Corporate e-Learning Market Size, Share, Opportunities, And Trends By Training Type (Technical Skills, Soft Skills, Compliance, Other), By Size (Small and Medium, Large), By Technology (Learning Management System, Rapid Web-based, Application Simulation Tool, Virtual Classrooms), By Industry Vertical (Government/Public Sector, Manufacturing, Professional and Technology Sector, Financial Services), And By Geography - Forecasts From 2025 To 2030

  • Published : Nov 2024
  • Report Code : KSI061614150
  • Pages : 145
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Corporate e-Learning Market is projected to grow at a CAGR of 14.00% between 2025 to 2030.

With the unemployment rate as high as 6.47% in 2020, according to the World Bank, there is an urgent need for training and learning equipped with a practical approach. Corporate training ensures that an employee has the necessary skillset which is aligned with enterprise objectives. These training sessions can be imparted through e-learning platforms. They can be translated to lower costs to deliver training in a shorter period, especially when employees are spread worldwide.

Corporate e-learning is one of the fastest-growing and promising markets in the education industry. While the market is currently evolving, it is poised to expand in the coming years. Corporations require an all-inclusive approach to meet their training needs, leading to convergence within the e-training industry. Value-added services in the particular assessment and custom curriculum design, online mentoring and performance support, reporting and tracking, and hosting – will fuel market growth in the next years to come. However, the main barriers to e-learning, such as lack of interactivity, content availability, technology standards, and bandwidth, are currently being addressed.

By technology, virtual classrooms and learning management systems are expected to hold a significant share because of growing internet access worldwide.  By training type, soft skills and compliance skills are more prevalent and thereby hold a major share in the market.  Geographically, the largest share in the market will be dominated by North America while the Asia Pacific is likely to grow with the fastest CAGR owing to the rising use of mobile devices in emerging economies such as China, India, Malaysia & South Korea, and the growing internet penetration in this region.

Growth Factors.

  • Increasing penetration of digital media and devices.

The increasing penetration of smartphones and tablets, and the rising adoption of cloud computing will offer growing opportunities to the market. Similarly, the increasing adoption of video instructor-led training methods and the recent technological advancement such as augmented & virtual reality provides a new approach to training. These are some of the factors that can provide lucrative opportunities for the market to grow. The growing advances in technological infrastructure and the rise in investment from major organizations around the world are also believed to push the growth of the market over the forecast period.

  • Reduction of training cost and time.

An advantage of e-Learning methods over traditional methods is that it reduces many of the recurring expenses and requires minimal to no upkeep. e-Learning methods also offer faster delivery cycles as compared to conventional learning. This can help companies cut down on numerous costs and also improve productivity and profitability. Some of the advantages include needless hiring of on-site trainers, cutting expenses on material costs, and minimizing loss of productivity. These pros have shifted the training through online platforms which are fueling the market growth.

Restraint.

As corporate e-learning continues to grow widely, there has been a certain challenge that may restrict its growth. The inherent liberty provided by these platforms in due course of time may lessen the self-discipline of the employees vis-à-vis affecting their productivity and work skills. This may act as a contracting factor of the market.

COVID-19 Impact On Corporate E-Learning Market

Due to the global pandemic, there have been several restrictions in the form of lockdowns and quarantines. Work-from-home and remote working adoption by various businesses/corporations is resulting in the need for e-learning, online training, and virtual communication. Enterprises that had lagged in the implementation of e-learning solutions before the pandemic are now using a variety of online training packages for their employees. Solution providers are providing e-learning and training solutions, in addition to creating and experimenting with new online strategies such as delivering self-directed learning content, activating digital learning systems, and launching enormous open online course platforms. Thus, it is safe to conclude that the pandemic has boosted the market growth of corporate e-learning platforms.

Competitive Insights.

The market leaders for the Corporate e-Learning market are Hurix Digital, Shezartech, Instancy Inc., Designing Digitally Inc., Sparkademy AG, ELEARNINGFORCE International, InfoPro Learning Inc., Cornerstone OnDemand, Blackboard, John Wiley and Sons Inc.,  edX Inc., SweetRush Inc., Allen Communication Learning Services, Infopro Learning, and CoreAxis LLC. The key players in the market implement growth strategies such as product launches, mergers, acquisitions, etc. to gain a competitive advantage over their competitors. For Instance,

  • Hurix Digital, Shezartech, Instancy Inc, DesigningDigitally Inc specializes in customized corporate training and learning through several mediums.  
  • Sparkademy AG has partnered with Baloise Mobility Accelerator in 2021 to offers a structured learning program based on innovation principles that guide start-ups through problem-solving processes in a structured manner.
  • ELearningforce international in January 2021 launched LMS365, the only learning platform built into Microsoft 365 & Teams.
  • edX and 2U in 2021 entered into a definitive agreement to join together in an industry-redefining combination that will help power the digital transformation of higher education and online learning. 2U will purchase edX’s assets which include its brand, website, and marketplace for $800 million.
  • While in 2020, CornerstoneOnDemand acquired Saba Software, a talent experiences solutions and a portfolio company of Vector Capital.
  • Again in 2020, Blackboard was acquired by Learning Technologies Group. It acquired all intellectual property and assets relating to Blackboard’s Open LMS platform for $31.7 million.
  • CrossKnowledge by Wiley Brand partnered with Elucidat in 2020 to help clients speed and scale up the delivery of personalized and engaging training for large enterprises through e-learning.

Segmentation:

  • By Training Type
    • Technical Skills
    • Soft Skills
    • Compliance
    • Other
  • By Size
    • Small and Medium
    • Large
  • By Technology
    • Learning Management System
    • Rapid Web-based
    • Application Simulation Tool
    • Virtual Classrooms
  • By Industry Vertical
    • Government/Public Sector
    • Manufacturing
    • Professional and Technology Sector
    • Financial Services
  • By Geography
    • Americas
      • United States
      • Canada
      • Brazil
      • Others
    • Europe Middle East and Africa
      • United Kingdom
      • Germany
      • France
      • Italy
      • Others
    • Asia Pacific
      • China
      • Japan
      • South Korea
      • India
      • Others

1. INTRODUCTION
1.1. Market Definition
1.2. Market Segmentation


2. RESEARCH METHODOLOGY  
2.1. Research Data
2.2. Assumptions


3. EXECUTIVE SUMMARY
3.1. Research Highlights


4. MARKET DYNAMICS
4.1. Market Drivers
4.2. Market Restraints
4.3. Market Opportunities
4.4. Porter’s Five Force Analysis
4.4.1. Bargaining Power of Suppliers
4.4.2. Bargaining Power of Buyers
4.4.3. Threat of New Entrants
4.4.4. Threat of Substitutes
4.4.5. Competitive Rivalry in the Industry
4.5. Pestle Analysis


5. CORPORATE E-LEARNING MARKET ANALYSIS, BY TRAINING TYPE
5.1. Introduction
5.2. Technical Skills
5.3. Soft Skills
5.4. Compliance
5.5. Others


6. CORPORATE E-LEARNING MARKET ANALYSIS, BY SIZE
6.1. Introduction
6.2. Small & Medium Firms
6.3. Large Firms


7. CORPORATE E-LEARNING MARKET ANALYSIS, BY TECHNOLOGY
7.1. Introduction
7.2. Learning Management System
7.3. Rapid Web-based
7.4. Application Simulation Tool
7.5. Virtual Classrooms


8. CORPORATE E-LEARNING MARKET ANALYSIS, BY INDUSTRY VERTICAL
8.1. Introduction
8.2. Government/Public Sector
8.3. Manufacturing
8.4. Professional and Technology Sector
8.5. Financial Services


9. CORPORATE E-LEARNING ANALYSIS, BY GEOGRAPHY
9.1. Introduction
9.2. Americas
9.2.1. United States
9.2.2. Canada
9.2.3. Brazil
9.2.4. Others
9.3. Europe Middle East and Africa
9.3.1. United Kingdom
9.3.2. Germany
9.3.3. France
9.3.4. Italy
9.3.5. Others
9.4. Asia Pacific
9.4.1. China
9.4.2. Japan
9.4.3. South Korea
9.4.4. India
9.4.5. Others


10. COMPETITIVE ENVIRONMENT AND ANALYSIS
10.1. Major Players and Strategy Analysis
10.2. Emerging Players and Market Lucrativeness
10.3. Mergers, Acquisitions, Agreements, and Collaborations
10.4. Vendor Competitiveness Matrix


11. COMPANY PROFILES
11.1. Hurix Digital
11.2. Shezartech
11.3. Instancy Inc.
11.4. Designing Digitally Inc.
11.5. Sparkademy AG
11.6. ELEARNINGFORCE International
11.7. InfoPro Learning Inc.
11.8. Cornerstone OnDemand
11.9. Blackboard
11.10. Crossknowldege
11.11. edX Inc.
11.12. SweetRush Inc.
11.13. Allen Communication Learning Services
11.14. CoreAxis LLC

Hurix Digital

Shezartech

Instancy Inc.

Designing Digitally Inc.

Sparkademy AG

ELEARNINGFORCE International

InfoPro Learning Inc.

Cornerstone OnDemand

Blackboard

John Wiley and Sons Inc.

edX Inc.

SweetRush Inc.

Allen Communication Learning Services

CoreAxis LLC