5G Virtual Reality (VR) Market Size, Share, Opportunities, And Trends By Component (Hardware, Software, Services), By Device Type (Head Mounted Display, Gesture Control Device, Projector, Others), By Technology (Non-immersive, Semi-immersive, Fully Immersive), By End User (Consumer, Commercial, Industrial), And By Geography - Forecasts From 2025 To 2030

  • Published : Jul 2025
  • Report Code : KSI061615560
  • Pages : 144
excel pdf power-point

5G Virtual Reality (VR) Market Size:

The 5G virtual reality (VR) market will grow from USD 238.91 million in 2025 to USD 3447.41 million in 2030 at a CAGR of 70.55%.

5G Virtual Reality (VR) Market Highlights:

  • Growing gaming industry is driving 5G VR adoption for immersive experiences.
  • Expanding commercial applications are boosting 5G VR in gaming and healthcare.
  • Americas and APAC are leading 5G VR market with rapid network advancements.
  • Innovating VR technologies are enhancing real-time, lag-free virtual reality solutions.

5G Virtual Reality (VR) Market Growth Drivers:

  • The growing gaming industry has provided new growth prospects for the market.

Industrial technological adoption is on the rise, and as the demand for modern concepts for fulfilling the desired requirements is increasing, the investment in innovations such as cloud, Artificial Intelligence, and AR/VR will also rise. Major sectors such as healthcare, military, and gaming, among others, are majorly employing new simulations such as virtual reality in their operations, and as the end-users witness bolstering growth, the demand for such accessories is poised for an upward trajectory.

According to the 2023 annual report of the German Games Industry Association, in 2022, the sales of gaming console accessories, inclusive of VR headsets, stood at € 284 million, which signified a 3.3% increase over 2020’s sales figure. Moreover, the same sources showcased that the total gaming accessories revenue reached € 3,489 million in Germany, thereby representing a 14% growth over the 2020 figure.

Likewise, major economies such as the USA hold high potential for market growth fueled by the booming 5G penetration and time spent on gaming. According to the Entertainment Software Association, in 2023, nearly 212.6 million, or 65% of the US population, spent one hour on average playing video games, and virtual reality headsets account for 10% of the devices used for gaming.

Additionally, the development of mobile-based virtual reality games, followed by strategic collaboration, has paved the way for future market expansion since the demand for new consoles and efforts to provide innovative gaming experiences is showing constant expansion. For instance, in January 2024, Wizards of the Coast formed a partnership with Resolution Games for the development of the world’s officially licensed “Dungeons & Dragons” game based on virtual reality.

5G Virtual Reality (VR) Market Emerging Opportunities:

  • Commercial and Consumer

End-user-wise, the 5G virtual reality market is analyzed into consumer, commercial, and industrial, where the commercial user is set to account for a considerable share of the market, fueled by the high applicability in the gaming, healthcare, and telecommunication sectors. Moreover, investments in the establishment of private 5G networks and VR headsets by enterprises to ensure that applications perform mission-critical processes are acting as an additional driving force behind the segment's growth.

For instance,

  • In January 2024, Apple announced that its “Vision Pro” will be available at the company’s US stores from February. The product has revolutionized the way people collaborate, work, and enjoy entertainment since it combines the physical world with digital concepts, thereby offering an effective spatial experience for the users.
  • In October 2022, Bharti Airtel launched its first VR-immersive 5G-powered advertisement format on its “Airtel Thanks” app that would offer an immersive ecosystem for brands to engage with their customers. The 5G network would ensure life-like 3D visuals are available without any lag. The company has collaborated with major conglomerates, namely PepsiCo and SonyLiv, to create and show a demo of the product at IMC (Indian Mobile Congress).

The industrial end-user is projected to show constant growth during the forecast period, which is attributable to the growing emphasis on virtual training across industry verticals such as military & defense and government. Likewise, the retail consumer will also grow at a constant rate, fuelled by rapid urbanization and improved disposable income

5G Virtual Reality (VR) Market Geographical Outlook:

Geography-wise, the 5G virtual reality market is segmented into the Americas, EMEA, and the Asia Pacific region, which houses major economies, namely the USA and China. Germany, Japan, and South Korea. The nations are implementing various strategic maneuvers to enhance their 5G connectivity, and the ongoing technological breakthroughs have complemented the overall market growth. Moreover, major network components and telecom operators are collaborating on this front. For instance,

  • In February 2024, Verizon, in collaboration with Ericsson, successfully conducted the trial of its L4S (Low-Latency, Low-Loss, Scalable Throughput) capabilities that will use Verizon’s 5G network for solutions such as augmented and virtual reality, interactive video, and remote control of industrial processes. The trial showcased how the content provider can adjust their rate of sending data packs, which will improve the performance of urgent high-speed bandwidth applications.
  • In April 2023, T-Mobile joined forces with Prism of Reality (Prism VR) to integrate the latter’s VR headsets into T-Mobile’s 5G network, which would enable teachers and students across the US to have interactive sessions for Maths and Science that can close the STEM gap. As per the collaboration, T-Mobile 5G will be connected to “Meta Quest VR” headsets across 11 rural districts in Michigan.

List of Top 5G Virtual Reality (VR) Companies:

Some of the leading players in the market include Qualcomm Technologies, Inc., LG Uplus Corp, and NVIDIA Corporation, among others. The product offerings of the major corporation include the following:

 

COMPANY NAME

 

PRODUCT NAME

 

DESCRIPTION

Qualcomm Technologies, Inc.

Snapdragon XR2 5G Platform

Qualcomm’s “Snapdragon XR2” 5G platform offers an extended reality experience that enables users to enjoy a virtual 360-degree spherical view. It captures the vivid details and combines them with 3D audio, thereby providing high-fidelity sounds from all directions.

LG Uplus Corp

U+ Dive

The LG U+ is based on state-of-the-art AR and VR technology that enhances the immersion, thereby offering users virtual realities that are beyond spatial limitations. The LG U+ can be integrated with PCs, mobiles, and IPTV and provides the opportunity to enjoy gaming and entertainment applications with high-quality graphics.

NVIDIA Corporation

NVIDIA CloudXR

The “ NVIDIA CloudXR™” is a combination of NVIDIA’s “ RTX™ GPU” and “ RTX Virtual Workstation” that enables XR applications to be streamlined in Android and iOS devices at high-fidelity extended reality. The product’s ability to adjust to dynamic network conditions provides better chances of maximizing image quality.

 

5G Virtual Reality (VR) Market Scope:

Report Metric Details
5G Virtual Reality Market Size in 2022 US$238.91 million
5G Virtual Reality Market Size in 2029 US$3447.41 million
Growth Rate CAGR of 70.55%
Study Period 2020 to 2030
Historical Data 2020 to 2023
Base Year 2024
Forecast Period 2025 – 2030
Forecast Unit (Value) USD Million
Segmentation
  • Component
  • Device Type
  • Technology
  • End-User
  • Geography
Geographical Segmentation North America, South America, Europe, Middle East and Africa, Asia Pacific
List of Major Companies in the 5G Virtual Reality Market
  • Google LLC
  • Intel Corporation
  • LG Uplus Corp
  • Qualcomm Technologies, Inc.
  • Microsoft Corporation
Customization Scope Free report customization with purchase

 

5G Virtual Reality (VR) Market Segmentation:

  • By Component
    • Hardware
    • Software
    • Services
  • By Device Type
    • Head Mounted Display
    • Gesture Control Device
    • Projector
    • Others
  • By Technology
    • Non-Immersive
    • Semi-Immersive
    • Fully Immersive
  • By End-User
    • Consumer
    • Commercial
    • Industrial
  • By Geography
    • Americas
      • United States
      • Others
    • Europe, Middle East, and Africa
      • Germany
      • UK
      • Others
    • Asia Pacific
      • China
      • Japan
      • South Korea
      • Others

Frequently Asked Questions (FAQs)

The 5g virtual reality market is expected to reach a total market size of US$3447.41 million by 2030.

5G Virtual Reality Market is valued at US$238.91 million in 2025.

The 5g virtual reality market is expected to grow at a CAGR of 70.55% during the forecast period.

The 5G VR market will grow due to faster speeds, low latency, enhanced gaming, immersive experiences, and increased device adoption.

The Asia-Pacific region is anticipated to hold a significant share of the 5g virtual reality market.

1. INTRODUCTION

1.1. Market Overview

1.2. Market Definition

1.3. Market Segmentation

2. RESEARCH METHODOLOGY  

2.1. Research Data

2.2. Assumptions

3. EXECUTIVE SUMMARY

3.1. Research Highlights

4. MARKET DYNAMICS

4.1. Market Drivers

4.2. Market Restraints

4.3. Bandwidth Availability

4.4. Number of Users

5. GOVERNMENT REGULATIONS/POLICIES

6. 5G VR MARKET, BY COMPONENT

6.1. Introduction

6.2. Hardware

6.3. Software

6.4. Services

7. 5G VR MARKET, BY DEVICE TYPE

7.1. Introduction

7.2. Head Mounted Display

7.3. Gesture Control Device

7.4. Projector

7.5. Others

8. 5G VR MARKET, BY TECHNOLOGY

8.1. Introduction

8.2. Non-immersive

8.3. Semi-immersive

8.4. Fully immersive

9. 5G VR MARKET, BY END USER

9.1. Introduction

9.2. Consumer

9.3. Commercial

9.4. Industrial

10. 5G VR MARKET, BY GEOGRAPHY

10.1. Introduction

10.2. Americas

10.2.1. United States

10.2.2. Others

10.3. Europe, Middle East and Africa

10.3.1. Germany

10.3.2. UK

10.3.3. Others

10.4. Asia Pacific

10.4.1. China

10.4.2. Japan

10.4.3. South Korea

10.4.4. Others

11. RECENT DEVELOPMENT AND INVESTMENTS

12. COMPETITIVE ENVIRONMENT AND ANALYSIS

12.1. Major Players and Strategy Analysis

12.2. Vendor Competitiveness Matrix

13. COMPANY PROFILES

13.1. Google LLC

13.2. Intel Corporation

13.3. LG Uplus Corp

13.4. Qualcomm Technologies, Inc.

13.5. Microsoft Corporation

13.6. Vuzix

13.7. NVIDIA Corporation

13.8. goHERE

Google LLC

Intel Corporation

LG Uplus Corp

Qualcomm Technologies, Inc.

Microsoft Corporation

Vuzix

NVIDIA Corporation

goHERE