Video Games and Virtual Cinematography Foster the Growth of 3D Scanners

Video Games and Virtual Cinematography Foster the Growth of 3D Scanners

By Knowledge Sourcing Intelligence Blog

The 3D Scanner Market was valued at US$1.219 billion in 2020 and is expected to grow at a CAGR of 13.84 % to reach a market size of US$3.019 billion in 2027.

Using 3D scanning enables recording an object's three-dimensional characteristics as well as small details like colour and texture. Through the use of this technology, the manufacturing process may be made to take less time, money, and effort while producing goods more effectively. Companies now have a strategic advantage owing to 3D scanners, which have become an essential technique for speeding up product production and processing. The variety of uses for this technology has been expanded by continuous technological advancements with regard to portability, scanning volume, and image quality. With the use of software, 3D models of the scanned objects are produced by using point clouds, which are created by 3D scanners using lasers, light, or x-rays to capture the dimensions of real-world objects. 3D scanners have proven to be effective tools in a variety of industries, including manufacturing, security and aerospace , media and entertainment , automotive, healthcare, and more.

The need for 3D scanners is significantly growing all over the world due to the increasing use of reverse engineering services in a variety of industrial verticals, including manufacturing, automotive, aerospace, and defence. The need for 3D scanners for scanning bodies and faces for security monitoring at airports and other public areas has increased as a result of an increase in terrorist attacks. In the upcoming years, it is anticipated that factors including technological improvement and the creation of handheld 3D scanners will increase the market for 3D scanners worldwide. Additionally, the growing need for whole-body scanners to gain deep insights into medical issues will fuel the development of the 3D scanner market in the healthcare industry. The expansion of 3D scanning has also been linked, concurrently, to the reduction in the price of 3D scanners.

Digital Models are Created Using 3D Scanners for Virtual Cinematography and Video Games.

In the entertainment and media industry, 3D scanners are used to build digital or 3D models for video games and virtual filmmaking. Real objects, including performers, are scanned rather than creating 3D models from scratch. Designers can quickly produce costumes and props using 3D scanners and computer-aided design (CAD) software. In the gaming industry, scanning is used to look at people, items, and the environment in order to gamify simulations and produce realistic outcomes. The majority of game producers have begun using 3D scanning to build gaming characters in an effort to improve the user experience for users.

The use of 3D laser scanning to create the game's content addresses some particularly difficult problems. The creation of bodies and faces for the game is one of those challenges. The application may take an unnecessary amount of time to make it appear realistic. And even after investing all that time, things may go wrong. The task may be completed quickly and easily with 3D laser scanning, which can capture the facial features precisely. For instance, a gaming console, Sony's Playstation 2, uses 3D scanning. The players for the Sony Computer Entertainment video game American Major League Baseball were created using 3D laser scanning. They scanned roughly 1400 players to make the game more realistic, but given that each scan only took about 90 seconds per individual, the job was completed faster.

Key market developments

Advanced expansion activities, research and development, market investments, and new product launches will thereby increase the demand for 3D Scanners. For instance,

  • June 2021: In A 3D scanning solution for customised avatars and virtual objects was recently launched by Metahero. To enable the construction of distinctive, meta-objects and ultra-HD meta avatars that can exist for all time on the blockchain, Metahero integrates 3D scanning and modelling technology with NFT smart contracts. The newest technology produces ultra-HD 3D scans that may be used in social media, video games, virtual reality platforms, as well as in art, fashion, online retail, medicine, education, science, and engineering.
  • March 2022: The Kite Group has made an investment in 3D scanning technology. By using the Solidworks scanner bundle, the packaging technology department can produce custom packaging items more quickly for businesses, primarily in the aerospace, defence, engineering, and automotive sectors. The cutting-edge tool scans 3D objects into digital software, which the Kite team may then turn into a usable file. Typically, the scanning process can be finished in about 10 minutes for relatively small objects. Instead of taking several days to complete, a drag vehicle can now be completely scanned in a matter of hours.
  • September 2022: Peel 3d has announced the release of the Peel 3 and Peel 3.CAD, two new scanners that will improve the 3D scanning experience for professionals across numerous industries without compromising on price. Numerous industries, including the automotive industry, healthcare, product design, education, MRO, engineering, and art and cultural preservation, can benefit from this new generation of peel 3D scanners. Priced at USD $8490 and USD $11,990, respectively, peel 3 and peel 3.CAD are options for budget - conscious consumers.
  • October 2022: The recent edition of Artec Studio 17.1 from Artec3D includes improvements to their 3D scanning and data processing software platform. Users of Artec Studio 17.1 have access to innovative photogrammetry features that go much beyond high-end metrology. Other enhancements made to Artec Studio in its most recent iteration include the smooth export of several entities of various types, such as sections, meshes,CAD models, etc.

The North American region is expected to hold a significant share of the market in the coming years.

Due to the expanding usage of scanning across a variety of industries, including manufacturing, automotive, healthcare, and entertainment, the North American region is expected to hold a significant share in the market. In terms of revenue, North America will maintain its position as the global leader. Regional development is anticipated to be boosted in the upcoming years by rising R&D spending, widespread adoption of technology in the automobile industry, and environmental scanning and modelling operations. Additionally, 3D scanning opens up a world of opportunity for artists of all kinds, enabling them to bring their most extraordinary works to reality. The technique advances the film and video game industries; without 3D scanning, several stunts and special effects would have been challenging to execute. The increased focus firms are placing on 3D printing and 3D machine vision is also one of the elements driving the growth of the North American industry.