% to reach US$51.055 billion by 2024. The gaming console market has gone several hardware changes over the past couple of decades. Console manufacturers are introducing new devices so that they are compatible with latest specifications as per the demand of the gamers, while enhancing the gameplay experience. Sony, Nintendo and Microsoft are the major players in the gaming console industry. Introduction of new consoles with 3D and wireless connectivity are playing a crucial role in the growing demand for gaming consoles. This coupled with the rising number of gamers around the world are further driving the demand for such consoles. However, increasing adoption of smartphone sales coupled with introduction of latest gaming applications will inhibit the growing demand for these consoles over the forecast period.

The Gaming Console Market – Forecasts from 2019 to 2024 is an exhaustive study which aims to present the key market trends through various chapters focusing on different aspects of the market. The study provides a detailed market overview through the market dynamics sections which detail key market, drivers, restraints, and opportunities in the current market. The report analyzes key opportunity regional markets, and the current technology penetration through lifecycle analysis. The report also analyzes the market through comprehensive market segmentation by type, age, product, and geography.

The gaming console market has been segmented based on type, age, product,and geography. Based on type, the market has been segmented into home console and handheld game console. By age, the gaming console market has been classified amongst the group 0-17 years, 18-24 years, and more than 25 years. By product, the market has been segmented as PlayStation, Xbox, Wii, and others. 

Regional analysis has been provided with detailed analysis and forecast for the period 2018 to 2024. The global market has been broken down into North America, South America, Europe, Middle East and Africa (MEA), and the Asia Pacific regions. The report also analyzes 14 countries across these regions with thorough analysis and forecast along with prevailing market trends and opportunities which each of these countries present for the manufacturers.

Major players in the Gaming console market have been covered along with their relative competitive position and strategies. The report also mentions recent deals and investments of different market players over the last year. The company profiles section details the business overview, financial performance for the past three years, key products and services being offered along with the recent developments of these important players in the gaming consolemarket.


  • By Type

    • Home Console

    • Handheld game console

  • By Age

    • 0- 17 years

    • 18- 24years

    • More than 25 years

  • By Product

    • PlayStation

    • Xbox

    • Wii

    • Others

  • By Geography

    • North America

      • USA

      • Canada

      • Mexico

    • South America

      • Brazil

      • Argentina

      • Others

    • Europe

      • United Kingdom

      • Germany

      • France

      • Others

    • Middle East and Africa

      • Saudi Arabia

      • Israel

      • Others

    • Asia Pacific

      • China

      • Japan

      • India

      • South Korea

      • Others