Wearable Computing Market Size, Share, Opportunities, COVID 19 Impact, And Trends By Technology (Display Technologies, Computing Technologies, Networking Technologies, Other Technologies), By End User Industry (Healthcare, Entertainment And Media, Manufacturing, Others), And By Geography - Forecasts From 2021 To 2026

  • Published : Nov 2021
  • Report Code : KSI061610262
  • Pages : 133

The Wearable Computing market was valued at US$69.889 billion in the year 2019 and is expected to reach US$219.163 billion by 2026, growing at a CAGR of 17.74%. Wearable Computers are portable networks that are installed in a wearable device to connect them with other devices. Technological innovation in the electronics industry and the rise in the adoption of wearable device is expected to drive market growth during the forecast period. A surge in disposable income has encouraged a tech-savvy comfortable lifestyle which has promoted the usage of wearable devices, hence creating robust demand for wearable computers as a raw material. Furthermore, growing healthcare technology and increasing healthcare wearable devices also fuel the market demand. However, significant cost and battery constraints have the potential to hamper the market growth notably.

Based on geography, the wearable computing industry is divided into North America, South America, Europe, the Middle East, and Africa, and the Asia Pacific region. The North American and Europe regions are expected to dominate the wearable computing market with high disposable income and tech-savvy lifestyles along with early adoption of new product launches. The Asia Pacific region is expected to emerge as a prime supplier of wearable computers with robust and lucrative growth in the manufacturing industries. India, South Korea, China, and Vietnam have emerged as electronic manufacturing hubs due to the availability of cheap but skillful labor accompanied by favorable government laws and regulations which promote manufacturing units.

Growth Factors

  • Rising market adoption for wearable devices owing to a surge in disposable income and a rise in the tech-savvy population is expected to drive the market. Furthermore, technological innovation and demand for the speedier and better processor are further projected to diversify the market prospects during the forecast period. One of the key reasons which are anticipated to drive lucrative growth in the wearable computing market is rising market adoption for wearable devices owing to a surge in disposable income and the rise in the tech-savvy population is expected to drive the market. With the growing adoption of technology and the emergence of comfortable and luxury wearable devices having numerous work and health benefits, a rise in demand for wearable devices has been observed which is projected to support the market demand for wearable computing. Furthermore, technological innovation and demand for the speedier and better processor are further projected to diversify the market prospects during the forecast period.

Impact of COVID–19 on the Wearable Computing Market

A surge in the market for smart wearable devices was witnessed during the outbreak of the covid-19 virus, with increased healthcare concerns. A report published by IDC states in Q3 2020, the global wearable device market surged by 35.1%, with shipment reaching a mark of 125 million units. The rise in the smart wearable device industry is expected to be the prime reason which supported the market for wearable computing during the pandemic.

Key Developments

  • January 2021, Acquisition. Boston Scientific Corporation, a leading wearable healthcare device manufacturer, acquired wearable cardia sensor market leader Preventice Solutions to expand its portfolio of wearable healthcare devices.

Wearable Computing Market Scope:

Report Metric Details
 Market size value in 2019  US$69.889 billion
 Market size value in 2026  US$219.163 billion
 Growth Rate  CAGR of 17.74% from 2019 to 2026
 Base year  2019
 Forecast period  2021–2026
 Forecast Unit (Value)  USD Billion
 Segments covered  End-User Industry, Technology, And Geography
 Regions covered  North America, South America, Europe, Middle East and Africa, Asia Pacific
 Companies covered  Zephyr Technology Corporation, Samsung Electronics, FitBit, LG Electronics, Garmin,   Boston Scientific Corporation, Nuheara, Apple, Fossil, Jawbone
 Customization scope  Free report customization with purchase

 

Key Segmentation:

  • By End-Users Industry
    • Healthcare
    • Entertainment and Media
    • Manufacturing
    • Others
  • By Technology
    • Display Technology
    • Computing Technology
    • Networking Technology
    • Other
  • By Geography
    • North America
      • USA
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Others
    • Europe
      • Germany
      • United Kingdom
      • France
      • Italy
      • Others
    • Middle East and Africa
      • Saudi Arabia
      • UAE
      • Israel
      • South Africa
      • Others
    • Asia Pacific
      • China
      • Japan
      • India
      • South Korea
      • Thailand
      • Indonesia
      • Taiwan
      • Others

Frequently Asked Questions (FAQs)

The wearable computing market is expected to grow at a CAGR of 17.74% during the forecast period.
Wearable Computing Market was valued at US$69.889 billion in 2019.
Prominent/major market players in the wearable computing market include Zephyr Technology Corporation, Samsung Electronics, Fitbit, LG Electronics, and Garmin among others.
The global wearable computing market is expected to reach a total market size of US$219.163 billion by 2026.
With wide applications across multiple industries and constant innovation happening in the field of smart wearables, the wearable computing market is set to grow exponentially during the forecast period.

1. INTRODUCTION
1.1. Market Definition
1.2. Market Segmentation


2. RESEARCH METHODOLOGY
2.1. Research Data
2.2. Assumptions


3. EXECUTIVE SUMMARY
3.1. Research Highlights


4. MARKET DYNAMICS
4.1. Market Drivers
4.2. Market Restraints
4.3. Porters Five Forces Analysis
4.3.1. Bargaining Power of Suppliers
4.3.2. Bargaining Power of Buyers
4.3.3. The threat of New Entrants
4.3.4. Threat of Substitutes
4.3.5. Competitive Rivalry in the Industry
4.4. Industry Value Chain Analysis


5. WEARABLE COMPUTING MARKET, BY END-USER INDUSTRY
5.1. Introduction
5.2. Healthcare
5.3. Entertainment and Media
5.4. Manufacturing 
5.5. Others 


6. WEARABLE COMPUTING MARKET, BY TECHNOLOGY  
6.1. Introduction
6.2. Display Technology
6.3. Computing Technology
6.4. Networking Technology
6.5. Other


7. WEARABLE COMPUTING MARKET, BY GEOGRAPHY  
7.1.  Introduction
7.2.  North America  
7.2.1. North America Wearable Computing Market, By End User Industry, 2019 to 2026
7.2.2. North America Wearable Computing Market, By Technology, 2019 to 2026
7.2.3. By Country 
7.2.3.1. United States
7.2.3.2.  Canada
7.2.3.3.  Mexico
7.3. South America  
7.3.1. South America Wearable Computing Market, By End User Industry, 2019 to 2026
7.3.2. South America Wearable Computing Market, By Technology, 2019 to 2026
7.3.3. By Country
7.3.3.1. Brazil
7.3.3.2.  Argentina
7.3.3.3.  Others
7.4. Europe  
7.4.1. Europe Wearable Computing Market, By End User Industry, 2019 to 2026
7.4.2. Europe Wearable Computing Market, By Technology, 2019 to 2026
7.4.3. By Country
7.4.3.1. Germany
7.4.3.2. United Kingdom
7.4.3.3. France
7.4.3.4. Italy 
7.4.3.5. Others
7.5. The Middle East and Africa  
7.5.1. Middle East and Africa Wearable Computing Market, By End User Industry, 2019 to 2026
7.5.2. Middle East and Africa Wearable Computing Market, By Technology, 2019 to 2026
7.5.3. By Country
7.5.3.1. Saudi Arabia
7.5.3.2.  UAE
7.5.3.3. Israel 
7.5.3.4.  South Africa
7.5.3.5.  Others
7.6. Asia Pacific 
7.6.1. Asia Pacific Wearable Computing Market, By End User Industry, 2019 to 2026
7.6.2. Asia Pacific Wearable Computing Market, By Technology, 2019 to 2026
7.6.3. By Country 
7.6.3.1. China
7.6.3.2.  Japan
7.6.3.3.  India
7.6.3.4. South Korea
7.6.3.5. Thailand
7.6.3.6. Indonesia
7.6.3.7. Taiwan 
7.6.3.8.  Others


8.  COMPETITIVE ENVIRONMENT AND ANALYSIS
8.1.  Major Players and Strategy Analysis
8.2.  Emerging Players and Market Lucrativeness
8.3.  Mergers, Acquisitions, Agreements, and Collaborations
8.4.  Vendor Competitiveness Matrix


9.  COMPANY PROFILES
9.1. Samsung
9.2. Fitbit
9.3. LG Electronics
9.4. Garmin
9.5. Boston Scientific Corporation
9.6. Apple
9.7. Fossil
9.8. Jawbone
9.9. Nuheara


Samsung

Fitbit

LG Electronics

Garmin

Boston Scientific Corporation

Apple

Fossil

Jawbone

Nuheara