The visual computing market was valued at US$14.812 billion in 2017 and is projected to expand at a CAGR of 18.52% over the forecast period to reach US$41.063 billion by 2023. Visual computing allows interaction with and control work by manipulating visual images. It basically means gaining information from the images by transforming information. The rapid increase in the simulation products and virtual reality is leading to the growth of the market. Simultaneously, the growing focus on the improvement in the graphics and gaming technology is likely to stimulate the growth of the visual computing market.
The growth may be attributed to the surging demand for virtual reality and simulation products by various end-user industries.
Visual computing is a field of computing that deals with the acquisition, analysis, and synthesis of visual data through the use of computer resources while encompassing several fields of science (computer science, in particular), mathematics, physics and the cognitive sciences. Visual computing aims to let us control and interact with activities through the manipulation of visual images, either as direct objects or, simply, representations of nonvisual objects. Visual computing is a rather large field with many subfields, but all are related to the visual aspect of computing.
Visual computing is computing that lets you interact with and control work by manipulating visual images either as direct work objects or as objects representing other objects that are not necessarily visual themselves. The visual images can be photographs, 3-D scenes, video sequences, block diagrams, or simple icons. Visual computing contributes to understanding image and high-dimensional data from the real world to produce numerical or symbolic information. Visualization methods provide various ways to demonstrate information from complex datasets.
The tremendous growth in visual computing is fuelled by the rapid increase in deployment of visual sensing (e.g. cameras) in many usages ranging from digital security/surveillance and automated retail (e.g. smart cameras & analytics) to interactive/immersive environments and autonomous driving (e.g. interactive AR/VR, gaming and critical decision making). The increase in the simulation products and virtual reality is leading to the growth of the market. Simultaneously, the growing focus on the improvement in the graphics and gaming technology is likely to stimulate the growth of the visual computing market. Overall, the rapid growth of visual computing workloads continues to pose important and challenging research areas that are ripe for emerging architecture and workload characterization research. Growing applications in scientific research and e-learning during the forecast period will also drive the market during the given time frame.
By Component
By component, the visual computing market is segmented as hardware, software and services. The hardware component is expected to hold a significant share owing to the rising demand for virtual reality and simulation products from various industries such as gaming, healthcare etc.
By Geography
Geographically, the visual computing market is segmented as North America, South America, Europe, Middle East and Africa, and Asia Pacific. North is expected to hold a significant share during the given forecast period owing to the high penetration rate of advanced technologies and the presence of established players. Asia Pacific is expected to witness rapid growth because of the rising inclination of the younger generation towards technology and trends.
Segmentation
The visual computing market has been segmented by component, end-user industry and geography.
By Component
Hardware
Software
Services
By End-User Industry
Healthcare
Retail
Manufacturing
Automotive
Media and Entertainment
Others
By Geography
North America
USA
Canada
Mexico
South America
Brazil
Argentina
Others
Europe
Germany
France
United Kingdom
Spain
Others
Middle East and Africa
Saudi Arabia
Israel
UAE
Others
Asia Pacific
China
Japan
South Korea
India
Others