The global 5G cloud gaming market will grow from USD 1.592 billion in 2025 to USD 22.737 billion in 2030 at a CAGR of 70.20%.
Cloud gaming, often known as gaming on demand, is a type of web gaming in which games are directly streamed to the user's personal computer (PC), mobile device, or console. Cloud gaming is altering the mechanics of content delivery in the game business. The technology promises inexpensive solutions for gamers to play anywhere, without the need for players to constantly purchase hardware updates or expensive games.
The global success of cloud gaming is expected to be aided by the arrival of 5G technology and the availability of limitless data plans. Because gamers are willing to invest more or switch to 5G mobile connectivity to enjoy the best possible high-quality gaming experience, players prefer mobile gaming, and there is a growing need for cloud gaming services on mobile devices. Gamers are anticipating a transformative experience from 5G technology, where they can engage in global competition with minimal delays and in high-resolution quality. This newfound immersion and interaction within games are expected to be facilitated by powerful devices enabled by 5G and high-performance GPUs. Furthermore, considerable investments in 5G infrastructure and the predicted rise of 5G mobile subscribers underscore the critical role of 5G in supporting the expansion of cloud gaming.
For instance:
The rising number of 5G subscriptions on smartphones is acting as one of the major drivers for market growth in the coming years.
5G cloud gaming necessitates a collaborative effort among mobile operators, gaming firms, IT service providers, and technology players. This model hinges on the synergy of gaming titles, technological capabilities, and delivery and distribution channels, all underpinned by a dependable and robust connectivity infrastructure. Achieving success and creating a mutually advantageous business scenario for 5G cloud gaming relies on forming network partnerships with operators, commercial alliances with gaming companies, and technological collaborations with IT service providers, technology platforms, and cloud providers.
The widespread deployment of 5G networks, as well as the increasing availability of compatible devices, has greatly enticed mobile subscribers to migrate to 5G. Cloud gaming is reshaping how gaming content is delivered, offering cost-effective options for gamers to play without the need for frequent hardware upgrades or expensive game purchases. Leading platforms like Xbox, Stadia, and PlayStation are incorporating cloud gaming into their subscription models to attract players and ensure ongoing revenue streams.
As a result, gamers can enjoy a wide range of games from any location through affordable monthly subscriptions. The extensive deployment of robust networks and the accessibility of compatible devices have encouraged mobile users to transition to 5G. This surge in cloud gaming presents a significant opportunity for service providers as they can offer and profit from various features like network slicing and edge computing
According to Ericsson's 5G cloud gaming report for 2022 forecasts that cloud gaming is set to achieve 15 million subscribers and 2 million Cloud gaming subscribers with a 5G subscription in North America by the conclusion of 2022 and anticipates 99 million subscriptions within the next ten years. In addition, 87 million subscriptions are expected during the next six years with a 42.5% growth.
Some of the leading players in the market include NVIDIA Corporation, Microsoft Corporation, Google LLC, Sony Interactive Entertainment, and Tencent Holdings Ltd These players are anticipated to have a huge impact on the future of cloud-based gaming as the 5G infrastructure develops and grows.
For instance:
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COMPANY NAME |
PRODUCT NAME |
DESCRIPTION |
|
NVIDIA Corporation |
GeForce NOW |
GeForce NOW the Next Generation in Cloud Gaming links up with digital PC game stores, enabling users to connect to a virtual computer. This virtual setup allows them to install their pre-purchased games from various digital distribution platforms and play them remotely, particularly emphasizing the utilization of 5G networks to provide a compelling experience for subscribers. |
|
Microsoft Corporation |
Xbox Cloud Gaming (Beta) |
Explore the realm of cutting-edge 5G gaming with Xbox Cloud Gaming, enabling you to engage in a plethora of console games on your existing devices. Dive into free-to-play titles like Fortnite using your Microsoft account, or gain access to a vast library of games with a Game Pass Ultimate subscription. |
|
Sony Interactive Entertainment |
PS5 |
Sony Interactive Entertainment is making strides in the realm of cloud gaming by introducing the PS5 cloud streaming feature for PlayStation Plus Premium subscribers. This encompasses supported PS5-native games accessible via the PlayStation Plus Games Catalog and Game Trials, along with digital PS5 titles owned by users. Initially available for Premium members in specific markets like Japan, with plans to expand to Europe and North America. |
| Report Metric | Details |
|---|---|
| Total Market Size in 2026 | USD 1.592 billion |
| Total Market Size in 2031 | USD 22.737 billion |
| Growth Rate | 70.20% |
| Study Period | 2021 to 2031 |
| Historical Data | 2021 to 2024 |
| Base Year | 2025 |
| Forecast Period | 2026 β 2031 |
| Segmentation | Device, Subscriber, Gamer Type, Geography |
| Geographical Segmentation | Americas, Europe Middle East and Africa (EMEA), Asia Pacific |
| Companies |
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