Wearable Computing Market is projected to witness a compound annual growth rate of 31.82% to reach a total market size of US$95.711 billion by 2021, from US$18.246 billion in 2015. Increasing investments in this field and growing number of applications are the major factors driving the growth of this market. Large scale adoption of activity trackers, smartwatches, and new product launches are also contributing to the market growth. The major areas that are expected to exhibit high demand include manufacturing, travel, leisure, and military and defense.
Firstly, the report provides brief introduction of the market and deals with detailed research methodology for calculating market size and forecasts, secondary data sources used and the primary inputs which were taken for data validation. This section also outlines various segmentation which have been covered as part of the report.
Next, section provides comprehensive market dynamics through an overview section along with growth drivers, challenges and opportunities which exist in the current market. This section of the report also provides supplier and industry outlook as a whole; key industry, global and regional regulations which are determining the market growth and a brief technological aspect of Wearable Computing solutions. Complete industry analysis has also been covered by Porter’s five forces model as a part of this report section.
Thirdly, Wearable Computing Market has been segmented on the basis of Technology, End User Industry, and Geography.
By End User Industry
Entertainment and Media
Europe Middle East and Africa
Middle East and Africa
Finally, competitive intelligence section deals with major players in the market, their market shares, growth strategies, products, financials, and recent investments among others. Key industry players are Garmin, Boston Scientific Corporation, Adidas, Apple, Fitbit, Jawbone along with others.