The 5G virtual reality (VR) market will grow from USD 238.91 million in 2025 to USD 3447.41 million in 2030 at a CAGR of 70.55%.

Industrial technological adoption is on the rise, and as the demand for modern concepts for fulfilling the desired requirements is increasing, the investment in innovations such as cloud, Artificial Intelligence, and AR/VR will also rise. Major sectors such as healthcare, military, and gaming, among others, are majorly employing new simulations such as virtual reality in their operations, and as the end-users witness bolstering growth, the demand for such accessories is poised for an upward trajectory.
According to the 2023 annual report of the German Games Industry Association, in 2022, the sales of gaming console accessories, inclusive of VR headsets, stood at € 284 million, which signified a 3.3% increase over 2020’s sales figure. Moreover, the same sources showcased that the total gaming accessories revenue reached € 3,489 million in Germany, thereby representing a 14% growth over the 2020 figure.
Likewise, major economies such as the USA hold high potential for market growth fueled by the booming 5G penetration and time spent on gaming. According to the Entertainment Software Association, in 2023, nearly 212.6 million, or 65% of the US population, spent one hour on average playing video games, and virtual reality headsets account for 10% of the devices used for gaming.
Additionally, the development of mobile-based virtual reality games, followed by strategic collaboration, has paved the way for future market expansion since the demand for new consoles and efforts to provide innovative gaming experiences is showing constant expansion. For instance, in January 2024, Wizards of the Coast formed a partnership with Resolution Games for the development of the world’s officially licensed “Dungeons & Dragons” game based on virtual reality.
End-user-wise, the 5G virtual reality market is analyzed into consumer, commercial, and industrial, where the commercial user is set to account for a considerable share of the market, fueled by the high applicability in the gaming, healthcare, and telecommunication sectors. Moreover, investments in the establishment of private 5G networks and VR headsets by enterprises to ensure that applications perform mission-critical processes are acting as an additional driving force behind the segment's growth.
For instance,
The industrial end-user is projected to show constant growth during the forecast period, which is attributable to the growing emphasis on virtual training across industry verticals such as military & defense and government. Likewise, the retail consumer will also grow at a constant rate, fuelled by rapid urbanization and improved disposable income
Geography-wise, the 5G virtual reality market is segmented into the Americas, EMEA, and the Asia Pacific region, which houses major economies, namely the USA and China. Germany, Japan, and South Korea. The nations are implementing various strategic maneuvers to enhance their 5G connectivity, and the ongoing technological breakthroughs have complemented the overall market growth. Moreover, major network components and telecom operators are collaborating on this front. For instance,
Some of the leading players in the market include Qualcomm Technologies, Inc., LG Uplus Corp, and NVIDIA Corporation, among others. The product offerings of the major corporation include the following:
|
COMPANY NAME |
PRODUCT NAME |
DESCRIPTION |
|
Qualcomm Technologies, Inc. |
Snapdragon XR2 5G Platform |
Qualcomm’s “Snapdragon XR2” 5G platform offers an extended reality experience that enables users to enjoy a virtual 360-degree spherical view. It captures the vivid details and combines them with 3D audio, thereby providing high-fidelity sounds from all directions. |
|
LG Uplus Corp |
U+ Dive |
The LG U+ is based on state-of-the-art AR and VR technology that enhances the immersion, thereby offering users virtual realities that are beyond spatial limitations. The LG U+ can be integrated with PCs, mobiles, and IPTV and provides the opportunity to enjoy gaming and entertainment applications with high-quality graphics. |
|
NVIDIA Corporation |
NVIDIA CloudXR |
The “ NVIDIA CloudXR™” is a combination of NVIDIA’s “ RTX™ GPU” and “ RTX Virtual Workstation” that enables XR applications to be streamlined in Android and iOS devices at high-fidelity extended reality. The product’s ability to adjust to dynamic network conditions provides better chances of maximizing image quality. |
| Report Metric | Details |
|---|---|
| Study Period | 2021 to 2031 |
| Historical Data | 2021 to 2024 |
| Base Year | 2025 |
| Forecast Period | 2026 β 2031 |
| Report Metric | Details |
| 5G Virtual Reality Market Size in 2022 | US$238.91 million |
| 5G Virtual Reality Market Size in 2029 | US$3447.41 million |
| Growth Rate | CAGR of 70.55% |
| Study Period | 2020 to 2030 |
| Historical Data | 2020 to 2023 |
| Base Year | 2024 |
| Forecast Period | 2025 – 2030 |
| Forecast Unit (Value) | USD Million |
| Segmentation |
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| Geographical Segmentation | North America, South America, Europe, Middle East and Africa, Asia Pacific |
| List of Major Companies in the 5G Virtual Reality Market |
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| Customization Scope | Free report customization with purchase |