3D Motion Capture System Market Size, Share, Opportunities, COVID-19 Impact, And Trends By Type (Optical, Non-Optical), By End-User (Media And Entertainment, Healthcare, Others), And By Geography - Forecasts From 2021 To 2026
- Published : Dec 2021
- Report Code : KSI061610414
- Pages : 120
The 3D motion capture system market is expected to grow at a compound annual growth rate of 11.29% over the forecast period to reach a market size of US$574.148 million in 2026, from US$271.538 million in 2019. 3D Motion capture systems are used in the recording of real-time motion of a respective individual or an object, using several innovative and advanced devices such as cameras, communication devices, wearables, and high-quality sensors. The market is expected to surge in the coming years, due to the rise in the adoption of wearable devices in the healthcare sector, the rising gaming population, and the increasing demand for virtual reality devices and solutions. The increase in investment, intending to develop novel, innovative and advanced solutions is also expected to have an imperative role in the overall market growth.
North America is expected to have a considerable share in the market, due to the presence of some of the largest firms, increasing use of 3D motion capture systems in Hollywood and the sports sector. Various sports leagues, such as the NFL, NBA, MLB, and others have been adopting and using 3D motion capture systems for various purposes. Asia Pacific region is also projected to play an imperative role in the market growth, during the forecast period.
Growth in the gaming industry
The market is expected to surge in the coming years, due to the growth in the gaming sector, worldwide. According to various official industrial sources, there have been over 2.5 billion gamers, worldwide. The increasing development of 3D solutions is also facilitating the interest of the novel audience in this industry. 3D motion capture technology has been revolutionizing the ability to build and develop a more realistic environment and characters for video games. The rising investment to develop novel and advanced 3D motion systems for gaming are expected to drive the market growth. Companies and firms have been investing a considerable sum of capital to enhance and increase their market share. For instance, Xsens, one of the imperative players in the market, has been providing a motion capture system for gaming applications. The company's system provides quality analysis and results.
- In October 2021, Perfect Game had announced that its major state-of-the-art PG technology would be rolled out for over 10,000 amateur baseball players in the year 2021. The company had stated that their novel and cutting edge technology combines the use of 3D motion data, launch monitor data, bat data, and ball data. The novel tech includes a bat sensor, radar units, 3D motion capture systems, and others.
- In April 2021, researchers at the University of Michigan announced that they had developed a novel 3D motion tracking system, with the combination of transparent light detectors with the inclusion of advanced neural network methods. The developers had stated that the novel system had the potential to cameras and LiDAR in automated manufacturing, autonomous technologies, and others. This development and invention have been projected to play a considerable role in the market growth.
3D Motion Capture System Market Scope:
|Market size value in 2019||US$271.538 million|
|Market size value in 2026||US$574.148 million|
|Growth Rate||CAGR of 11.29% from 2019 to 2026|
|Forecast Unit (Value)||USD Million|
|Segments covered||Type, End-User, And Geography|
|Regions covered||North America, South America, Europe, Middle East and Africa, Asia Pacific|
|Companies covered||Microsoft Corporation, Phoenix Technologies, Synertial, Optitrack, Xsens Technologies, Qualisys, Vicon Motion Systems, Northern Digital, Motion Analysis Corporation, Codamotion|
|Customization scope||Free report customization with purchase|
- By Type
- By End-User
- Media & Entertainment
- By Geography
- North America
- South America
- Middle East and Africa
- Saudi Arabia
- Asia Pacific
- South Korea
- North America
Frequently Asked Questions (FAQs)
Q1. What will be the 3D motion capture system market size by 2026?
A1. The 3D motion capture system market is expected to reach a market size of US$574.148 million by 2026.
Q2. What are the growth prospects for the 3D motion capture system market?
A2. The 3D motion capture system market is expected to grow at a CAGR of 11.29% during the forecast period.
Q3. Which region holds the maximum market share of the 3D motion capture system market?
A3. North America is expected to have a considerable share in the 3D motion capture system market, due to the presence of some of the largest firms, increasing use of 3D motion capture systems in Hollywood and the sports sector.
Q4. What is the size of the global 3D motion capture system market?
A4. 3D Motion Capture System market was valued at US$271.538 million in 2019.
Q5. What factors are anticipated to drive the 3D motion capture system market growth?
A5. The 3D motion capture system market is expected to surge due to the rise in the adoption of wearable devices in the healthcare sector, the rising gaming population.
1.1. Market Overview
1.2. Covid-19 Scenario
1.3. Market Definition
1.4. Market Segmentation
2. Research Methodology
2.1. Research Data
3. Executive Summary
3.1. Research Highlights
4. Market Dynamics
4.1. Market Drivers
4.2. Market Restraints
4.3. Porters Five Forces Analysis
4.3.1. Bargaining Power of Suppliers
4.3.2. Bargaining Power of Buyers
4.3.3. Threat of New Entrants
4.3.4. Threat of Substitutes
4.3.5. Competitive Rivalry in the Industry
4.4. Industry Value Chain Analysis
5. 3D Motion Capture System Market Analysis, By Type
6. 3D Motion Capture System Market Analysis, By End User
6.2. Media & Entertainment
7. 3D Motion Capture System Market Analysis, By Geography
7.2. North America
7.2.1. United States
7.3. South America
7.5. Middle East and Africa
7.5.1. Saudi Arabia
7.6. Asia Pacific
7.6.4. South Korea
8. Competitive Environment and Analysis
8.1. Major Players and Strategy Analysis
8.2. Emerging Players and Market Lucrativeness
8.3. Mergers, Acquisitions, Agreements, and Collaborations
8.4. Vendor Competitiveness Matrix
9. Company Profiles
9.1. Microsoft Corporation
9.2. Phoenix Technologies
9.5. Xsens Technologies
9.7. Vicon Motion Systems
9.8. Northern Digital
9.9. Motion Analysis Corporation
Vicon Motion Systems
Motion Analysis Corporation
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