Racing Simulator Market Size, Share, Opportunities, And Trends By Simulator Type (Compact/Entry Level Simulator, Medium-Level Simulator, Full-Scale Simulator), By Vehicle Type (Passenger Car, Commercial Vehicle), By Component (Steering Wheel, Pedal Sets, Gearbox Shifters, Seats, Monitor Stand, Cockpit, Others), By Application (Home/Personal Care, Commercial), And By Geography - Forecasts From 2024 To 2029

  • Published : Mar 2024
  • Report Code : KSI061616808
  • Pages : 148

The racing simulator market is anticipated to expand at a high CAGR over the forecast period.

Racing Simulator is a racing game software that simulates a realistic automobile racing experience for the user with real-world variables such as grip, damage, suspension settings, fuel usage, and tire wear. The level of difficulty in simulated racing is what differentiates simulated racing experience from arcade racing-style driving games where real-world variables are taken out of the equation. Due to the demands and complexity of imitating real-life driving, racing simulators require faster computers to run efficiently, as well as pedals and steering wheel for the brakes and throttle for a better, more realistic experience. Innovations in the latest technologies, including Virtual Reality (VR), in gaming simulators to offer real-life gaming experiences are anticipated to open new opportunities for the market-leading it to grow.

INTRODUCTION:

The major market driver for the racing simulator market is the demand for simulators is growing as people increasingly prefer more immersive and realistic experiences and the constant technology innovation to improve user experience and make it even more realistic. Also, many race car manufacturers companies use this software in testing and to improve new model designs and performance. These games can be played with a controller, but it is recommended that players use wheels and pedals for a realistic experience.

Owing to this real-life experience of racing through a simulator, many people who race in real-world competitions use simulations for practice or entertainment. Also, watching these professional players use these racing simulators for practice people get curious to feel the same thrill as racing track using this software as this is the closest they can get to racing in actual life. These factors contribute to the real-life racing simulator market.

MARKET DRIVERS:

  • Adoption of simulators and analysis technology by automotive sectors predicted to propel the racing simulator market:

The demand for simulators and analysis technology has experienced an increase as there is a consistent increase in the demand for advanced safety features. It helps in analyzing and testing the designs of racing vehicles in a virtual environment. This decreases the research and development cost of the advanced features in a new racing vehicle. For instance, in F1 racing, the racers who participate also use a racing simulator to get an idea of the race track for an upcoming race and practice accordingly.

  • Racing simulators are the best way to enhance driver skills virtually to avoid accidents which projects to drive the racing simulator market.

Most accidents happen due to human errors or due to lack of driving skills. To reduce the risk of such events from happening in the future and improve day-by-day driving, simulators are the best way to improve driver skills virtually. This system helps the driver in managing the situation in a controlled manner where a real-time environment is created artificially. Therefore, a racing simulator improves safety and is more efficient.

  • The growing popularity of e-sports is anticipated to propel the market growth.

The reason simulated racing has become so popular is as an affordable substitute for the real thing. The big difference between eSports and just playing with friends on a multiplayer server is that there are genuine prizes available. For instance, the F1 eSports prize fund was $200,000. Both the official Formula One eSports series and the Gran Turismo World Championships held their glossy, high-budget finals broadcast around the world. For instance, the opening race of the F1 Sim Racing 2023 World Championship was won by Thomas Ronhaar, a new signing at Alfa Romeo F1 Team KICK Esports.

MARKET RESTRAINT:

The high cost of VR headsets is a major factor that is contributing negatively and impacting the market growth. Also, some privacy and security concerns are there due to hackers that use famous digital reality VR headsets with constructed movement sensors to receive sensitive data that are communicated through voice commands, along with getting hold of passwords, card records, and credit scores. Furthermore, due to this, these expensive racing simulations with high-grade software and top-notch virtual reality goggles are not affordable for many people.

Prominent growth is projected in the North American region.

The North American region is expected to show major growth in the racing simulator industry. The introduction of racing platforms at various theaters in North America to support E-sports and motorsports contributed to driving the demand for racing simulators in the region.

The rising number of e-sport tournaments organized in North America is driving the demand for gaming simulators in the region with esports event organizers like F1 and Grand Turismo. The availability of custom-made gaming simulators and the growing popularity of online games is a major market driver for the North American region.

PRODUCTS OFFERED BY KEY COMPANIES:

  • Next Level Racing: F-GT Elite 160 front & side mount edition racing cockpits. It offers multi-position tank, formula driving, GT, truck, and hybrid ergonomics with 160 aluminum profile racing cockpits for elite simulation racers. It also has an aluminum profile base for strength and rigidity. This includes universal compatibility with major steering wheels, pedals, shifters, and handbrake manufacturers as well.
  • Vesaro: The Vesaro stage 1 simulator includes everything needed to start racing with a custom-built Vesaro PC, which includes racing software configured and installed for all hardware systems. This includes a display solution, and display stand, a 4.1 surround sound audio system, force feedback, tactile feedback controls with a wireless steering rim, a professional quality 3 pedal setup, a Corbeau motorsport bucket racing seat, and world-class ultra strong Vesaro I modular rig architecture to enhance the user experience.

Key Developments:

  • In February 2024, Next Level Racing elevated the gaming experience by making innovation and excellence in the racing simulation realm in collaboration with the Intel® booth users experienced an extraordinary experience with the integration of Next Level Racing’s Elite cockpits with the latest Intel Core 14th Generation desktop processors.
  • In January 2023, the Tech in the full-motion Motion Pro II from CXC Simulations, which largely focused on improving the user-friendliness of the simulator. This includes a one-touch race launch, which instantly cuts down the time spent on selecting a different car or circuit and launching practice and simulation racing environment much faster with improved motion systems and making the simulator more realistic than ever, focusing solely on enhancing the user experience.

Segmentation:

  • By Simulator Type
    • Compact/Entry Level Simulator
    • Medium-Level Simulator
    • Full-Scale Simulator
  • By Vehicle Type
    • Passenger Car
    • Commercial Vehicle
  • By Component
    • Steering Wheel
    • Pedal Sets
    • Gearbox Shifters
    • Seats
    • Monitor Stand
    • Cockpit
    • Others
  • By Application
    • Home/Personal Care
    • Commercial
  • By Geography
    • North America
      • United States
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Others 
    • Europe
      • United Kingdom
      • Germany
      • France
      • Italy
      • Spain
      • Others 
    • Middle East and Africa
      • Saudi Arabia
      • UAE
      • Others 
    • Asia Pacific
      • Japan
      • China
      • India
      • South Korea
      • Taiwan
      • Thailand
      • Indonesia
      • Others

1. INTRODUCTION

1.1. Market Overview

1.2. Market Definition

1.3. Scope of the Study

1.4. Market Segmentation

1.5. Currency

1.6. Assumptions

1.7. Base, and Forecast Years Timeline

1.8. Key Benefits to the Stakeholder

2. RESEARCH METHODOLOGY  

2.1. Research Design

2.2. Research Processes

3. EXECUTIVE SUMMARY

3.1. Key Findings

3.2. Analyst View

4. MARKET DYNAMICS

4.1. Market Drivers

4.2. Market Restraints

4.3. Porter’s Five Forces Analysis

4.3.1. Bargaining Power of Suppliers

4.3.2. Bargaining Power of Buyers

4.3.3. Threat of New Entrants

4.3.4. Threat of Substitutes

4.3.5. Competitive Rivalry in the Industry

4.4. Industry Value Chain Analysis

4.5. Analyst View

5. RACING SIMULATOR MARKET BY SIMULATOR TYPE

5.1. Introduction

5.2. Compact/Entry Level Simulator

5.2.1. Market Trends and Opportunities

5.2.2. Growth Prospects

5.2.3. Geographic Lucrativeness

5.3. Medium-Level Simulator

5.3.1. Market Trends and Opportunities

5.3.2. Growth Prospects

5.3.3. Geographic Lucrativeness

5.4. Full-Scale Simulator

5.4.1. Market Trends and Opportunities

5.4.2. Growth Prospects

5.4.3. Geographic Lucrativeness

6. RACING SIMULATOR MARKET BY VEHICLE TYPE

6.1. Introduction

6.2. Passenger Car

6.2.1. Market Trends and Opportunities

6.2.2. Growth Prospects

6.2.3. Geographic Lucrativeness

6.3. Commercial Vehicle

6.3.1. Market Trends and Opportunities

6.3.2. Growth Prospects

6.3.3. Geographic Lucrativeness

7. RACING SIMULATOR MARKET BY COMPONENT

7.1. Introduction

7.2. Steering Wheel

7.2.1. Market Trends and Opportunities

7.2.2. Growth Prospects

7.2.3. Geographic Lucrativeness

7.3. Pedal Sets

7.3.1. Market Trends and Opportunities

7.3.2. Growth Prospects

7.3.3. Geographic Lucrativeness

7.4. Gearbox Shifters

7.4.1. Market Trends and Opportunities

7.4.2. Growth Prospects

7.4.3. Geographic Lucrativeness

7.5. Seats

7.5.1. Market Trends and Opportunities

7.5.2. Growth Prospects

7.5.3. Geographic Lucrativeness

7.6. Monitor Stand

7.6.1. Market Trends and Opportunities

7.6.2. Growth Prospects

7.6.3. Geographic Lucrativeness

7.7. Cockpits

7.7.1. Market Trends and Opportunities

7.7.2. Growth Prospects

7.7.3. Geographic Lucrativeness

7.8. Others

7.8.1. Market Trends and Opportunities

7.8.2. Growth Prospects

7.8.3. Geographic Lucrativeness

8. RACING SIMULATOR MARKET BY APPLICATION

8.1. Introduction

8.2. Home/Personal Care

8.2.1. Market Trends and Opportunities

8.2.2. Growth Prospects

8.2.3. Geographic Lucrativeness

8.3. Commercial

8.3.1. Market Trends and Opportunities

8.3.2. Growth Prospects

8.3.3. Geographic Lucrativeness

9. RACING SIMULATOR MARKET BY GEOGRAPHY

9.1. Introduction

9.2. North America

9.2.1. By Simulator Type

9.2.2. By Vehicle Type

9.2.3. By Component

9.2.4. By Application

9.2.5. By Country

9.2.5.1. United States

9.2.5.1.1. Market Trends and Opportunities

9.2.5.1.2. Growth Prospects

9.2.5.2. Canada

9.2.5.2.1. Market Trends and Opportunities

9.2.5.2.2. Growth Prospects

9.2.5.3. Mexico

9.2.5.3.1. Market Trends and Opportunities

9.2.5.3.2. Growth Prospects

9.3. South America

9.3.1. By Simulator Type

9.3.2. By Vehicle Type

9.3.3. By Component

9.3.4. By Application

9.3.5. By Country

9.3.5.1. Brazil

9.3.5.1.1.1. Market Trends and Opportunities

9.3.5.1.1.2. Growth Prospects

9.3.5.2. Argentina

9.3.5.2.1.1. Market Trends and Opportunities

9.3.5.2.1.2. Growth Prospects

9.3.5.3. Others

9.3.5.3.1.1. Market Trends and Opportunities

9.3.5.3.1.2. Growth Prospects

9.4. Europe

9.4.1. By Simulator Type

9.4.2. By Vehicle Type

9.4.3. By Component

9.4.4. By Application

9.4.5. By Country

9.4.5.1. United Kingdom

9.4.5.1.1. Market Trends and Opportunities

9.4.5.1.2. Growth Prospects

9.4.5.2. Germany

9.4.5.2.1. Market Trends and Opportunities

9.4.5.2.2. Growth Prospects

9.4.5.3. France

9.4.5.3.1. Market Trends and Opportunities

9.4.5.3.2. Growth Prospects

9.4.5.4. Italy

9.4.5.4.1. Market Trends and Opportunities

9.4.5.4.2. Growth Prospects

9.4.5.5. Spain

9.4.5.5.1. Market Trends and Opportunities

9.4.5.5.2. Growth Prospects

9.4.5.6. Others

9.4.5.6.1. Market Trends and Opportunities

9.4.5.6.2. Growth Prospects

9.5. Middle East and Africa

9.5.1. By Simulator Type

9.5.2. By Vehicle Type

9.5.3. By Component

9.5.4. By Application

9.5.5. By Country

9.5.5.1. Saudi Arabia

9.5.5.1.1. Market Trends and Opportunities

9.5.5.1.2. Growth Prospects

9.5.5.2. UAE

9.5.5.2.1. Market Trends and Opportunities

9.5.5.2.2. Growth Prospects

9.5.5.3. Others

9.5.5.3.1. Market Trends and Opportunities

9.5.5.3.2. Growth Prospects

9.6. Asia Pacific

9.6.1. By Simulator Type

9.6.2. By Vehicle Type

9.6.3. By Component

9.6.4. By Application

9.6.5. By Country

9.6.6. Japan

9.6.6.1.1. Market Trends and Opportunities

9.6.6.1.2. Growth Prospects

9.6.7. China

9.6.7.1.1. Market Trends and Opportunities

9.6.7.1.2. Growth Prospects

9.6.8. India

9.6.8.1.1. Market Trends and Opportunities

9.6.8.1.2. Growth Prospects

9.6.9. South Korea

9.6.9.1.1. Market Trends and Opportunities

9.6.9.1.2. Growth Prospects

9.6.10. Taiwan

9.6.10.1.1. Market Trends and Opportunities

9.6.10.1.2. Growth Prospects

9.6.11. Thailand

9.6.11.1.1. Market Trends and Opportunities

9.6.11.1.2. Growth Prospects

9.6.12. Indonesia

9.6.12.1.1. Market Trends and Opportunities

9.6.12.1.2. Growth Prospects

9.6.13. Others

9.6.13.1.1. Market Trends and Opportunities

9.6.13.1.2. Growth Prospects

10. COMPETITIVE ENVIRONMENT AND ANALYSIS

10.1. Major Players and Strategy Analysis

10.2. Market Share Analysis

10.3. Mergers, Acquisitions, Agreements, and Collaborations

10.4. Competitive Dashboard

11. COMPANY PROFILES

11.1. CXC Simulations

11.2. Next Level Racing

11.3. Vesaro

11.4. Ricmotech

11.5. SimXperience

11.6. Actoracer

11.7. Curv Racing Simulator

11.8. Curden

11.9. Pro Racing Simulators


CXC Simulations

Next Level Racing

Vesaro

Ricmotech

SimXperience

Actoracer

Curv Racing Simulator

Curden

Pro Racing Simulators